Play Curyeux now!
After 15 weeks of production, Curyeux has officially launched!

Developer posts and news about this game.

After 15 weeks of production, Curyeux has officially launched!

You will soon be able to play Curyeux, the latest game from the students of Campus ADN! Add it to you wishlist now!


In previous versions, the ending would stall on the first frame of the slideshow, thus preventing the game to proceed to credits and to grant the Hero achievement. This should be fixed and the game can be completed once again.

Lets hope the third time's the charm with this new attempt at fixing the dreaded bug that sometimes occurred when players talked to Librarians. The camera focus should always be back on the avatar.

Evidence that the last attempt to solve the Librarian rescue bug had not been sufficient, another script was altered to prevent the issue. Also a graphic prompting the player to press a button to talk to saved Librarians in the Nexus has been added when approaching them.

For reasons unknown some users have lost control of the Agent and the camera when talking to Librarians, this updates should prevent this loss of control from happening.

Monkey bugs have been fixed, most notably an issue where monkeys that had tried a melee attack that did not hit the avatar would then walk in place if the avatar had gotten out of detection range before the attack was done, only to teleport themselves to their destination once th

Monkeys that are spawned by a typewriter would not move from their spawn point when a player attempted to yank them immediately after they appear, the monkey would only fall down on the same spot until they had moved from it in another way. Those monkeys can now be pulled away fr

Some issues involving the puzzle books (the small books that have to be carried to open doors blocked by small bookshelves) have been solved. It is no longer possible to use the puzzle books as flying platforms. When dropped through a wall over an infinite chasm the puzzle book w

The last chievement was unachievable and can now be obtained once again.

The end cinematic that relied entirely on body language has been enhanced wit the addition of a cartoon image and dialog text to better explain the situation.

Fixed visual bugs and a quality of life issue: There was a room in the Zenith where the walls would turn transparent when viewed from a certain angle and three doors in the Core where the next room was invisible until crossing the threshold, those issues have been fixed. Players

Campus ADN and the class of 2019-2020 are proud to announce the release of our other game for the year, Project Hive: A sci-fi 3D shooter where you battle aggressive monsters as you escape a damaged mining outpost on an alien world! Play as Alexei, an isolated survivor of a catas

A bug where it was possible to hook on to objects behind the camera has been fixed. The first prompt suggesting that the player look at the progession screen now occurs right after Dewey asks for help rather than after a set amount of time since the level loaded. During the expos

Corrects a bug that had appeared following a recent update. The game should no longer freeze when the Agent dies.

Negative feedback sounds have been added and another has been made louder: Bringing the wrong book to a small bookcase now makes an error sound. If you find yourself in a situation where the Agent is falling for too long and she is teleported to a safe space there is now also an

In this update controller bugs were solved, anchor points were added and missing music was restored. Game now goes on pause when a controller is disconnected. Game can be played even if no controller was connected when it was launched. Some puzzles that could be broken by movable