v1.1.2 (9cb489ee2)
v1.1.2 (9cb489ee2) Bugfixes Fixed an issue where the shop is disabled after recent Unity exploit fix, I didn't notice until now I'm deeply sorry about this ~_~
Developer posts and news about this game.

v1.1.2 (9cb489ee2) Bugfixes Fixed an issue where the shop is disabled after recent Unity exploit fix, I didn't notice until now I'm deeply sorry about this ~_~

View game page My new game NetDive is out NOW! It's a very experimental incremental game meant to validate the state of my framework for making Autopanic, also surprisingly story rich if you can believe it.

v1.1.1 (5529cd427) Bugfixes Fixed an issue where the railgun shot from boss will disappear when disrupted

v1.1.0 (87c4a3a92) New Content Add macOS version (Apple Silicon only). Finally got time to do some proper artwork for the game, it ain't much but it's honest work. Bugfixes Fixed an age old issue where the pursuit projectile will still have light active even when dynamic lighting

Not really surprising since the game always targeted Steam Deck, but at least it is official now! Can't believe someone at Valve took their time to test this small game (quite a big list of checklist) but for whoever is involved, thank you!

v1.0.27 (e7cd61740) Bugfixes Fixed an issue where loadout testing menu has problem resetting. Fixed an issue where under certain situation, connect controller will drastically degrate performance. Improvements Improved typing interface for preset renaming. Behind the hood UI syst

v1.0.26 (b56f433b8) Bugfixes Fixed an error resulting in black screen during loadout testing. Improvements Backend improvements for Steam Deck OLED.

v1.0.25 (e4d273cd1) Improvements Improved rendering efficiency so it now takes on average 2 Watts less on Steam Deck. I really need this extra playtime.

v1.0.24 (ca4b7782a) Bugfixes Unity 6 botched DX11 support so sorry I had to enforce DX12 from now on. (Actually it's more like a combination of Unity 6 and graphics card but I have no way around this issue) Fixed some visual issue introduced after Unity 6 causing auto aim range i

v1.0.23 (7e10af7dc) Bugfixes Fixed an order issue resulting losing a run's currency when quit out directly after a run.

v1.0.22 (64e703f28) Bugfixes Patching thrice a day because I kept missing stuffs... Fix a bug where "Recharge Enhancement" overdrive displays as can be upgraded when it actually can't.

v1.0.21 (d3afe14a5) Bugfixes Fix font display issues in Traditional Chinese

v1.0.20 (04b51bd75) New Content Enabled HDR support Bugfixes Fixed a bug where Shield Enhancement overdrive doesn't work properly. Improvements Minor tweak to Dash UI so that it's easier to realize when will exhaustion occur. Improvements to how the Shield Enhancement overdrive i

v1.0.19 (367549fa1) Improvements Add a more obvious warning to hint the build is overweight and/or underpowered

v1.0.18 (5e9e0aa56) Improvements Presets can now be renamed.

v1.0.17 (c71be9b78) Bugfixes Fixed an issue where item description will linger after buy or sold Improvements Main Menu will now show game version

v1.0.16 - August 2nd, 2024 Bugfixes Fixed the inconsistency of Entropy tip message

v1.0.15 - August 2nd, 2024 Bugfixes Fixed an error where surviving 10 minutes in endless mode does not count towards Max Entropy Beaten

v1.0.14 - August 1st, 2024 Bugfixes Fixed an error where Chipset UI isn't displayed properly Fixed an error where Boss Links won't disappear properly Increased effective Max Entropy increment from 1 unit to 3 unit

v1.0.13 - July 30th, 2024 Improvements Added the function to check Chipset's usage in pause menu and the summary screen