v1.1.7
Hello there I've simplified the graphic style of pipes.

Albert Wiatr · PlayWay S.A.
Technical data

Hello there I've simplified the graphic style of pipes.

Hi, Alternative way of obtaining power was added into the game, have fun :) Changelog: New Technology & Device: Steam Turbine - allows to convert temperature into power, heat it to get even more power Changes: Prevent from trading with pump station visitors Fix: Prevent visit

Greetings to all from the Space, Community nominations for this year’s Steam Awards have begun. With its calm atmosphere, exploration-driven structure, and a world that gradually draws you in, we believe Space Architect is one of the games that best fits the “Labor of Love” categ

Hi there, I'm back working on the game, after a few months of silence :) While this patch is rather small, expect more (and chonkier) updates soon. Changelog: When the device can't output its production, stop its animation and power consumption UI Fix: Polished switching between

Hi :) Another pack of small fixes. Some of them are addressing problems with UI Scaling feature. Arc Furnace rebalanced (Metal, Metallic Glass, Silicone - 5 times faster than using standard furnace) Added knowledgebase entry on Pipe Overflow setup Fix - Pipe item filter visible i

Hi there, This update brings more languages and answers to some of the recent feedback - enjoy :) Changelog: New languages: Czech, Danish, Dutch, Hungarian, Portuguese (Brazil), Thai, Ukrainian, and Vietnamese Added UI scaling Fixed overlays for 4:3 aspect ratio Fixed trade issue

Space Architects, it’s time to return to your bases — a huge new update just dropped… and we’ve got a 60% discount to celebrate! 🎉 This update brings a ton of improvements based directly on your feedback. Here’s what’s new: 🧊 Temperature overhaul Instead of one shared station t

Hi, "This is one small patch for a game, one giant change for gaming-kind." Or so one of the crewmates said Anyway, here are today's patch changes: Change: Transport pipes speed increased x2 20+ new background tracks Change: add temperature info to tooltip Prevent metal spawning

Hi This is a quick one - a few tweaks for 1.1 Open Beta in form of v1.1.1 Storage - repositioned visual representation of filtered item All devices can have custom names (it was meant to be used for Storage, so I don't guarantee it'll look good for other device types) Storage fil

Hi there! After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1 To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta But be warned, this version may contain an above average amount of bugs!

Hi All, The game is still being worked on, no worries :) v1.1 is almost ready, and while I'm planning to release it at the beginning of May, before that I'd like to get some feedback from You. Soo... in a day or two v1.1 will be available as a public beta, if you're not scared of

Hi All! With this update, you will be able to (finally) demolish those pesky Modules and Trusses, and remodel the station to your changing needs :) Module/Truss deconstruction Added shortcut (H) to center camera on the station Dropped items got updated sprites (temporary ones) Dr

Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes Hope you'll like them :) Handle big export jobs - split them into easier-to-execu

Dear Players, As the holiday season approaches, we want to take a moment to thank you for being part of our amazing community. Your passion, creativity, and support mean the world to us. 💖🎮 We wish you and your loved ones a Merry Christmas filled with joy, laughter, and cozy mo

A small step for me, a big step for crewmate-kind :) They are a bit wiser after dying of starvation/dehydration too many times. Crewmates intelligence +10: Crewmate can stop the job to get something to eat/drink If a crewmate is stuck in pathfinding - it will stop said job Mute a

Hi all! This time an update makes the pipe system a teeny weeny bit easier :) Also, as per usual, a LOT of fixes Show disabled input/output as grayed out Prevent changing pipes when clearing pipes Display player steam name ingame Improved Steam achievements system - force update

Storage/pipe filters - left & right click interactions (left adds/removes clicked item; right makes clicked item the only allowed) Change for autosave time - move from in-game time to real-time (not affected by x2, x3 speedup) Introduce pipe intake ammo limit on defense tower

Hiya there! More bugs solved in this one :) When in a game session - require double-clicking to load another save Reset a tech panel when a game is loaded Fuel pumps - updated input pipe limits & limited container size Add input pipe for all mining docks to allow for automate

Hi there! Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :) Change - Device Out Pipe - randomize item to be outputted Major bug in import/ex

Oh hello there :) There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect