Patch notes for Comet 64 - v1.08b
Pressing Alt F4 now saves before exiting the game. Added a button to hide and display solution slots.

Developer posts and news about this game.

Pressing Alt F4 now saves before exiting the game. Added a button to hide and display solution slots.

added: Multiple solution slots for individual puzzles. fixed: Clicking in the editor while stepping wasn't updating the caret position. fixed: Undo was misplacing the caret after the edit. fixed: Solved count was shown incorrectly right after deleting a save file.

fixed: Division operator '/' being on the same line with comments '//' were buggy. fixed: Vsync and target frame should now correctly remember your preference on startup. added: Checkbox for keeping the registers panel unfolded.

fixed: comments on the same line as instructions were not being counted towards line count when they should. fixed: breakpoints on a comment line was throwing an error when it shouldn't. fixed: cheeseless state was not being saved unless there was a level change. added: button fo

added: breakpoints, lines starting with a '!' will pause execution after that line. added: you can now leave comments on the same line as instructions following '//'. added: a third star for the disks a/b for solving without using the cheese solution. changed: the wording of the

fixed: Indented comments were counting towards line count when they shouldn't. fixed: Commented out labels were counting towards cycle count when they shouldn't. fixed: Editor was losing focus after escape when it shouldn't. added: Error message for "=="; added: Escape now also c

Comet 64 huh? It's a programming puzzle game involving a fantasy old computer and it certainly hits the mark when it comes to the visual style. Read the full article here:

changed: auto-scrolling now scrolls 2 lines before the end of screen instead of at the last line. fixed: a bug where returning was executing the returned jump statement if that jump statement was at line 1. fixed: added randomized inputs for levels 28 and 29 so that hard-coded so

fixed: Game was expecting decimal numbers to be entered with a comma(1,2) in non-english cultures instead of a point(1.2). That's fixed and should now be point for everyone. fixed: Using shift-enter for new line instead of just enter was causing an error when it shouldn't matter.

Comet 64 is now officially released with a 20 percent discount. Happy programming and good luck!

Find programming relaxing? Enjoy puzzle games? Comet 64 could be your next game, with a theme and visuals inspired by some early computing devices. Read the full article here:

Release date for Comet 64 is finally confirmed to be February 5, 2021 (just around the corner). Oh, and watch the new trailer by the way. You might or might not spot some new features. Hype!

Thank you everyone who played the demo and added the game to their wishlist. Demo will be deactivated soon but if you haven't finished all the puzzles in the demo, you still have until Monday before it's deactivated. For bug reports or suggestions or any kind of feedback about th

FIXED: when missing a semicolon in a statement where there is division, it was throwing a 'division by zero' error instead of 'missing semicolon'. FIXED: when the last line was a jump statement, blank lines were being counted towards the line count when they shouldn't be. FIXED:

Previous fonts used for the game, were non-monospaced and it didn't quite fit the aesthetics of retro-computing as well as making the block caret look weird on some characters. They are now changed to monospaced fonts, so now Comet 64 looks sharper than before.

Comet 64 is part of The Steam Game Festival: Autumn Edition , running from October 7th until October 13th! During The Steam Game Festival, you will be able the test out the demo build for Comet 64. If you are interested in being one of the first wave of testers for Comet 64, mark