May 2021 major patch
Rework of part of the second chapter Difficulty rebalance Various bug fixes
Developer posts and news about this game.

Rework of part of the second chapter Difficulty rebalance Various bug fixes

Hi everyone! Today I've just submitted a pretty substantial update for RoboPhobik, with A LOT of adjustments: - Revision of the whole ingame texts (17k words of dialogues included!) - now everything sounds waaay better... (thanks to Judo Cruise Gaming for the gameplay video that

Hi, I'm Giovanni Simotti, the "one man band" behind RoboPhobik! Later today I'll do a live stream gameplay of the first hour of RoboPhobik. Chat is active, so don't be shy and ask whatever you want!

A new update is live, adding the Gameplay section to the Options menu. It contains the following settings: - Seed reload pauses if player stands still : when turned on, seed counter will stop if the player is standing still - Disable auto-center movement : when turned on, player

After almost five years of hard work, RoboPhobik is finally released! A couple of things: - Since the concept of the game is a little weird ("a shooter where if I stand still no one will shoot at me???", "looks like a turn-based strategy game!" (IT'S NOT!), etc...), and I don't w