The Perfect Shape

Art of Imperfect Games

Released
Dec 18, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Save system implemented

    A big update is now live! Because some of you asked for a way to save your progress since it's not always easy to play for 2-3 hours at a time to complete one path of the game a save system was implemented which allows you to jump back to your previous struggle and finish it off

  2. Developer post

    Controller support is now available!

    It's finally here! Added the long awaited controller support, so we can now enjoy the game fully. Got to be honest, didn't think a controller will make such a big difference in the gameplay until I tested it. The version is still undergoing various tests so feel free to send us y

  3. Developer post

    Balancing and feedback

    Patch Notes: Reduced the minimum kills required on each level Added a visual feedback on consumable used Added audio feedback on consumable unavailable Changed a few platforms in the starting area to make it more beginner friendly Added a few more tutorial tips Fixed minor bugs

  4. Developer post

    Mount Gowi camera bug

    Thanks to your feedback I was able to spot the minor bug at Mount Gowi area, causing the camera not to scroll over the level. It's now fixed and you can explore the Dark path further!

  5. Developer post

    The Perfect Shape is live now!

    After almost a year of development and a few hiccups we are proud to say that our work has paid off. We finally released The Perfect Shape! We want to thank all of you that encouraged us to finish this game, those that supported us throughout our journey, and to those that contri

  6. Developer post

    Update V0.77

    Hey there! I know we haven't posted any updates lately but we're still here. Recently updated the Demo version to V0.77 and here are some of the changes: Added the introductory story Implemented Critical hits and Critical damage mechanic More power-ups Improved a few of the exist

  7. Developer post

    Update V0.70

    Hello there! Yes we know we haven't posted any new updates in a while but please rest assured, we are working hard to get the game out as soon as possible. V0.70 is now live and we hope you'll find the changes enjoyable, some of the changes amongst other small bugs that we fixed

  8. Developer post

    Demo update to v0.67

    This update includes bug fixes and a few visual changes based on your feedback. The main focus was replacing the text feedback with graphics and visual effects. *old hexagons are now replaced by crystals *enemies/crystals destroyed no longer show the value gained in text form *da

  9. Developer post

    Update v 0.62

    Update 0.61 is now live! We're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live. What changed? *Increased bullet accuracy Some of you complaint about the bullets accuracy, so we listened and optimized it. *Red

  10. Developer post

    Core Platform Mechanic Improved

    Adding fun to the game while keeping the core idea is not always easy, but thankfully there are great people who saw potential in this game and took further action and gave us the feedback they thought could make the game better. And they were right! We listened , and made the ch

  11. Developer post

    Small update with bug fix after feedback from players

    Bugs are a pain for every developer Updated the Demo with a small bug fix that was causing the levels to be double loaded. Please, all of you players out there that test any game, give the developer your feedback, no matter how short or insignificant seems to you, it can actually

  12. Developer post

    First Demo version for The Perfect Shape is out !

    DEMO is out! After many hours of struggles finally managed to upload the first version of the demo. We are excited to hear all those voices that will criticize, appreciate, surprise and dig deep into what this demo will evoke in each and every one of those who decide to give this