Build 1.0.208
Build 1.0.208 - Added triple jump boots item and mechanics - Improved chest contents spawn location algorithm - Updated to latest engine

Developer posts and news about this game.

Build 1.0.208 - Added triple jump boots item and mechanics - Improved chest contents spawn location algorithm - Updated to latest engine

- Added new magic items mechanic. Magic items once acquired can be wielded at the same time as sub weapons. Toggle with Y and use with X. As with all controls, buttons can be swapped in control menu. - Added new magic potion item to replenish health on demand. Multiple potions ca

- Added new visual effects for the 4 sword upgrades to match rings - Added new visual effects for the 4 dagger upgrades - Added new treasure room to lake level - Added animation for upgrade pickups - Updated player damage animation to use alpha dim for easier tracking

- Added additional mechanics to throwing dagger. - Added additional mechanics for arrows. - Added hit location animations.

- Added new throwing dagger sub weapon. When thrown it boomerangs back to the player. The dagger is a middle range weapon between the long sword and short bow. Sub weapons can now be swapped during game play with controller button. - Added additional jump and jump attack patterns

- Added new mechanic to allow jump cancelling out of a knockback hit while airborne. This gives an additional chance to save being knocked off a platform. Also introduces additional damage boost scenarios. - Added new double jump mechanic which can be unlocked with magic boots fr

- Upped default continue lives to 10 - Small changes to difficulty

Build 1.0.180 Adjusted Stage 1 difficulty to be easier - Zombies now only require one hit and rarely come in groups of two - Reduced number of crows that will appear on Paradox Falls

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