Bullets Are Fatal!

Coming soon

Mad Atom Digital

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Join us on Discord!

    Hello everyone, If you liked the game idea, or had fun with the demo and would like to show support or share any feedback, suggestions and ideas, feel free to join us on Discord. Your feedback is very welcome and we look forward to meeting you!

  2. Developer post

    Bullets Are Fatal! - Dev plays

    Developer plays current version of Bullets Are Fatal! demo and talks about upcoming features.

  3. Developer post

    What's next with Bullets Are Fatal?

    The devs will be playing the game and talking about their view of what's to come in Bullets Are Fatal!

  4. Developer post

    New game mode: Capture the Flag

    Hey guys! We've been working on smoothing out multiplayer experience, adding skills, a better interface for match making and now a new game mode! A classic Capture the Flag is being tested, our first team-based multiplayer game mode, soon we'll be testing new team-based game mode

  5. Developer post

    Character Customization Update

    Hello everyone. We've been working on a few features that will help steer the game towards our long-term goal. We're excited to announce the beginning of the integration with Steam's Inventory Service. Through gameplay you can obtain cosmetic items which will show in your Steam I

  6. Developer post

    Minor update

    Fix some minor bugs and add interpolation to character - player characters now move more smoothly!

  7. Developer post

    Minor update

    - Added "Showdown" UI to challenge bosses you have faced before, new random bosses or even a boss of any name you wish - Reduced "challenge" card in main screen (now only "Most Wanted" is visible) - Added "challenge" card at the end screen of challenge mode

  8. Developer post

    Minor update

    Bugfix: gatling's gun was jammed! Not anymore, be careful ;) Also would like to anticipate that we're working on improving boss AI and adding personality traits so that they will behave slightly differently one from another.

  9. Developer post

    Update (v 0.12.7)

    - Added "reloading" mechanic. Players now have 6 bullets per round, after which the character will automatically reload. At any time, however, players may reload (R on keyboard, RB/R1 on controllers). Enemies also have limited bullets per round, this will be most noticeable on th

  10. Developer post

    More multiplayer fixes

    Players can now stomp and use skills in multiplayer. Currently "bullet time" is disabled, have to figure out how (if ever) it will work in multiplayer... Furthermore bullets now should be more accurate between different players, reducing "false positive" kills. Added skill icons

  11. Developer post

    Multiplayer fix

    Fixed some stability issues in multiplayer. Session setup should be slightly faster and less buggy. Player management also has been rewritten in order to eliminate some bugs.

  12. Developer post

    Challenge comes to demo

    Howdy fellow bullet slingers! We're pleased to announce that we have enabled the Challenge mode for the demo. Every week a new level is generated and players compete for the top spot on the scoreboard! Have fun and good luck!

  13. Developer post

    Bug fixes

    Fixed game not restarting correctly after dying and player information HUD not properly displaying player's data.

  14. Developer post

    Bullets Are Fatal! Dev talks about some of the game features

    Bullets Are Fatal! game developer showcases some of the features that aren't included in the demo version and talks about some of the upcoming features of the game.

  15. Developer post

    Bullets Are Fatal! Dev tries to beat the demo content

    Game developer DamnPete will attempt to beat the content available in the playable demo for the Steam Game Festival. Bullets Are Fatal! is intentionally a very challenging game, will he be able to beat the boss in less than one hour?

  16. Developer post

    Bossy Boys

    So you thought things were settling down? There's a new boss in the house. In single-player mode you now must fight a fierce foe and claim your stakes against the bandit boss. Change List: New player status UI. Updated enemy AI - they now attempt to avoid bullets and players. Add

  17. Developer post

    Sidekicks!!

    I had a dream I was a vigilant sidekick... And now you can be one too. Join a buddy and help him fight crime in the streets together. We have implemented the first iteration of local co-op with the intention of also allowing players to play through Remote Play Together! You (or y

  18. Developer post

    Little things

    Howdy, partners! In this minor update we bring a new settings screen which is categorized. Also we have temporarily included toggles to allow disabling rendering effects to better gauge potential performance killers on the fly. Change List Slightly reduced game speed on normal di

  19. Developer post

    Particularly Purty

    Howdy, partners! In this peculiar update we have proposed new props and particularly overhauled the particle effects. We reckon things should look a tad more shinier. We are preparing to allow players to equip custom effects for different in-game actions too. So prepare to look p

  20. Developer post

    Update - v0.10.0

    Many small polishments have been made in this update, mostly cosmetic. Change List Added "stomp" to tutorial. Removed "Friendly Fire" and "Respawn Enemies" options from Settings. Improved bullet trail shader. Props now can be placed at different depths to create a better environm