Hotfix 2022.6.18.3
- Fixes issue with older save files taking no abilities into stage, causing game to get into a corrupt state.
Technical data

- Fixes issue with older save files taking no abilities into stage, causing game to get into a corrupt state.

Earlier in the week, the very helpful "Dohi64" left a nice review for Cascade Cafe (Thanks!). However it seems they ran into a few bugs, which is unfortunate. They also identified a few areas of gameplay/UI that could be improved which I hadn't even thought of. So today's update

It's the monthly update - errr..a bit late! One of the tricky parts of being a part time dev is that you only get to work on the game part time. With work ramping up near the end of the year I've not had as much time to work on the game as I liked. On the plus side I was able to

+ Fixed game freeze when switching from Full Screen to Window and back to Full Screen. + Fixed "Thunderstorm" ability using wrong targeting type (previously you could not target your own tiles, despite the description claiming you could). + Fixed "Woodworkers Hammer" ability caus

It's the monthly update - and just a small bit of news... Cascade Cafe is fully released! It's taken a huge amount of work to get here. This is the first game I've released on Steam (I've made lots of web based games, but never a full PC game), and the amount of work it takes to

+ Fixed level 10 not triggering stage challenge, instead it was loading on stage 11. + Fixed AI not following same tile restrictions as player when playing stage 10 challenge. + Updated ability and item icons to new artwork.

It's the monthly update - and it's just one update away from the full release. *air horns* *confetti* *air horns* Puzzle Mode A new mode Puzzle Mode has been added to the game. It's in preview right now, so there's only 4 levels. I probably wont have all the puzzles done for the

It's the monthly update - and its getting down to the last few items before release! New Maps The quickplay mode has had an overhaul. Quickplay maps now unlock as you proceed through the story, although it does start with a handful of maps already unlocked. The maps now have a bi

It's the monthly update - even though it's not quite been a month yet! Story Mode Completed All the maps, gimmicks, ability unlocks and story dialog have been completed. You can now play through all 30 days of the game and actually complete it! That feels like a big milestone. I'

+ Fixed "Same" path not counting points in some situations. + Added in different path effects when scoring points.

A small update this month, but important non the less! Early Access! Cascade Cafe is now officially in Early Access. *confetti* *air horns* The idea is to keep the game in EA for the next month or two while I wrap up the single player story mode and add in a few remaining feature

Fixed issue with story mode getting stuck in some cases when exiting back to the main menu and then returning to the story. This would previously get stuck at a black screen. This now fixes the data the next time the game is loaded and should progress the story from where it left

- Added a "Skip" button to story mode cutscenes. - Fixed issue with story mode where you could exit to the main menu as the day was ending, causing an issue where the scene would close as it was saving data. - Fixed Quickplay and Multiplayer loading the incorrect map setup.

Fixed tutorial bug where tile could be placed too early, blocking off the step which teaches you about creating Loops. Fixed bug where settings menu could be opened during cutscenes where the day starts, which paused the game but hid the button to continue.

Lots of interesting updates this month. Early Access Coming Soon While Cascade Cafe is not quite ready for Early Access yet, it will be very soon. There's still a small amount of content to do, but it's getting pretty close to done. This will be a pretty big milestone for the dev

The monthly update - which is actually a bit past a month - is ready! Lots of updates this month as the game makes a final few sprints towards release. It's not completely done yet, but it's getting close. A new playable character Tommo has been added to the game. Tommo is the ow

A short but fun update. A new playable character Jove has been added to the game. With Jove being added to the game, this introduces a new gameplay mechanic: Tokens. The three new abilities have effects that are very strong (and cheap), but take a long time to setup. A patient pl

Lots of update this month! It's a good start to the year to get some of these items off the TODO list. There's still a lot of work remaining, but I think I'm getting closer to having a more stable final release date. New User Interface I finally got around to doing a full pass ov

This might not sound like the most exciting update, but it took a lot of work to get this feature done: Cascade Cafe now has a whole new AI behind the scenes, which should make the game much more of a challenge. The previous AI did have some general smarts to it. It wasn't comple

It's been quiet on the news front for a few weeks! Due to a certain part of the game getting some development focus on it, it's been head down programming to get it done. But, now that I can resurface from the depths of programming, I should have more time to give updates on the