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Developer posts and news about this game.

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Nov, 24 Patch Note (Ver.0.7) Big boss update - Big bosses will appear for the first time in the last stage at the tower of trial Lv.2 and will appear more often as the level goes up. - They are huge and strong. They also have multiple skills - Players can clear the stage only whe

Nov, 13 Patch Note (Ver.0.665) Visual update - Added bottle icons for Unit upgrades. Improvement - Reduced file size by 33% (1.2GB --> 800MB) Localization - Updated Russian and Portuguese. Balance Unit upgrade - Power: Gold 3-->5 - Range: Gold 5-->4 Necromancer: Power 3

Nov, 7 Patch Note (Ver.0.661) New Feature Unit upgrade Now players can upgrade units. One of following five upgrade icons appears at the shop. - Power: Gold 3, Power +1 - Defense: Gold 3, Defense +1 - Health: Gold 3, Health: +3 - Cost: Gold 10, Cost -1 - Range: Gold 5, Unit gains

Fixed "Mana Collector" creates additional mana for next turn whenever selected and canceled selection for battle even though it does not fight in the battle. Fixed allies create additional mana for current turn whenever they are selected, targeted by "Mana Destroyer" and canceled

Fixed units who have the petrification effect does not restore their health even when players initialize battle preview mode.

Fixed the game crashes when stage starts.

Oct, 30 Patch Note (Ver.0.655) Localization - Now support "Portuguese" language. Balance We removed keyword "Critical Strike (Deals X damage to the target. If the target is damaged this way, target's Health becomes 1.)" to maintain the consistency of the dwarven race characterist

Oct, 23 Patch Note (Ver.0.652) Balance Cost 3 units are too strong and efficient compared to 1 and 2 cost units. We nerfed them by lowering their Health and Defense in order to decrease survival rate. - Arcangel: Defense 2 --> 1 - Dwarf Cannoneer: Health 23 --> 21 - Goblin

Fixed the game crashes whenever turns start in the Frozen Island stage. Fixed "Giant Syringe" effect lasts even after first battle.

Oct, 22 Patch Note (Ver.0.65) Added features. Many players find it difficult to choose units for battle because it is very hard to estimate fight orders and damages at a glance. We added following features in order to make it easier to predict the outcome of the battle. - Battle

Oct, 17 Patch Note (Ver.0.64) UI/UX Improvement Many players pointed out that it is not intuitive and hard to read unit descriptions. I made it clear and simple so that players can read it more easily. - Removed the text box for explaining "Ranged" and added Ranged icon at the en

Oct, 15 Patch Note (Ver.0.635) Localization - Support "Traditional Chinese" language. Rework Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused. Their animations also changed. - Gatekeeper Skill: Aleatory Strike

Oct, 13 Patch Note (Ver.0.63) I got some feedback from users that they want to start game with their own team. I just decide to let players choose make their starting team with unlocked units but limited to 4 units and 5 total cost. This change will let players start how they wan

Oct, 12 Patch Note (Ver.0.62) I found many of user who played a couple of campaigns think that it is very easy to make a specific build. If you already edit your team like a “Dream team” from start, it can induce players to stay in their comfort zone. There is no reason to find u

Dark Stone: The Lightseeker is a rogue-like deck-building where you play as the Recruiter and it is launching TODAY! Discover over 100 units to recruit and weapons to make them strong. Add units to your deck to create a great synergy in the battle field. Find your own way to mana

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