White Hell

Robert RaulusMikko TamperAntti Allén · KeleSoft avoin yhtiö

Released
Aug 12, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Getting Out of Early Access

    Hello, it's been a while! We've been busy with the last parts of the game, including: General fixes An "extra" kick Overhaul of Level 12 Progress on Tuoni (the final boss) These and other features will be present in the next update, which will break us out of Early Access. Thanks

  2. Developer post

    Hotfix for Content Patch #7

    Small fixes for the latest content patch: Honor Guard's death attack can be shot with projectiles Honor Guard gives 50 armor when killed with SISU Fixed exploits in Level 19 Small visual updates to Level 11

  3. Developer post

    Content Patch #7

    Ho ho ho! A glimmer of light on the darkest day of the year, we're back with a new level! This update includes: Level 19, the penultimate level of the game A new enemy type, the Honor Guard of Tuoni Some remastered enemy designs Optimizations to textures, models, animations, etc.

  4. Developer post

    State of the game and coming updates

    Howdy Due to lack of recent updates, we thought we would share some things we have been working on and will appear in the next patch. There's the new map coming in, a new enemy type (Honorguard), some old reworked models, new additions to the previous levels and other improvement

  5. Developer post

    Hotfix for Content Patch #6

    Patch notes: Kills with fire from Green Balls now gives armor Level 18 weather tower was sometimes visible after loading a save where it should be destroyed, this should now be fixed Assflies stop buzzing after gibbed Flameguard's fuel tank hitbox fixed Militia shields no longer

  6. Developer post

    Content Patch #6

    It's been a while, but we have a new patch! This one includes Cold Front, the third level of Chapter 4. Also included: Kantele, the last SISU weapon Two new enemy types, K-9 Scattershot (shotgun dog) and the Organ Farm Shield Variant Upgraded projectile for Green Balls Lots of te

  7. Developer post

    End of the Year Announcement 2024

    Hey there! 2024 has been slow content-wise, but we've been working on multiple aspects of the last three levels at the same time, so things should move quicker from now on. Additionally, we've put a lot of effort into improving older levels and assets to bring them up to our curr

  8. Developer post

    Hotfix for Content Patch #5

    Various level fixes Visual adjustments on level 3 and 2 Minor asset adjustments

  9. Developer post

    Content Patch #5

    The end continues. This update includes the second level of the last chapter. Other stuff in the update: Updates to old levels Graphical improvements, including textures and animations Enemy reskins and the return of a greasy bastard Bugfixes Minor adjustments to game balance The

  10. Developer post
  11. Developer post

    Content Patch #4

    The end begins NOW. This update includes the first level of the last chapter. Other stuff included in the update: New SISU weapon, the Green Balls Minor graphical updates to older assets Bugfixes These last levels will be released one-by-one as they are finished. Be sure to keep

  12. Developer post

    Hotfix 0.63a

    Thanks for feedback on the new levels! Fixes/changes: Goblin laser visual no longer goes through walls Swan Tank now gives 25 armor, tweaks to its melee damage Added secret triggers to levels 4 & 14 Fixed light pole skip in level 9 Fixed enemies spawning under the map & s

  13. Developer post

    Content Patch #3

    Chapter 3 comes to a close! This patch includes the following: Levels 14 and 15 Two new enemy types and a boss Re-balances to older enemies, including new attack patterns Level updates and fixes, mainly to Chapters 1 and 3 Lots of texture and animation upgrades Have fun with the

  14. Developer post

    A New Patch is Near

    It's been a while, but we come bearing good news! The next patch is coming very soon. It will include: The last two levels of Chapter 3 Two new enemy types (and a boss) Enemy re-balancing, including new attack patterns and damage values Updates and bug fixes to levels, mainly Cha

  15. Developer post

    End of the Year News 2022

    A New Year is quickly approaching, so it’s time for another look at what’s coming next! First, a big thank you to everyone who has played the game, especially those who’ve taken time to give feedback. We’re quickly approaching the end of development for Chapter 3, which means it’

  16. Developer post

    Future plans

    Thank you all for playing and enjoying the game so far! Our current plan is to release the last two levels of Chapter 3. These levels will mark the climax of said chapter and include 2 new enemies and a boss battle. The first three levels of the chapter will also get some updates

  17. Developer post

    Hotfix 0.54a

    Thanks for playing the new levels! Here's a couple of fixes for version 0.54a: fixed pike that came out of water in level 11 outhouse states are now saved fixed issues related to switching some SISU weapons fixed texture and collision issues in level 12 adjusted some acid pools i

  18. Developer post

    Content Patch #2

    The wait is over! White Hell is looking a lot greener this time of year, as our inebriated adventurer, Jarmo, has found himself in another dimension. Now he has to face the armies of Tuoni, the local Death God, who threatens his home from beyond the borders of reason. New content

  19. Developer post

    Update Coming Soon!

    Hear ye, hear ye! Our next content update is coming very soon, only a few tweaks remain to be done. Here's what's coming: 3 new levels in a new dimension 6 new enemies 2 new SISU weapons (Oculus Rifle & The Squirreler) Updates to old content: fixes and tweaks to levels, espec

  20. Developer post

    End of the Year News

    2021 will soon be over, and we thought you might want to hear how development is going! It's always better to show than tell, so here's a video featuring gameplay from Level 11, which marks the beginning of Chapter 3: Another Dimension: The end of Chapter 2 had Jarmo bust through