Hello, it's been a while! We've been busy with the last parts of the game, including: General fixes An "extra" kick Overhaul of Level 12 Progress on Tuoni (the final boss) These and other features will be present in the next update, which will break us out of Early Access. Thanks
Hello, it's been a while!
We've been busy with the last parts of the game, including:
General fixes
An "extra" kick
Overhaul of Level 12
Progress on Tuoni (the final boss)
These and other features will be present in the next update, which will break us out of Early Access. Thanks for your patience and continued support!
Small fixes for the latest content patch: Honor Guard's death attack can be shot with projectiles Honor Guard gives 50 armor when killed with SISU Fixed exploits in Level 19 Small visual updates to Level 11
Small fixes for the latest content patch:
Honor Guard's death attack can be shot with projectiles
Ho ho ho! A glimmer of light on the darkest day of the year, we're back with a new level! This update includes: Level 19, the penultimate level of the game A new enemy type, the Honor Guard of Tuoni Some remastered enemy designs Optimizations to textures, models, animations, etc.
Ho ho ho!
A glimmer of light on the darkest day of the year, we're back with a new level!
This update includes:
Level 19, the penultimate level of the game
A new enemy type, the Honor Guard of Tuoni
Some remastered enemy designs
Optimizations to textures, models, animations, etc.
Howdy Due to lack of recent updates, we thought we would share some things we have been working on and will appear in the next patch. There's the new map coming in, a new enemy type (Honorguard), some old reworked models, new additions to the previous levels and other improvement
Howdy
Due to lack of recent updates, we thought we would share some things we have been working on and will appear in the next patch.
There's the new map coming in, a new enemy type (Honorguard), some old reworked models, new additions to the previous levels and other improvements.
Patch notes: Kills with fire from Green Balls now gives armor Level 18 weather tower was sometimes visible after loading a save where it should be destroyed, this should now be fixed Assflies stop buzzing after gibbed Flameguard's fuel tank hitbox fixed Militia shields no longer
Patch notes:
Kills with fire from Green Balls now gives armor
Level 18 weather tower was sometimes visible after loading a save where it should be destroyed, this should now be fixed
Assflies stop buzzing after gibbed
Flameguard's fuel tank hitbox fixed
Militia shields no longer block Green Balls
Updated the waterfall in Level 13, new residents coming soon
It's been a while, but we have a new patch! This one includes Cold Front, the third level of Chapter 4. Also included: Kantele, the last SISU weapon Two new enemy types, K-9 Scattershot (shotgun dog) and the Organ Farm Shield Variant Upgraded projectile for Green Balls Lots of te
It's been a while, but we have a new patch! This one includes Cold Front, the third level of Chapter 4.
Also included:
Kantele, the last SISU weapon
Two new enemy types, K-9 Scattershot (shotgun dog) and the Organ Farm Shield Variant
Upgraded projectile for Green Balls
Lots of texture and animation upgrades (enemies, weapons, props, etc.)
Hey there! 2024 has been slow content-wise, but we've been working on multiple aspects of the last three levels at the same time, so things should move quicker from now on. Additionally, we've put a lot of effort into improving older levels and assets to bring them up to our curr
Hey there!
2024 has been slow content-wise, but we've been working on multiple aspects of the last three levels at the same time, so things should move quicker from now on. Additionally, we've put a lot of effort into improving older levels and assets to bring them up to our current standards. Time has also been spent on figuring out the broad strokes of our next project, and we're moving towards the first prototype with it.
We'll begin next year by finishing Level 18 and continuing work on Levels 19 and 20. Shortly after releasing Level 18, we'll also start building a prototype for our next project. The next project will be a bit different from White Hell, and we're excited to show you more!
The end continues. This update includes the second level of the last chapter. Other stuff in the update: Updates to old levels Graphical improvements, including textures and animations Enemy reskins and the return of a greasy bastard Bugfixes Minor adjustments to game balance The
The end continues. This update includes the second level of the last chapter.
Other stuff in the update:
Updates to old levels
Graphical improvements, including textures and animations
Enemy reskins and the return of a greasy bastard
Bugfixes
Minor adjustments to game balance
The next level is well under way and will introduce the last SISU weapon, the mythic Kantele.
The end begins NOW. This update includes the first level of the last chapter. Other stuff included in the update: New SISU weapon, the Green Balls Minor graphical updates to older assets Bugfixes These last levels will be released one-by-one as they are finished. Be sure to keep
The end begins NOW. This update includes the first level of the last chapter.
Other stuff included in the update:
New SISU weapon, the Green Balls
Minor graphical updates to older assets
Bugfixes
These last levels will be released one-by-one as they are finished. Be sure to keep an eye for the next one, where the Final Union is revealed!
Thanks for feedback on the new levels! Fixes/changes: Goblin laser visual no longer goes through walls Swan Tank now gives 25 armor, tweaks to its melee damage Added secret triggers to levels 4 & 14 Fixed light pole skip in level 9 Fixed enemies spawning under the map & s
Thanks for feedback on the new levels!
Fixes/changes:
Goblin laser visual no longer goes through walls
Swan Tank now gives 25 armor, tweaks to its melee damage
Added secret triggers to levels 4 & 14
Fixed light pole skip in level 9
Fixed enemies spawning under the map & some collisions in level 11
Level 11 sauna now heals
Fixed acid pools in level 12
Water in level 14 is now lethal & bursting pipes don't reset after loading a save
Fixed some collisions & lighting in level 15 and improved fan puzzle readability
Chapter 3 comes to a close! This patch includes the following: Levels 14 and 15 Two new enemy types and a boss Re-balances to older enemies, including new attack patterns Level updates and fixes, mainly to Chapters 1 and 3 Lots of texture and animation upgrades Have fun with the
Chapter 3 comes to a close! This patch includes the following:
Levels 14 and 15
Two new enemy types and a boss
Re-balances to older enemies, including new attack patterns
Level updates and fixes, mainly to Chapters 1 and 3
Lots of texture and animation upgrades
Have fun with the new content and be sure to give feedback, more is coming very soon!
It's been a while, but we come bearing good news! The next patch is coming very soon. It will include: The last two levels of Chapter 3 Two new enemy types (and a boss) Enemy re-balancing, including new attack patterns and damage values Updates and bug fixes to levels, mainly Cha
It's been a while, but we come bearing good news! The next patch is coming very soon.
It will include:
The last two levels of Chapter 3
Two new enemy types (and a boss)
Enemy re-balancing, including new attack patterns and damage values
Updates and bug fixes to levels, mainly Chapters 1 and 3
Lots of graphical upgrades, including animations
When will it come out?
On short notice after we manage to get the last couple of things done.
What about the rest of the game?
Three out of the five levels in the Final Chapter are close to complete.
A New Year is quickly approaching, so it’s time for another look at what’s coming next! First, a big thank you to everyone who has played the game, especially those who’ve taken time to give feedback. We’re quickly approaching the end of development for Chapter 3, which means it’
A New Year is quickly approaching, so it’s time for another look at what’s coming next!
First, a big thank you to everyone who has played the game, especially those who’ve taken time to give feedback.
We’re quickly approaching the end of development for Chapter 3, which means it’ll soon be time for the home stretch. Work on the last chapter has already begun, which will take our intrepid drunkard back to Finland, confronting enemies both old and new.
Thank you all for playing and enjoying the game so far! Our current plan is to release the last two levels of Chapter 3. These levels will mark the climax of said chapter and include 2 new enemies and a boss battle. The first three levels of the chapter will also get some updates
Thank you all for playing and enjoying the game so far!
Our current plan is to release the last two levels of Chapter 3. These levels will mark the climax of said chapter and include 2 new enemies and a boss battle. The first three levels of the chapter will also get some updates and secrets.
After this we will focus on delivering the Final Chapter of the game, which will take you back to face another kind of Hell on Earth.
Thanks for playing the new levels! Here's a couple of fixes for version 0.54a: fixed pike that came out of water in level 11 outhouse states are now saved fixed issues related to switching some SISU weapons fixed texture and collision issues in level 12 adjusted some acid pools i
Thanks for playing the new levels!
Here's a couple of fixes for version 0.54a:
fixed pike that came out of water in level 11
outhouse states are now saved
fixed issues related to switching some SISU weapons
fixed texture and collision issues in level 12
adjusted some acid pools in level 12
added collision to Antero's hearts
adjusted Mecha-Goblin stats + made them give armor when killed with SISU
The wait is over! White Hell is looking a lot greener this time of year, as our inebriated adventurer, Jarmo, has found himself in another dimension. Now he has to face the armies of Tuoni, the local Death God, who threatens his home from beyond the borders of reason. New content
The wait is over!
White Hell is looking a lot greener this time of year, as our inebriated adventurer, Jarmo, has found himself in another dimension.
Now he has to face the armies of Tuoni, the local Death God, who threatens his home from beyond the borders of reason.
Hear ye, hear ye! Our next content update is coming very soon, only a few tweaks remain to be done. Here's what's coming: 3 new levels in a new dimension 6 new enemies 2 new SISU weapons (Oculus Rifle & The Squirreler) Updates to old content: fixes and tweaks to levels, espec
Hear ye, hear ye!
Our next content update is coming very soon, only a few tweaks remain to be done.
Here's what's coming:
3 new levels in a new dimension
6 new enemies
2 new SISU weapons (Oculus Rifle & The Squirreler)
2021 will soon be over, and we thought you might want to hear how development is going! It's always better to show than tell, so here's a video featuring gameplay from Level 11, which marks the beginning of Chapter 3: Another Dimension: The end of Chapter 2 had Jarmo bust through
2021 will soon be over, and we thought you might want to hear how development is going!
It's always better to show than tell, so here's a video featuring gameplay from Level 11, which marks the beginning of Chapter 3:
Another Dimension: The end of Chapter 2 had Jarmo bust through a portal, which lead him to the source of his troubles. It's up to you to fight your way through this corrupted land of myth and hopefully get back to Finland.
Whole New Faction of Enemies: Tuoni, the local God of Death, has his forces ready to stop Jarmo. So far they include the dual-sword wielding Cultists, small nuisances known as Hiisi, and superb guard dogs, the ironbound HURT-TA units.
New SISU Weapon: Use the OCULUS RIFLE to tag multiple enemies at once, and let the gibs hit the floor.
After our Early Access launch in August, we have received lots of great feedback regarding all aspects of the game. General quality of life improvements, such as aim assist, toggleable crouch/sprint, and smoother weapon switching are on the way and will drop with content updates.
The next content patch will include the first three levels of Chapter three, with more details coming in early 2022. The best places to follow for regular updates are our Twitter and Discord, as we post nearly weekly gameplay snippets, screenshots, and teasers for upcoming content.
Thank you all for supporting our game and have a great new year!