SPL: Skilled Pilots Live

Me Vs Game

Released
Dec 1, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Mini balance patch

    Hey, this is the last patch in the series of minor improvements and gameplay polish. I will go silent for a bit now preparing the new content updates. Balance changes No heat generation using normal acceleration, only dash increases heat. Player ship rotation rotate increased - t

  2. Developer post

    Nebula clouds + Many Improvements

    Hey there, here's another batch of improvements. Thanks to the super useful feedback I'm getting from you lately the game is getting more and more polished, or rather less and less clunky and buggy :) Visuals The fog is no longer uniform, this finally gives the player the feeling

  3. Developer post

    More auto-aim + gamepad improvements

    Changes The ship slightly rotates to help auto-aim make a lock-on - this should deal with most of situations where the player felt they should be in a position to shoot but it often never happened Improved AI behaviour when engaged with wingman - their movement should be much les

  4. Developer post

    Gamepad & camera improvements

    Changes Pressing right analog stick now locks the camera at the target, pressing it again removes the lock Same functionality on keyboard by pressing left shift key Added a game setting where auto camera lock during shooting when using gamepad can be turned on/off Camera locks st

  5. Developer post

    Skull Tokens

    A new feature was added to make dying less punishing and I would dare say more interesting: New Feature Whenever you die and loose all your non stashed items you gain Skull Tokens . The skull token gain is equivalent to the worth of the loot you lost. Skull tokens are an auto-use

  6. Developer post

    Mines!

    New feature: Mines Added mines to some of the encounters. Mines will approach any target (you/enemy/friendly) and detonate on proximity. Use full shield to save yourself from the blast. You can lure enemies into mine fields. This is the first of upcoming encounter modifiers, more

  7. Developer post

    New Gameplay Feature: Wingman !

    New Fabricator Ability: Spawn Wingman New ability has been added to fabricator, it needs at least one weapon and one ship upgrade to activate. The wingman will benefit from up to three ship upgrades, exactly as your ship. The better equipment is used for wingman creation the more

  8. Developer post

    SPL is back! Gameplay has been overhauled

    Hi. It's been a while since last update. I had to recharge my creative batteries and take a few steps back to have a better look at the game. The idea was to make a final decision on the course SPL should take and then commit to it - for good. Looter shooter The attribute based p

  9. Developer post

    For new players: Three new introduction encounters

    Hi, Dear new players. I might be working on the roadmap for SPL for the next few months, but firstly I need to make the game more approachable for you. New intro encounters Created a new tier of enemy - crippled. They can't move, or use jump drive. Added three new introduction en

  10. Developer post

    SPL - what's next?

    Hi, Have some very good news and a little bit of bad news: Bad news - The first big patch will be delayed for some (finite and not very long) time. Very good news - The next patches will follow a complete plan towards a milestone that will make the game much better. I am working

  11. Developer post

    SPL is now rogue-like

    Hi, the time-management mechanic didn't survive the test of time (haha), most importantly - it wasn't fun. It took away meaning from dying and put unnecessary pressure on the player. From now on SPL won't rush you. The perma-death is always on. So is the game just harder now ? Wh

  12. Developer post

    Gameplay update - 0.3.1

    Hi, A bit late with the patch notes today. So you said that the ship is unresponsive and overheat is not fun? Well I agree, it was! Gameplay changes You can recover significantly quicker if you press any key rapidly when overheated. C'mon, star... start working damn it! Hit that

  13. Developer post

    Patch 0.3.0

    Patch 0.3.0 Hi, so the first patch for the released game is here! Gameplay Enemy attack broadcasts are now much more visible Bronze Tier enemies and Bosses will no longer have perfect accuracy Explosions caused by death of enemies defeated by the player no longer harm the player

  14. Developer post

    New Content Update #6

    Hi, so the game got released to Early Access ! It's been a while since the last update announcement. I was too busy bugfixing! New features Every object in game (asteroid, megastructure cube etc.) is now physical and many have angular velocity, which means they rotate. This is th

  15. Developer post

    New Gameplay Update #4

    Hi there, In this patch two new crowd control mechanics have been added: Kinetic blast Full shield has been improved with new functionality! When activated it charges with incoming bullet kinetic energy Once released it explodes with the stored energy knocking back everyone aroun

  16. Developer post

    New Content Update #5

    New Content Update #5 Hi there, Native Nexus Third boss fight is available Native Nexus can be defeated in a direct fight, but without understanding it's behaviour it might be difficult. It's the most fragile but at the same time deadly Nexus from the three This boss excels at lo

  17. Developer post

    New Content Update #4

    New Content Update #4 Hi there, Narrative Added Journal accessible via Inventory screen or by pressing 'J' button. Some encounters will unlock journal entries. First three part mini story has been added. More will come, hopefully every week. Added radio chatter, the Terran enemie

  18. Developer post

    New Gameplay Update #3

    Hi there, New death mechanic If you get defeated by another ship they will steal all your tech progress! The enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX You can get back your lost progress by defeating this enemy Progress will

  19. Developer post

    New Content Update #3

    New Content Update #3 Hi there, Terran Nexus The second boss fight is available! The Terran Nexus is a slow turning, bulky but very powerful cruiser. It knows how to dodge, and use it's shield well enough to counter your shots. Unlike Starborn Nexus it can be defeated in a direct

  20. Developer post

    Patch 0.2.30

    Hi there, Changes As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter). Turret mounted weapon variants have been slightly improved Fixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt i