Released
Mar 13, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.007 - Performance Improvement and Bug Fix

    Patch 1.007 - 06/10/2026 Bugs Fixes: Dynamic Resolution has been fixed so it stops turning itself off when changing regions! This should greatly improve performance for lots of people. As a reminder, if your PC is getting fewer FPS then desired, head into Graphics Settings, enabl

  2. Developer post

    Patch 1.006 - Bug Fixes

    Patch 1.006 - 06/08/2026 Bugs Fixes: The Hub's Gear Trader has been fixed. (The tutorial text was in the way of selecting items) When you teleport back to the Hub, the TP portal now correctly says which Region it leads back to. Testing new Features: The Map and Minimap of the fir

  3. Developer post

    Multiplayer Vision

    What’s next?! MULTIPLAYER If you've ever been playing Diablo, Path of Exile, or any of the other great ARPGs in a party with your friends, and had a thought like, this could be more fun and interesting if we actually had to help each other, perhaps a bit more like an MMO-style 5-

  4. Developer post

    Patch v1.005 - Bug Fixes

    04/25/2026 Patch v1.005: Added a tooltip to the Hub's Gear Trader which informs the player that only Gear the player has picked up before appears in their options, not all Gear in the whole game. (The goal of this trader is for the player to be able to exchange pieces of Gear whi

  5. Developer post

    Improvements and Bug Fixes

    04/20/2026 Patch v1.004: Jumping, Gamepad, UI, and Dungeon bug fixes and improvements Jumping: Fixed bug where player could jump off in an unexpected direction at particular Jump sites, such as from the Hub's Atlas. Jumps now activate automatically when clicked. It used to be tha

  6. Developer post

    Bug Fixes and Adjustments

    Adjustments: All Dialogue has been reviewed and improved. Characters have more personality and the plot should be clearer. The camera has been zoomed out about 10%. Bug Fixes: Base Damage minor augments now work properly in the Strike Ability. You can now add the Channel augment

  7. Developer post

    VERSION 1.0 LAUNCH!!!

    Ash & Rust 1.0!!! I honestly can't believe we're here. Seven years in the making to bring this vision of a new ARPG to life. Like many of you, I often found myself saying, I really like X game but I wish it had this, or more of that. Way back in 2018, I whispered that familia

  8. Developer post

    Leaving Early Access March 13!

    On March 13th, Ash & Rust is leaving early access and launching version 1.0! You'll find lots of new content and plenty of improvements, including: Over a dozen new Dungeons attached to all the major regions to explore, with their own unique progression systems. A new campaig

  9. Developer post

    Development Update

    Hey everyone! Three years ago I released into Early Access. Looking back, holy moly the game has evolved so much! I am not a game developer by trade and this was my first endeavor. I was only armed with a very specific vision and feeling that I was trying to experience but couldn

  10. Developer post

    Controller/WASD support!!!

    Update v0.9200 Controller/Gamepad/WASD support and Directional Aim Strafing implemented Native controller support implemented for Xbox, Playstation, and Switch Controllers, as well as Steamdeck! If you have a different brand controller or the game simply doesn't recognize its typ

  11. Developer post

    Patch v0.9124 - Bug Fixes

    Patch v0.9124 - Bug Fixes Fixed WASD Issue where when the Camera was not set to default rotation, such as in some Freelance missions, WASD would not produce the correct directions. Fixed new Bug created last patch where Unique Augments in the Strike Ability Inventory were having

  12. Developer post

    Update v0.9123 - Major Performance Improvements and WASD Improvements

    Major Performance Improvement: Pretty much all hardware should see a substantial gain in FPS, as much as 30 FPS on some of my test PCs. For those interested in the technicals: On the CPU bottleneck, I found that the engine's "Event System" was monitoring raycasts and inputs at ti

  13. Developer post

    Patch v0.9100 - WASD Movement Implemented! [AND EMERGENCY FEATURE!]

    Patch v0.9100 New Feature: WASD Movement option implemented. (Not full gamepad/controller support yet, it's not ready. Lots of UI and Spell Indicator issues to work through.) Go to Settings -> Input -> change movement type dropdown to WASD. Then you can rebind the keys if y

  14. Developer post

    Patch v0.9015 - Improvements and Fixes

    Patch v0.9015 Improved several tooltips and descriptions (all Minor Augments and some Gear). Fixed some bugs around Crafting Items, such as Gear Maximizers not consuming Reforge Points. Fixed some walkable areas in The Valley region. Fixed a quest bug in The Valley (First quest:

  15. Developer post

    Patch v0.9014 - Bug fixes

    Patch v0.9014 Fixed major Leap issue that would cause the player to get stuck in the jump animation and not able to move. (For those curious it was to do with the pathfinding system which if it didn't find a viable path to the destination, it would fallback to an alternate method

  16. Developer post

    Patch v0.9013 - Bug Fixes

    Patch v0.9013 Fixed bug on Head Gear, The Defiler's Helm, which made it unusable and caused a crash. Temporarily adjusted the size of Gear Tooltips to be a bit smaller to not go off screen as much. A better implementation is in the works. Adjusted some tooltip descriptions to exp

  17. Developer post

    Patch v0.9012 - Quest Fixes

    Patch v0.9012 Fixed Corporation Guide not spawning one of the choices. Fixed Hag quest not progressing through cinematic.

  18. Developer post

    Patch v0.9010 - New Feature and lots of fixes and improvements

    New Feature! As requested by several players, all item tooltips now have a preview of the item shape! Especially useful for comparing items from the ground. Improvements: Assigning targets to your summons is easier now. Just press whatever hotkey you've set for "Minion Target" (d

  19. Developer post

    Patch v0.9009 - The Gates endgame mode fixes and improvements

    Gates Mode: Fixed a bug where the Gates door in the Hub had a mouse-hover cursor error and audio issue. Adjusted position of Gates Score HUD to not overlap other UI. Fixed Gates mode end buttons (Retry and Return to Hub) which both had various issues. Added more shrine celebratio

  20. Developer post

    Patch v0.9008 - Crafting Bug Fixes and Lighting/Environment fixes

    Fixed certain recipes that weren't generating in the player's Craft Panel. Fixed player's Craft Panel not having all Minor Traits available. Fixed bug where if you created a new ability, your Red Gear augments would not apply to that new ability until reload. Fixed lighting in Fa