1.1.0b fix released
Bug fix: Enemies thrown into water or otherwise destroyed no longer respawn when you save and reload.
Developer posts and news about this game.

Bug fix: Enemies thrown into water or otherwise destroyed no longer respawn when you save and reload.

Filcher just got its biggest update ever: MID-MISSION SAVES are now in, making the game much more approachable, while still keeping the challenge for those who want it. To celebrate, the game is currently 50% off. 🤏💎 View game page 1.1.0 patch notes You can now save and load yo

To all those who have requested a quicksave feature over the years: SHUT UP I HAVE LISTENED! The 1.1.0 update will add mid-mission saves, including quicksaving and quickloading. If you want to try it out and provide valuable feedback, I would really appreciate it! To opt in, righ

To celebrate the spooky season, I've released an old proto-Filcher build from 2017. You can read more and download it here:

* The game's framerate is now correctly capped to the Screen refresh rate. * Added clickable yes/no buttons to dialogs. (To override the default "Yes" and "No" texts in language packs, add the items "UI.Common.Yes" and "UI.Common.No") * Slight tweaks to the first-person head bobb

Hey everyone, a couple of things I haven't mentioned here: Firstly, I recently released the Filcher soundtrack on YouTube and Bandcamp ! Secondly, I submitted Filcher to GOG.com way back in October but never heard back from them. However, someone added it to the community wishlis

Fixed a few grammatical errors...

On the briefing screen, the mission name now shrinks to fit its container (when using a custom language pack). Added two missing text items for the briefing screen: "UI.Common.Mission" and "UI.Common.Prologue". Add these to your custom language pack if you want the text above the

Fixed a misaligned staircase in mission 8.

Fixed the camera shake which occured when riding an elevator. Minor tweaks and fixes.

I had the honour of guesting the Inside At Last Thief podcast along with Stealth Docs to chat about Thief, Filcher, and more! I was pretty nervous, but think I occasionally made sense. It was hella fun, hope you enjoy it! Here is Stealth Docs' review of the game!

Fixed some bugs related to custom language packs. See for details. Tweaked the player camera to make it smoother and less stuttery. "Tough Customers": Fixed a bug where one of the assassins would turn invisible if lured into the upstairs corridor. (Don't ask.) Other minor tweaks

Ambient sound and music now keeps playing while the inventory radial menu is open. Fixed a bug causing the player to not collapse correctly on death. (Hopefully) Fixed the hitch/stutter that happened the first time a dialogue subtitle was shown.

On completing a mission, you now hear a soft wind before the "mission complete" screen shows up, as intended.

Fixed a bug causing you to slowly slide down stairs or slopes while standing still.

Player/camera movement is now smoother with less of the "stuttering" experienced by some players.

Reverted a 1.0.0b change which caused some camera jitter when attaching to or deattaching from ladders. The slight camera stutter "stutter" may return on some monitors. Bear with me while I figure out a better solution to that problem...

Added "Invert mouse Y axis" option for weirdos. Fixed a bug where auto-closing doors would clip through the player when the player was standing still. Fixed a bug where leaving any key binding empty would revert all controls to the default bindings on next startup. Fixed a misali

Fixed camera "stutter" for certain framerates / monitor refresh rates. (I adjusted the game's fixed timestep to match a 60 Hz refresh rate - keep an eye out and report physics glitches!) Typo fix and minor text tweaks.

Filcher is set to be released on September 14th, around 21:00 CEST , which is in less than 22 hours! There will be a 10% discount for the first week. If you are on the fence about buying the game, a free demo will become available at the same time. It will cover the tutorial plus