CreepWars TD

Sceptical Orange

Released
Sep 3, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.0.3

    🛠 Patch for CreepWars TD A new patch is live – fixing several bugs and improving the overall gameplay experience. Thanks for your continued feedback and support! 🐞 Bug Fixes Path visualization has been fixed – paths are now displayed correctly again. Fun Map "Octobeerfeast": Fi

  2. Developer post

    Steam Tower Defense Festival UPDATE

    Hello everyone I have developed a new Undead campaign for the Steam Tower Defense Festival. You can now play the first level "Underground Ritual". The new campaign also introduces a new game mode in which there is no set number of lives, but a main building must be defended. The

  3. Developer post

    Update 1.0.2

    Hi everyone, Please find the devlog of this update here: Changes: - Mage projectiles target a new enemy after missing Fixed Bugs: - Weird projectile behaviour Thanks for playing!

  4. Developer post

    Hotfix 1.0.1

    hi everyone, Unfortunately there were some bugs in the release version. I hope I fixed most of them with this hotfix. Please let me know if you found other bugs or if you have suggestions to improve the game! Fixed bugs: - Summoned skeletons move weird - Monstrosity twitches - Br

  5. Developer post

    CreepWars TD 1.0 released

    It's done, I finally pushed the button to release CreepWars TD 1.0 and end the Early Access! Thank you all for your help to get the game to this point! A new trailer can be seen here: Time to celebrate! I have discounted the game for the next weeks! Thanks for playing

  6. Developer post

    Pre-Release Patch 1.0

    Hi everyone, This is the pre-patch for the release on april 15th. Please feel free to report any bugs and let me know if you like the changes. Update: - Added difficulty settings - Added possibility to hide dialogues - Added ingame graphics settings - Ingame UI update - Selection

  7. Developer post

    Devlog #04

    Hi everyone, I am sorry that I haven't posted here as frequently. That was because I decided to document the completion of CreepWars TD in the form of a devlog on YouTube. If you followed the content here, you might want to skip the summary: From then on I documented all progress

  8. Developer post

    Update 0.1.1.

    Hey everyone, This is just a regular update to polish the game. Balancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved closer to path Fixed bu

  9. Developer post

    Free Demo of CreepWars TD now available

    Hi there, I am proud to announce that we finally got a free demo version of CreepWarsTD ready for you. Please don't hesitate to give it a try! You can play the tutorial The first level of the human campaign And the Halloween-Fun-Map I hope you enjoy it! Thank you for playing, Chr

  10. Developer post

    Devlog #03

    The last month has been very busy. I finally managed to release a new Update including most of the announced and some unannounced new content/modifications like: - Bonus level for the human campaign - Update of the level selection menu (Funmaps and Campaign) - New HUD - Minimap T

  11. Developer post

    Hotfix 0.1.0.1

    Hello, everyone, During the last update a bug crept in which caused parts of the UI to not be displayed correctly. I fixed the bug today. Thank you for your understanding.

  12. Developer post

    Update 0.1.0 New Map and HUD overhaul

    Hey everyone, I have implemented most of the mentioned changes from the last two devlogs. Update 0.1.0 includes: - Bonus Level for Human Campaign - Redesign of the main level menus (funmaps and campaign) - New HUD - Minimap Bugfixes - Fixed a bug where units get stuck in Lvl 3 -

  13. Developer post

    Devlog #02

    Hello everybody, Welcome to CreepWars TD's second devlog. For the last four weeks I have been working intensively on the revision of the UI. I got active support from Maxim Dobroshtan . Together we developed several designs for the in-game HUD. Here the "old" status: At the last

  14. Developer post

    Devlog #01

    Hi everyone, Welcome to the first devlog of CreepWarsTD. In the past I have only posted Devlogs on Twitter and Facebook but I figured that it would be much better to post them where you are ːsteamhappyː So for the "older devlogs" feel free to visit Twitter: or Facebook: It's been

  15. Developer post

    444 days of development: CreepWars TD

    The consistent and structured development of CreepWars TD started in January 2020. In 2019 I loosely programmed prototypes for different types of games following several tutorials. During this time I also started to mess around with asset packs from the unity3d asset store. While

  16. Developer post

    Update 0.0.9 optical overhaul of the human campaign

    Hi there, To make the scenery feel more alive I have created new tree models which are moving in the wind. I have decided to replace all the old tree models with those new ones so I went trough all existing levels replacing the trees. While doing so I also modified parts of the t

  17. Developer post

    Update 0.0.8

    Hello there, With this update I added the last level of the human campaign. The high priest Locath finished his ritual and is now able to summon powerful allies. Additonaly I added an infobox with the armour type of the next wave. I also fixed the map "Circle Map" by adding a new

  18. Developer post

    Halloween Update 0.0.7

    Hello everybody, In this update you can play as the undead for the first time in the fun map "Halloween". These are part of the new campaigns that I am currently preparing. I would be happy if you extensively test the game mechanics of the undead and give me feedback. In addition

  19. Developer post

    Hotfix 0.0.6.1

    Hello everybody, A bug crept in during the last update that resulted in no waves being spawned in the tutorial and main menu. I fixed the bug today. Thank you for your understanding.

  20. Developer post

    Early Access Update 0.0.6 "Octobeerfest"

    Hello there, in Valfordia the famous "Octobeerfest" is currently taking place. Hordes of thirsty and excited creeps are entering the marquee in order to get a sip of the beer. WIth this fun map you will also get a first glimpse of an soon to be intruduced new faction. Additionall