Hello everybody,
Welcome to CreepWars TD's second devlog.
For the last four weeks I have been working intensively on the revision of the UI.
I got active support from Maxim Dobroshtan.
Together we developed several designs for the in-game HUD.
Here the "old" status:

At the last Devlog I showed you the first sketch for the new HUD:

Maxim then created the graphics in more detail and the result looked like this:

I really liked the buttons on this design. The background on the other hand had a relatively wide border that unnecessarily covered much of the field of view.
So I replaced the background graphic with a scaled button graphic:

At the same time, I came up with the idea of making the task panel translucent to not unnecessarily restrict the view as the panels already take up a large part of the screen.

After a short review we sketched this design:

We liked that so much that Maxim drew the graphics with a higher level of detail.
The current ingame status now looks like this:

I am really satisfied with the result and I hope you like it too. I have now decided to shedule a small update which includes the new design. I will probably upload it on October 9th, 2021.
I hope this insight into the iterative development is not too theoretical for you (I therefore omitted many intermediate steps - we had experimented with other colors for example). But I've mainly been working on it for the past four weeks and I really wanted to show you the progress. Otherwise, I continued to work on the new levels and refined some post-processing effects. There will be more information about this in the next devlog.
Please feel free to post any feedback and bugs I really appreciate it.
Devlog Discussion
Thank you so much for playing!