0.56b Version is now available!
Enjoy the new Valley level and a few new changes and tweaks.

Developer posts and news about this game.

Enjoy the new Valley level and a few new changes and tweaks.

I'm just finishing off some refactoring work and created a new "Valley" level. The idea of the Valley is to have denser areas of trees, tunnels and a big bridge to flip through. Here's a short teaser

The City is here, have fun flying it. A little bit more info about the level and a few specifics that just apply to it in this video or watch it here if the inline player doesn't want to work.

In the next week or so the 0.55b release will be available which includes a new level: The City. Here's a trailer.

A small "oopsie" in the release of 0.54b 4 days ago meant that Steam leaderboards weren't being updated. This is essentially due to the fact that I disable them whilst in my development and testing phase and managed to not turn them back on. They are back now!

This is a small, but potentially very useful update. There are a LOT of keyboard functions in the sim, and whilst I can generally remember them all, not many other people can. So what we have in this release is the "Quick Menu". From within the Sim (i.e the flying part, not the m

0.53b is live. Aside from the usual bunch of bug fixes, this also brings two new features. The first is individual rates (RC Rate/Superrate/RC expo) for Roll/Pitch/Yaw. Due to the number of rates, the 5-0 keys no longer are used to manipulate them. This is now done via a new Flig

0.53b is live. Aside from the usual bunch of bug fixes, this also brings two new features. The first is individual rates (RC Rate/Superrate/RC expo) for Roll/Pitch/Yaw. Due to the number of rates, the 5-0 keys no longer are used to manipulate them. This is now done via a new Flig

Welcome to Quad-Ball, the game of quads and... erm, balls. Ok the concept is simple, you hit the ball with your quad until the ball goes into the goal. But as you progress the levels will become more challenging. The idea here is to go for the best times you can! I'm putting this

0.52b has been released. The main points of this one include: - Weather Effects - Cooling towers to fly around (and in) - Drive as a car - More gentle default rates on the plane

Out in a week or two, the 0.52b release will add a whole bunch of weather effects (with the option to keep them disabled if you are playing on a less powerful machine) New objects are provided in the shape of the cooling towers, which based on their size and model complexity are

In the next release of the sim, we'll be looking at making radio/joystick setup easier. So aside from the main radio/joystick setup where you can still calibrate and remap your main stick controls, there's now an Advanced setup page which lets you individually setup your switches

After making the plane flyable in the previous update, people wanted to know when they would be able to fly it in the online multiplayer part of the game. The answer is here in 0.50b. We've added the ability for you to add rules to the rooms, so you can choose to have a quads onl

I just wanted to let you guys know what I'm currently working on for the next release. I've had requests to make the plane flyable for quite a while now (mostly from FPV pilots who liked planes but not quads so much) so it'll be in the game from 0.49b. I'm not sure if planes will

Coming very soon (I just have to test everything) we have the long-await option to change the field of view (FOV) the previous version had an FOV that was approximately equivalent to a 2.8mm lens, so we went ahead and modelled a 2.8mm/2.1mm/1.8mm/1.66mm lenses to use. Cycle throu