Performance Update
Increased framerates on all missions.

UNITED COMMAND ® · UNITED COMMAND INTERNATIONAL

Increased framerates on all missions.

This update includes the following changes to the Ireland mission: - Additional guided objectives. - Weapons caches can now be destroyed. - New guided mission objective - capture units. Additional fixes: - F16 model tweaks.

This update contains further work in progress on the Ireland map, primarily around the guided mission objectives mechanism. Additionally camera controls have been tweaked slightly for ease of use. Mousewheel zoom has been made more precise. As the holiday season approaches we wil

This week's update is here! Primarily continued work on the the visual development of the "Ireland" map: -Added CrateMilitary prop placeholder -Added security rails to roads -Created RockCommon prop presets -Created CratesMilitary Model and Prefabs -Created new civilian building

This week we are releasing a preview version of our forthcoming Ireland map. This map is planned as a new starter mission and will go in at the start of the game when it's fully complete. It is still very much a work in progress so it's included for preview purposes only.

This week's update focused on addressing usability and issues raised around building placement and unit selection, particularly on the earlier maps. - Fixes around placement of buildings on all maps with trees. - Fixes for building placement for the barracks, powerplant, tech cen

This week we bring you the following improvements: Cloud projectors have been added to provide a greater sense of realism and visual detail. New militia enemy unit types: - Rifle Militia - RPG Militia - Pistol Militia The Rifle and RPG Militia directly replace the Marine equivale

This week's update had a focus on visuals with many aesthetic improvements to the first map. On a technical front we have introduced post processing effect layers to compliment new lighting setups that will allow variations in time of day in future maps. The options screen has ne

This week the airstrike system was overhauled to allow concurrent airstrikes for as many aircraft as you can afford... Airstrikes are now also unavailable during a low power situation.

This week's update introduces a big change to the core game - asymmetric damage. Broadly speaking units are now divided up into different armor classes: unarmoured light medium heavy super heavy Weapon effectiveness has been adjusted for each unit but generally heavier armour req

In this week's update the power (energy) mechanism has been added. You can now construct power plants to generate energy. Certain buildings such as the refinery, war factory, helipad and anti-air tower now consume energy. In this update player's CIWS anti-air towers will go offli

Thanks for waiting an extra week for this update which was delayed due to illness. This update is a medium sized download (180mb) and contains the first version of a new campaign map 8, Turkey. As requested by the community in discord the map contains a destroyed urban environmen

This week's update is here: - Added difficulty modes, Cadet (Easy), Commander(Normal), General(Hard). - New unit repair vehicle. - New unit voices for Dozer, Delta, Humvee, Abrams, Annihilator, Harvester, Humvee, Scout Heli. - Unit groups can now contain buildings to allow them t

Ladies and gentlemen, we proudly present a major update bundle this week: Features: - Visual rally point indicators for military production buildings. (Right click to set rally point). - Animated click effects for move and terrain attack. - Humvee can now carry 3 passengers. - In

This week's update had a focus on fixes and quality of life. - New game launching splash screen. - Fix debrief prompt not showing on defeat on some maps. - Dynamic music that changes when you are engaged in combat. - Music track popup to show the current track number. - Fixed iss

This week's update includes a significant update to the mission 5 (Germany) map and introduces a new mission mechanic, convoy protection which makes use of a new unit - the supply truck. The secondary feature update in this release is the new main menu option screen which allows

Ladies and Gentlemen for this week's update #12 the following is included: - New post mission debrief screen that provides some post game stats and improves flow between missions. - Prompt to debrief when all players have been eliminated. - Faction colour decals to improve visual

Closed beta is now underway. Please get in touch if you would like to participate in the closed beta test either via Discord or the forums.

We are pleased to announce that our store page is now live on Steam. More updates coming very soon.