Improved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing Fixed map navigation sometimes leading through locked entrances
Improved tunnel generation for Derelict Freighter
- Added new tunnel shapes
- Added lights
- Improved texturing
Fixed map navigation sometimes leading through locked entrances
Added loop tunnels for caves Improved muzzle flash lighting Adjusted rival movement Hazard level now multiplies run score Added self damage and self kill stats Pillager hits can now trigger power core drops Fixed ammo pickups not filling upgraded secondaries Fixed clients being a
Added loop tunnels for caves
Improved muzzle flash lighting
Adjusted rival movement
Hazard level now multiplies run score
Added self damage and self kill stats
Pillager hits can now trigger power core drops
Fixed ammo pickups not filling upgraded secondaries
Fixed clients being able to waste credits on duplicate shop purchases
Fixed inconsistent boss kill attribution
Fixed Pillager hits blocking the second power core drop
Improved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling Coop post-raid screen now always shows shared scores Stats button now opens the online player stats page
Improved raid loops:
- Added shorter tunnels and direct room connections
- Added new tunnel types
- Adjusted loop tunnel shapes across raids
- Improved large entrance handling
Coop post-raid screen now always shows shared scores
Stats button now opens the online player stats page
Improved kill, death and score tracking
Improved melee enemy engine sound audibility
Fixed Bubblebomb detonating with a delay
Fixed sounds failing to play after teleporting or spawning
Raid layouts can now contain loops Reduced chance of teleports spawning in dropship rooms Forcefields now reflect beam weapons Improved debris FX Added changelog viewer to main menu Fixed underwater bubbles moving through room walls Minor performance improvements
Raid layouts can now contain loops
Reduced chance of teleports spawning in dropship rooms
Forcefields now reflect beam weapons
Improved debris FX
Added changelog viewer to main menu
Fixed underwater bubbles moving through room walls
Player weapons are now visible on external cameras Enemy mega mines now have a different detonation flare color Armor penetration no longer benefits from player count scaling Improved raid size consistency Improved room entrance placement Improved levelgen time for complex raids
Player weapons are now visible on external cameras
Enemy mega mines now have a different detonation flare color
Armor penetration no longer benefits from player count scaling
Improved raid size consistency
Improved room entrance placement
Improved levelgen time for complex raids
Fixed players respawning in the wrong order after dying in coop
Fixed ground enemies not registering a room change when snapping to ground
Fixed player ship engine flare not being visible on external cameras
Fixed players and rivals dropping upgraded secondaries
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Equipped weapons are now visible on player and rival ship models Improved Splinter Bomb fragment targeting Fixed remote detonation requiring Splinter Bomb ammo Fixed a rare texture issue that could occur for hidden room entrances Fixed a Steam network issue that could cause clien
Equipped weapons are now visible on player and rival ship models
Improved Splinter Bomb fragment targeting
Fixed remote detonation requiring Splinter Bomb ammo
Fixed a rare texture issue that could occur for hidden room entrances
Fixed a Steam network issue that could cause clients to disconnecting during loading
Added Cluster Bomb upgrade Added Kraken upgrade Further level lighting improvements Headlight no longer drains energy ammo Exopod pickups are now visible on mission map Database changes: - Enemies are now sorted by faction - Weapons and their upgrades are now grouped Fixed a rare
Added Cluster Bomb upgrade
Added Kraken upgrade
Further level lighting improvements
Headlight no longer drains energy ammo
Exopod pickups are now visible on mission map
Database changes:
- Enemies are now sorted by faction
- Weapons and their upgrades are now grouped
Fixed a rare issue that could cause levelgen to fail for Galactic Treasury
Ion Ray reworked: - Damage increased - Beam lifetime decreased - Fire rate increased - Ammo cost increased - Beam power level is now driven by charge level - Cost increased 60000 -> 70000 - Reworked FX Improved ship movement interpolation in coop Improved client disconnect han
Ion Ray reworked:
- Damage increased
- Beam lifetime decreased
- Fire rate increased
- Ammo cost increased
- Beam power level is now driven by charge level
- Cost increased 60000 -> 70000
- Reworked FX
Improved ship movement interpolation in coop
Improved client disconnect handling
Improved network pickup physics
Various network optimisations
Improved performance for:
- Level lighting
- Debris FX
- Bubble FX
Fixed enemy wandering behaviour breaking in objective and teleport rooms
Fixed enemy escape behaviour not using teleports correcly
Fixed an issue that could cause air enemies to break formation prematurely
Fixed inconsistent rival shield regeneration when far away from players
Fixed a Steam networking memory leak
Fixed homing and warning indicators behaving incorrectly in some cases
Fixed view weapon barrels not receiving ambient light
Fixed projectile traps firing patterns sometimes desyncing at large room entrances
Fixed a rare levelgen issue related to large room entrances
Fixed inaccurate gap detection for Ice Comet cave columns
Fixed boss turbo FX getting stuck if active during teleportation
Input system - Added a Delete mode to Simple/Advanced for removing individual bindings - Joystick bindings now saved more reliably, should no longer reset between sessions* - Fixed incorrect default gamepad D-pad binding - Fixed Restore Defaults not clearing all custom bindings a
Input system
- Added a Delete mode to Simple/Advanced for removing individual bindings
- Joystick bindings now saved more reliably, should no longer reset between sessions*
- Fixed incorrect default gamepad D-pad binding
- Fixed Restore Defaults not clearing all custom bindings and settings
- Fixed the joystick enabled option not updating when switching between joysticks
- Fixed unwanted input from inactive joystick devices
Beta branch only changelist
Fixed a rare levelgen issue that could cause stretched impassable room entrances
Fixed a secondary upgrade issue that cause desync in coop
*Notes
Old save data is unreliable => reset may happen first time you open the game on this version.
Bindings for identical joysticks without proper serial numbers may swap between sessions.
Added Huntress upgrade Added Multipine upgrade Removed weapon slot points Weapon slots can now be purchased with credits Slightly reduced player ship speed Added new cave room types
Individual joysticks can now be disabled Mouse delta movement can now be captured when rebinding Fixed kick and ban menu not showing players Fixed duplicate chat messages for mega pickups
Individual joysticks can now be disabled
Mouse delta movement can now be captured when rebinding
Added VR support to main build - VR support can be enabled when launching from Steam - VR and non-VR players can now play on the same servers - Added HUD world scale option - Added cockpit offset and height options - Fixed various rendering issues - Fixed upgrade screen mouse int
Added VR support to main build
- VR support can be enabled when launching from Steam
- VR and non-VR players can now play on the same servers
- Added HUD world scale option
- Added cockpit offset and height options
- Fixed various rendering issues
- Fixed upgrade screen mouse interaction
- Fixed transistion fadeout issue
- Fixed broken mouse button on the completion screen
- Fixed homing reticle alignment
- Fixed map marker positioning
- Fixed level map selection reticle
Added new input system
- Replaced Rewired middleware with new Unity input system
- Added default deadzone input settings
- Rebinding now supports multiple bindings for the same action
- Removed Custom Look option
- Fixed various compatibility issues with input devices
Added Hoplite upgrade
Added geometry frame to doors
Improved door texturing
Added new breakable textures to Derelict Freighter tileset
Increased brightness of projectile meshes
Increased boss combat music trigger lifetime
Adjusted various sounds for clarity
Localised game hints
Fixed level map mouse scroll zoom
Fixed incorrect screen scaling for controls binding screen
Fixed rare issue with objective room generation
Fixed minor rival AI issues
Fixed rare issue where rival AI could get stuck during rotation
Fixed Derelict Freighter wall texture tiling
Fixed various localisation issues
Fixed issue where client ship could "steal" local pickups from host player
Fixed issue that could occur when players disconnected during game over screen