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Desecrators 1.0.8 - VR Support and Input Rework

  • Added VR support to main build - VR support can be enabled when launching from Steam - VR and non-VR players can now play on the same servers - Added HUD world scale option - Added cockpit offset and height options - Fixed various rendering issues - Fixed upgrade screen mouse interaction - Fixed transistion fadeout issue - Fixed broken mouse button on the completion screen - Fixed homing reticle alignment - Fixed map marker positioning - Fixed level map selection reticle
  • Added new input system - Replaced Rewired middleware with new Unity input system - Added default deadzone input settings - Rebinding now supports multiple bindings for the same action - Removed Custom Look option - Fixed various compatibility issues with input devices
  • Added Hoplite upgrade
  • Added geometry frame to doors
  • Improved door texturing
  • Added new breakable textures to Derelict Freighter tileset
  • Increased brightness of projectile meshes
  • Increased boss combat music trigger lifetime
  • Adjusted various sounds for clarity
  • Localised game hints
  • Fixed level map mouse scroll zoom
  • Fixed incorrect screen scaling for controls binding screen
  • Fixed rare issue with objective room generation
  • Fixed minor rival AI issues
  • Fixed rare issue where rival AI could get stuck during rotation
  • Fixed Derelict Freighter wall texture tiling
  • Fixed various localisation issues
  • Fixed issue where client ship could "steal" local pickups from host player
  • Fixed issue that could occur when players disconnected during game over screen