The Zone: Stalker Stories

Illuminated Games

Released
Jun 15, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update on hold

    My internet has always been dodgy, since I live in a very remote area, but for the past couple weeks it has been entirely non-functional. Even basic web browsing is impossible, let alone updating a video game. (Writing this post took half an hour of refreshing before the page wou

  2. Developer post

    Game State - June

    There's not enough new content this month to justify an update, since things are speeding up for me at work and I haven't been able to put much time into Zone. However, we've still got our artists working away on new designs. Take this fun little guy for example: Once we get his

  3. Developer post

    v0.8 - The Bug Massacre

    Many hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wanted. Below is a collective list of changes for v0.8 which inc

  4. Developer post

    Hotfix v0.7.9.5.15

    Changelog: Fixed infinite loading issue at end of Chapter 1

  5. Developer post

    Hotfix v0.7.9.5.14

    Changelog: Crashes should no longer occur following a successful job board mission Fixed issue after curing the Fractured ailment Cards that reduce Max Stamina should no longer reduce it permanently Stun tooltip will no longer crash on hover

  6. Developer post

    Patch v0.7.9.5.12

    Changelog v0.7.9.5.12: Lead Container stash should now spawn properly in Power Plant Added upgrade option for off-hand ring slot Increased size of buffs information bar Fixed some Ailments not being cured properly Radiation ailments can no longer double up Fixed Reload Rifle and

  7. Developer post

    Hotfix v.0.7.9.5.10

    Changelog v.0.7.9.5.10: Dominica should now properly return after going missing on new saves -- IMPORTANT NOTE: Old saves where Dominica is gone are non-viable, but can be sent to me for manual repair (check the Issues & Troubleshooting thread on the Discussion forums) Finish

  8. Developer post

    Patch v0.7.9.5.7

    Changelog v0.7.9.5.7: New Opportunity in Hospital Fixed some Hospital encounters repeating unintendedly Hospital combats should no longer infinitely repeat Fixed Hospital top floor light level

  9. Developer post

    Patch v0.7.9.5.6

    Changelog v0.7.9.5.6: Fixed stealth menu not being clickable in some environments Fixed Wharf crane cabin interior Fixed item-related crashes on Blue Potion, Ore Chip Cinema sub-area entrance Opportunity no longer repeats Fixed Rufus side quest not finishing properly

  10. Developer post

    Patch v0.7.9.5.5

    Changelog v0.7.9.5.5: Stealth encounter menu no longer crashes Fixed persistent crashes after acquiring certain permanent innate buffs Fixed crash when reaching top of stairs in Power Plant waste room Fixed final out-of-bounds error in Power Plant

  11. Developer post

    Hotfix v0.7.9.5.4

    And another hotfix! When I say bugs get fixed whenever people report them, I mean it. Changelog v0.7.9.5.4: Fixed crashes when encountering Jolly Ghost anomaly in Power Plant Player should no longer spawn out of bounds in Power Plant Fixed other Power Plant crashes Fixed issue wi

  12. Developer post

    Patch v0.7.9.5.3

    This one feels a little big to just call a hotfix, so I'm calling it a patch instead because it fixes a whole bunch of issues. The majority of these are directly thanks to all the bug reports sent in by player Samildannach -- big shoutouts and appreciation! Changelog v0.7.9.5.3:

  13. Developer post

    Hotfix v0.7.9.5.2

    Changelog v0.7.9.5.2: Fixed broken transition to Cinema from world map Fixed unintended random combats appearing in Hospital biome Stealing items during side jobs should no longer break the item Ending certain side jobs (such as the Power Plant cave) should no longer crash the ga

  14. Developer post

    Hotfix v0.7.9.5.1

    Changelog v0.7.9.5.1: Fixed crash when loading after defeating Train Yard boss Added extra error logging for combat Stamina

  15. Developer post

    v0.7.9.5 - Cinema 2

    Whew! Cinema 2 update is now live, with as many as 5 minutes to spare. I'm not quite done with the Cinema environment yet. There's still some new enemies in the pipeline and some polish I'd like to apply, but the exploration is all in place, featuring a number of new exploration

  16. Developer post

    Second Cinema update: ETA 7 days

    So I was on track to get the next Cinema update out on the 30th... and then I got hit with food poisoning on Monday, which left me basically useless all week. It's been an unpleasant time to say the least and I still don't feel very well. I'm going to make up for lost time over t

  17. Developer post

    Game State - March

    Development continues to grind onward! I've been working more on environments, including -- since I had the assets -- this experiment that might look familiar: ( I wonder where we've seen these things before... ) It's been kind of a pain in the arse to do, since the engine wasn't

  18. Developer post

    v0.7.8.9 - February Update

    I managed to put in quite a few hours this month, and it shows, 'cause the second part of the Cinema is very close to being done. The primary bottleneck now is the art for the boss enemy, which is in progress. Human art takes time but we all know it's quite simply better. The par

  19. Developer post

    v0.7.8.5 - Cinema 1

    It has taken much time and many new systems for handling larger isometric environments, but today I can finally unveil the first half of the Cinema. (Don't worry, it's not all in black & white.) Normally the Cinema environment shouldn't unlock until later in the game, but I'v

  20. Developer post

    First Cinema update: ETA 7 days

    The holidays have been causing delays for the artists and me, but regardless I'm planning to release the first half of the Cinema environment next week. ( I just received the last few assets for this fun little guy! ) Most of this week will be spent animating his remaining poses