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v0.7.9.5 - Cinema 2

Whew! Cinema 2 update is now live, with as many as 5 minutes to spare.

I'm not quite done with the Cinema environment yet. There's still some new enemies in the pipeline and some polish I'd like to apply, but the exploration is all in place, featuring a number of new exploration mechanics and puzzle-type stuff. Plus the new area looks really cool.

I also managed to locate a few nasty bugs, including one that made the entire Hospital biome crash on load. Really sorry if you ran into this problem -- it should be under control now.

Full list of changes included below. As always, let me know if you run into any issues and I will fix them. If there is a bug in the game, it's only because no one has reported it. So please don't wait for me to maybe stumble on it by chance!

I badly need some sleep now, but I shall see you in the Zone...

v0.7.9.5 Changelog:

  • Remaining areas of Cinema environment are now implemented and accessible

  • New Cinema final boss

  • Shop is now guaranteed to refresh occasionally

  • Fixed issues with some interactable areas

  • Fixed multiple crashes in Hospital biome

  • Fixed some combat-related crashes

  • Fixed potential timing-related crashes

  • Fixed some errors with Wharf gold ball encounter

  • Added animated ground raindrops in Wharf

  • Improved foostep sound logic

  • Added new boss battle music for T-Rex boss

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23136982 · previous branch

    Steam updated · First observed