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v0.8 - The Bug Massacre

Many hours this month have gone into stability and QoL. Due in large part to our lovely players, I managed to track down and fix literally dozens of issues, putting us on the road to 100% stability which I've always wanted.

Below is a collective list of changes for v0.8 which includes all the recent patches during May and a few other fixes. It's a long one -- nearly 60 entries(!) -- but definitely satisfying!

Another big thank-you to players Samildannach and weinerbutt for their patience in reporting issues and sticking with the game despite them. Without their help I still wouldn't even know about 90% of these!

Consider it proof that you can make a massive difference to small indies like us just by getting involved -- with reviews, bug reports, or even just letting us know that you like what we're doing.

v0.8 Changelog:

  • Added feature to destroy Cursed equipment

  • Added animation for curing Ailments outside Lab

  • Added some ambient sounds in Cinema & story segments

  • Various balance tweaks to Radiation mechanics

  • Fixed some non-functional buffs (Regeneration, Vitality)

  • Fixed issue with some rare equipment bonuses

  • Fixed infinite loop when curing certain ailments (including Radiation)

  • Added juice animation for gaining & losing Shield

  • Items in ground Stashes should no longer appear inappropriately

  • Fixed Power Plant mannequin blackout behaviour

  • Fixed non-functional collision in Power Plant mannequin room

  • Fixed infinite loading when entering Chapter 2

  • Crashes should no longer occur following a successful job board mission

  • Fixed issue after curing the Fractured ailment

  • Cards that reduce Max Stamina should no longer reduce it permanently

  • Stun tooltip will no longer crash on hover

  • Fixed crash when loading after defeating Train Yard boss

  • Fixed broken transition to Cinema from world map

  • Fixed unintended random combats appearing in Hospital biome

  • Stealing items during side jobs should no longer break the item

  • Ending certain side jobs (such as the Power Plant cave) should no longer crash the game

  • Fixed several other issues with Power Plant cave exploration

  • Fixed crashes at the end of certain side job missions

  • Fixed issues with Local Problem side job

  • Fixed crash when ambushed while returning to Esper

  • Loading into interactive story segments should no longer cause buttons to become unresponsive

  • Game now autosaves after side job completion

  • Game now creates a backup of the previous save when saving

  • Fixed Shadow NPC sprite disappearing when reloading on certain story segments

  • Fixed last line getting cut off on side job mission briefings

  • Fixed crashes when encountering Jolly Ghost anomaly in Power Plant

  • Player should no longer spawn out of bounds in Power Plant

  • Fixed other Power Plant crashes

  • Fixed issue with some roaming Power Plant enemies

  • Stealth encounter menu no longer crashes

  • Fixed persistent crashes after acquiring certain permanent innate buffs

  • Fixed crash when reaching top of stairs in Power Plant waste room

  • Fixed stealth menu not being clickable in some environments

  • Fixed Wharf crane cabin interior

  • Fixed item-related crashes on Blue Potion, Ore Chip

  • Cinema sub-area entrance Opportunity no longer repeats

  • Fixed Rufus side quest not finishing properly

  • New Opportunity in Hospital

  • Fixed some Hospital encounters repeating unintendedly

  • Hospital combats should no longer infinitely repeat

  • Fixed Hospital top floor light level

  • Dominica should now properly return after going missing on new saves

  • Finishing combats or reloading in Power Plant waste room no longer results in getting stuck

  • Fixed Opportunities in Train Yard train container not working

  • Ambushes en route from Esper to Train Yard can no longer lock up the game

  • Fixed music not playing in some story segments

  • Game will no longer crash when items are stolen from a stash

  • Lead Container stash should now spawn properly in Power Plant

  • Added upgrade option for off-hand ring slot

  • Increased size of buffs information bar

  • Fixed some Ailments not being cured properly

  • Radiation ailments can no longer double up

  • Fixed Reload Rifle and Reload Revolver cards getting mixed up

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23476325 · public branch

    Steam updated · First observed

  • Build 23476325 · testing branch

    Steam updated · First observed