Released
Feb 4, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hoverflow 1.1 : FIXES AND QOL IMPROVEMENTS!

    Fixes Fixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnus Fixed the weird small platforms not respawning on Mobius thanks to @ProdigySim Fixed the booster speed number on Ilovo thanks to @printer Fixed the Blue Moon achievement than

  2. Developer post

    Hoverflow 1.0 : THANK YOUR FOR EVERYTHING !

    THANK YOU! <3 Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it w

  3. Developer post

    Early Access 0.40 : INFINITE MODE V1

    Gameplay Added the infinite mode as a test in the "Challenges" menu ! Added an icon indicating if auto move in on as suggested by @printer Added arrows indicating the direction after an air funnel as suggested by @william Fixes Fixed Blue Moon challenge not ending thanks to @will

  4. Developer post

    Demo available for 2 weeks!

    Try to surf on Hoverflow right now! The Steam demo will be available for 2 weeks, from the 10th of December to the 24th of December. Enjoy!

  5. Developer post

    Early Access 0.39 : BASICALLY 1.0 BUT NOT REALLY

    Gameplay Changed color of taken required echoes Brought back the random pilgrims, they were bugged! Added some effects to ghosts (like bhop) Fixes Fixed the required echoes not really required thanks to @printer Added some Discorders in the game credits, thank you guys ! Fixed wr

  6. Developer post

    Early Access 0.38 : LAST ONE BEFORE 1.0 THE 20TH OF NOVEMBER ☄️

    A LOT of maps reworks, I listed just a few here but please jump in to see what has been done Performance No more ramp bugs !! All ramps were reworked to prevent those Big performance gain overall in the game, all colliders were simplified Maps 2 new limbo levels I think Big rewor

  7. Developer post

    Early Access 0.37 : WE ARE ALMOST THERE

    Maps Added 5 new maps : 4 in chapter 3 and 1 in Limbo, Reworked all of the chapter 3 with new props and obstacles, Reworked all of the Limbo chapter with new props and obstacles, New lighting for chapter 2, Reworked a small part of level 1-1, Gameplay New mechanic : the slide boo

  8. Developer post

    Early Access 0.35 : Reworked demos and many bug fixes

    Gameplay Reworked demos in the early levels to be clearer and give more tips to beginners Lower sensitivity supported as suggested by @william Bug fixes Fixed big bug when loading the game on a German desktop thanks to @NIIVAI Fixed the Blue Moon challenge not recording new highs

  9. Developer post

    Early Access 0.34 : Game End, Green Moon challenge, customization and more !

    Gameplay and levels New level with a small ending to the game (will be reworked) New NPCs New statues along the way See the demos in first-person in the tutorials ! Customization First draft of customization : choose between a few colours on the main menu ! Misc New achievements

  10. Developer post

    Early Access 0.33.0 : 🔵 Blue Moon and 🔴 Red Moon challenge, ch3 rewooo

    Gameplay Increased max midair velocity from 15 to 31 when starting from 0 speed Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william ) Reworked Speedrun challenge into Blue Moon challenge : same rules ! Added Red Moon challenge : finish the game wi

  11. Developer post

    Early Access 0.32.0 : Spectator mode, french translation, better UI and fixes

    Gameplay Added spectator mode to view other players' run ! Just press ALT ⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils UI Added text area to edit s

  12. Developer post

    Early Access 0.31.0 : Speedrun fixes, better NPCs, and leaderboard API v2

    Gameplay New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive ! Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion ! Bug fixes Fixed speedrun achievement thanks to @Tempest Fixed speedrun accepting inputs too

  13. Developer post

    Early Access 0.30 : Speedrun challenge, level endings reworked and new levels ☄️

    Gameplay Added the speedrun challenge from the main menu ! Other challenges will come :smile: Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level Two new levels (WIP) ad

  14. Developer post

    Hoverflow Roadmap

    Here is the current plan for the future of Hoverflow ! New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest ! Take care and keep flowing ! ❤️

  15. Developer post

    Early Access 0.29 : Skill feed, gravity modifiers, new character model !

    Gameplay Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion ! Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instead of gyro orb ! Swit

  16. Developer post

    Early Access 0.28 : Lights, ramps, material and more available for mapping ! 🛠️

    Mapping ! Added a library to allow to drag n drop everything easily !! (ramps, trees, materials, etc.) Added all of the Hoverflow ramps in the template Added support for lights ! Added support for Hoverflow materials Added support to use the existing Hoverflow skies and musics Ad

  17. Developer post

    Early Access 0.27.1 : Fixed Mapping and few others !

    Bugs No more pink materials on mapping I hope as reported by @HexedHero Fixed duplicate menu when using Steam Overlay on mapping menu, thanks to @HexedHero Removed the speedrun button thanks to @Chrissy CILC and @HexedHero Removed trailing weird background in gameplay options tha

  18. Developer post

    Early Access 0.27 : Mapping and Steam Workshop ! 🛠️

    Mapping ! First iteration of the mapping tools ! You'll find a **CUSTOM MAP** button on the main menu ! Steam Workshop support to allow you to publish your creations ! Tools are very basic for now, I'll add many things when I'm sure the basics work properly ! Options Added invert

  19. Developer post

    Early Access 0.26 : Limbo and chapter 2 reworked, and new surfing options ! ☄️

    Gameplay Completely reworked limbo levels to be longer, prettier, and more fun Reworked chapter 2 appearance and triggers to be more enjoyable ! Started reworking chapter 3 assets Reworked level 1.7 to be longer Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncin

  20. Developer post

    Early Access 0.25 : Dash rework, feedbacks and fixes !

    Gameplay Added time played and attempts on pilgrimage map Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste ) Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo ) Smoother speedlines with g