Fixes Fixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnus Fixed the weird small platforms not respawning on Mobius thanks to @ProdigySim Fixed the booster speed number on Ilovo thanks to @printer Fixed the Blue Moon achievement than
Fixes
Fixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnus
Fixed the weird small platforms not respawning on Mobius thanks to @ProdigySim
Fixed the booster speed number on Ilovo thanks to @printer
Fixed the Blue Moon achievement thanks to @ProdigySim
Fixed a UI bug on the final score display
QoL
Added 32:9 resolution support (5120 x 1440)
Added a rewind feature for spectator mode thanks to @printer
Added a shortcut to the leaderboard thanks to @Egnils
THANK YOU! <3 Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it w
THANK YOU! <3
Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it without you (really), so THANK YOU! The game will be out of early access in about 2h30mn !
What's next?
Here is a small list of what’s coming next in Hoverflow if the game makes enough sales to allow me to keep the updates coming:
Better dedicated infinity mode : I'll definitely keep working in the infinity mode, allowing you to chose from more modules and chose more intuitively which are in the level
More Chronorifts : the first one is out and I a lot of ideas for the next ones!! Chronorifts are new levels with time-limited leaderboards. When a rift opens, you have until the next rift release to compete on the leaderboard. Afterwards, it will be locked forever (but you can still play the map).
In-game level editor : this is a big one but I already have a working implementation of the Steam Workshop levels.
New game modes : I have some new ideas like a mode where you have to touch every ramp and platform to complete the level, changing their color when touched. You’ll need to find the best route to get the best times!
New achievements : with a new in-game menu showing all of your achievements, I have at least 15 new achievements ideas!
Better ghosts : more customization for your pilgrim and make it visible for all other players.
And of course, feel free to make suggestions on the Discord!
Gameplay Added the infinite mode as a test in the "Challenges" menu ! Added an icon indicating if auto move in on as suggested by @printer Added arrows indicating the direction after an air funnel as suggested by @william Fixes Fixed Blue Moon challenge not ending thanks to @will
Gameplay
Added the infinite mode as a test in the "Challenges" menu !
Added an icon indicating if auto move in on as suggested by @printer
Added arrows indicating the direction after an air funnel as suggested by @william
Fixes
Fixed Blue Moon challenge not ending thanks to @will
Fixed a render bug on 3-3 thanks to @william
Fixed the display of required checkpoints in chill mode thanks to @Chrissy CILC
Fixed the "Show player" option thanks to @printer
Fixed the "Display Random Pilgrims" option thanks to @printer
Fixed a visual artifact on the menu thanks to @ecnadynnus
Fixed the settings not saving between sessions thanks to @Egnils
Reset the leaderboard on Awareness thanks to @printer
Fixed the ending of the Red Moon Challenge thanks to @will
Fixed the gold medals achievement thanks to @ecnadynnus
Fixed the final cinematic not triggering thanks to @Chrissy CILC
Fixed the backwater spawn point thanks to @printer
Roadmap
"Chronorift" first map will be on with the 1.0 update
Gameplay Changed color of taken required echoes Brought back the random pilgrims, they were bugged! Added some effects to ghosts (like bhop) Fixes Fixed the required echoes not really required thanks to @printer Added some Discorders in the game credits, thank you guys ! Fixed wr
Gameplay
Changed color of taken required echoes
Brought back the random pilgrims, they were bugged!
Added some effects to ghosts (like bhop)
Fixes
Fixed the required echoes not really required thanks to @printer
Added some Discorders in the game credits, thank you guys !
Fixed wrong maps order in chapter 3
Added a reset trigger on the roof of Draught thanks to @ecnadynnus
Fixed Blue Moon ending bug thanks to @ecnadynnus
Fixed a BIG performance issue thanks to @Celerium on maps load
Fixed the checkpoints on Looking thanks to @ecnadynnus
A LOT of maps reworks, I listed just a few here but please jump in to see what has been done Performance No more ramp bugs !! All ramps were reworked to prevent those Big performance gain overall in the game, all colliders were simplified Maps 2 new limbo levels I think Big rewor
A LOT of maps reworks, I listed just a few here but please jump in to see what has been done
Performance
No more ramp bugs !! All ramps were reworked to prevent those
Big performance gain overall in the game, all colliders were simplified
Maps
2 new limbo levels I think
Big rework of chapter 3 and chapter Limbo, many maps were changed to make them more enjoyable, lot more space to surf etc. and removed some big skips
Reworked the chapter 2 a bit as well, much more beautiful and consistent
A LOT of new NPCs in Hoverflow, explaining some mechanics, the lore etc.
Gameplay
Dedicated bind for auto move forward, way more practical
Speed rings now work both ways
Reworked the demos
Others
All achievements for challenges are now easier
Bug fixing
Fixed the weird sand surf on chapter 1 thanks to @ecnadynnus
Fixed the weird gravity boost thanks to @ecnadynnus
Fixed the menu disabling the inputs thanks to @Broccoli
Fixed the required checkpoints counter thanks to @william and @ecnadynnus
Thank you for helping me building this game, as always ! Now the final rush comes for the 1.0 this month, wish me luck guys !
PS : Leaderboards for chapter 2, chapter 3 and Limbo will be reset in a few minutes.
Maps Added 5 new maps : 4 in chapter 3 and 1 in Limbo, Reworked all of the chapter 3 with new props and obstacles, Reworked all of the Limbo chapter with new props and obstacles, New lighting for chapter 2, Reworked a small part of level 1-1, Gameplay New mechanic : the slide boo
Maps
Added 5 new maps : 4 in chapter 3 and 1 in Limbo,
Reworked all of the chapter 3 with new props and obstacles,
Reworked all of the Limbo chapter with new props and obstacles,
New lighting for chapter 2,
Reworked a small part of level 1-1,
Gameplay
New mechanic : the slide boost zone, it's a white zone on the ground that makes you slide a looot quicker,
New mechanic in limbo levels : the bouncing surface.. you'll see !,
New mechanic, the minimum speed ring : a speed ring that puts you to a certain speed if you have less than that speed (ex: a 50 min speed ring, will put you to 50 speed if you have 20, but won't do anything if you have 55),
Reworked the air fans,
Required checkpoints : added required checkpoints in level 1-10 to test the mechanic !,
Changed the way speed is computed, now it's a real metric in meter/second,
When finishing a level and respawning, it respawns you with no speed next to the teleporter thanks to @Fixious,
Others
Reworked the medals logos !! (check the screenshot),
Fixed many animations of the ghosts,
Bug fixing
Fixed the speed boost in Distant glade thanks to @Demon Bublebush , @kricket and @Fixious,
Fixed the menu opening when in freecam thanks to @william,
Fixed a bug where the player could move while in menu thanks to @printer,
Fixed a weird ass bug when you had a slowdown after restarting a level, big thanks to @printer,
Fixed a 1 year old bug where the sound effect continued while on the ground thanks to @william,
Fixed also a very old collision bug on overlook (a rock had a hole) thanks to @william,
Fixed the abuse from jumping from the sand at the start of the Passage thanks to @william,
Fixed the volume not off a -40db thanks to @william (I'll rework that better in the next update),
Fixed an abuse in Green Moon thanks to @GreezyCheese,
Roadmap
NPCs and the whole writing and lore of Hoverflow, I didn't find time to include it in this update,
One more Limbo level,
Balance the medals of all of the levels,
I am planning to release the v1.0 on November the 7th, thank you so much for helping me along this incredible journey There may be one final update before 1.0. Rest assured, I have many plans for after 1.0 if there are enough players interested in the game !
Gameplay Reworked demos in the early levels to be clearer and give more tips to beginners Lower sensitivity supported as suggested by @william Bug fixes Fixed big bug when loading the game on a German desktop thanks to @NIIVAI Fixed the Blue Moon challenge not recording new highs
Gameplay
Reworked demos in the early levels to be clearer and give more tips to beginners
Lower sensitivity supported as suggested by @william
Bug fixes
Fixed big bug when loading the game on a German desktop thanks to @NIIVAI
Fixed the Blue Moon challenge not recording new highscores thanks to @GreezyCheese
Fixed the clip though the end platform on Pendulum thanks to @william
Fixed the HUGE progression bug thanks to @Dirty Grav Rips , the game should now work properly !
Fixed the times on new levels not updating thanks to @NIIVAI
Thanks again for helping so much on this game ! It is slowly taking shape ❤️
Gameplay and levels New level with a small ending to the game (will be reworked) New NPCs New statues along the way See the demos in first-person in the tutorials ! Customization First draft of customization : choose between a few colours on the main menu ! Misc New achievements
Gameplay and levels
New level with a small ending to the game (will be reworked)
New NPCs
New statues along the way
See the demos in first-person in the tutorials !
Customization
First draft of customization : choose between a few colours on the main menu !
Misc
New achievements !
New game logo
New mouse cursor
Bugs
Fixed Red Moon challenge records not displaying thanks to @GreezyCheese
Fixed the occasionnal ramp bugs thanks to @Egnils
Fixed the Skill Feed showing after changing settings thanks to @printer
Fixed the ghosts that could not be removed a 2nd time thanks to @printer
Fixed a missing rock collision on Leap of Faith thanks to @Chrissy CILC
🗺️ Roadmap
2 new surfaces coming as test : jelly and ice
Continue level design on chapter 3
More customization : more colours, your ghosts will have your colours, maybe different parts like masks etc.
Thanks a lot for keeping faith in this project ! ❤️
Gameplay Increased max midair velocity from 15 to 31 when starting from 0 speed Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william ) Reworked Speedrun challenge into Blue Moon challenge : same rules ! Added Red Moon challenge : finish the game wi
Gameplay
Increased max midair velocity from 15 to 31 when starting from 0 speed
Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william )
Reworked Speedrun challenge into Blue Moon challenge : same rules !
Added Red Moon challenge : finish the game with as few death as possible, no checkpoints, no slowmotion, good luck Pilgrims !
Reworked chapter 3 with new assets (new levels coming soon!)
Misc
Added free cam mode thanks to @printer
Added first-person replays (FOR NEW GHOSTS ONLY)
Multiple ghosts can be challenged at the same time thanks to @Acrius !
Speed UI enabled by default thanks to @Xnate
Now showing ghosts double jumps and use of slowmotion thanks to @mz_ and @grey_goo
Bugs
Fixed weird ramp clipping thanks to @Egnils !
Fixed monologue camera bug thanks to @printer
🗺️ Next on the roadmap
Achievements reworks
New chapter 3 levels
More NPCs
I already started to work on a Pilgrim customization menu
This is a big update and I hope it won't be too buggy ! Thanks a lot for the support, the game is nicely coming along thanks to you ❤️
Gameplay Added spectator mode to view other players' run ! Just press ALT ⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils UI Added text area to edit s
Gameplay
Added spectator mode to view other players' run ! Just press ALT
⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop
Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils
UI
Added text area to edit sliders with specific numbers as suggested by @william
New fonts for every text
Added translation for french and prepared the game for upcoming languages
Bugs
Fixed HUD disappearing thanks to @Xnate
Fixed weird missing numbers on leaderboards thanks to @william
Fixed the high camera sensitivity when looking down thanks to @Nytra
🗺️ Roadmap
First-person replays
Continue chapter 3
Thanks a lot for your patience on this update ❤️ Preparing the game for translations was a pain in the ass haha, I'm glad it's done !
Gameplay New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive ! Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion ! Bug fixes Fixed speedrun achievement thanks to @Tempest Fixed speedrun accepting inputs too
Gameplay
New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive !
Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion !
Bug fixes
Fixed speedrun achievement thanks to @Tempest
Fixed speedrun accepting inputs too early thanks to @printer and @Xnate
Fixed Mobius leaderboard reversed thanks to @The Red Comet and @ResGoblin
Fixed speedrun bad medal thanks to @Xnate and @Nytra
Fixed "Hide skill feed" bug thanks to @Kannepy [DE/ENG]
Fixed really bad limbo key save bug thanks to @Xnate
Fixed limbo altars relocking after quiting the game thanks to @Xnate
Fixed dialog box still open after respawn thanks to @Egnils
Fixed infinity end bug after respawning thanks to @Xnate
Fixed Pilgrimage playtime bug when over 24h thanks to @The Red Comet
Fixed end of Mour bug thanks to @Xnate
Fixed speedrun timer not resetting correctly thanks to @printer
Fixed secrets UI
Misc
Changed limbo music due to copyrights (I'm trying to work with a cool artist meanwhile !)
🗺️ Next on the roadmap
The long awaited spectate mode as a v1 !
New pilgrimage challenge
Setup translation for future updates !
Continue level design
ALL LEADERBOARDS HAVE BEEN RESET DUE TO THE LEADERBOARDS API UPGRADE (sorry)!
Thanks for all the bug reports lately ❤️ you helped me a lot figuring out how to fix them, FPS drop still under investigation
Gameplay Added the speedrun challenge from the main menu ! Other challenges will come :smile: Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level Two new levels (WIP) ad
Gameplay
Added the speedrun challenge from the main menu ! Other challenges will come :smile:
Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level
Two new levels (WIP) added in the Ascent
Chill mode reworked
UI
Reworked leaderboards UI to prepare for multiple challengers !
Secrets are now top right
New challenge panel added for speedrun on the top left
Bugs
Fixed weird water death zones thanks to @nytra
Next on the roadmap !
Rework dialogues system (nobody read it)
Continue chapter 3
Small customization
Thanks again for your support ! ❤️
⚠️ALL LEADERBOARD HAVE BEEN RESET ! Enjoy grinding it again !
Here is the current plan for the future of Hoverflow ! New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest ! Take care and keep flowing ! ❤️
Here is the current plan for the future of Hoverflow !
New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest !
Gameplay Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion ! Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instead of gyro orb ! Swit
Gameplay
Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion !
Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instead of gyro orb !
Switched the player model and NPC model, tell me what you think !
Changed the start of the first level thanks to @william !
UI
Timer can be hidden in the options thanks to @Chrissy CILC
Bugs
Fixed alt sensitivity decimals in UI thanks to @Kannepy [DE/ENG]
Fixed the weird speed when jumping on level 1 (and other maps) thanks to @william
Fixed multiple start line thanks to @l_phalanges
Fixed HUGE save bug (lost all limbo keys when switching PC) thanks to @l_phalanges !
Mapping ! Added a library to allow to drag n drop everything easily !! (ramps, trees, materials, etc.) Added all of the Hoverflow ramps in the template Added support for lights ! Added support for Hoverflow materials Added support to use the existing Hoverflow skies and musics Ad
Mapping !
Added a library to allow to drag n drop everything easily !! (ramps, trees, materials, etc.)
Added all of the Hoverflow ramps in the template
Added support for lights !
Added support for Hoverflow materials
Added support to use the existing Hoverflow skies and musics
Added support to use the existing Hoverflow trees and some decor (dunes, water)
UPDATED DOCUMENTATION : Re-read carefully to make use of these amazing new features 🙂
Gameplay
Jump zones makes you jump automatically now thanks to @TheCrazedGamer
UI
Big rework of the UI thanks to the amazing suggestions of @Akitake !
Bugs
Fixed the publish UI bug thanks to @Nico
Fixed the ghost menu available in custom map thanks to @Akitake
Fixed respawn bug thanks to @Kiwivi and @Nico
Fixed the "NEXT" button on custom map thanks to @Nico
Fixed the trailing "SPEEDRUN" button on the menu thanks to @HexedHero and @Chrissy CILC
Fixed the dupe menu bug when using Steam overlay thanks to @HexedHero
🗺️ Next on the roadmap !
Add the smoothness feedback
Replace gyro orbs with no gravity zones
Multiple saves to support speedrunning officially
Thanks again for the really cool suggestions and feedback lately ! ♥️ PS : Reset leaderboard for the level Canopy
Bugs No more pink materials on mapping I hope as reported by @HexedHero Fixed duplicate menu when using Steam Overlay on mapping menu, thanks to @HexedHero Removed the speedrun button thanks to @Chrissy CILC and @HexedHero Removed trailing weird background in gameplay options tha
Bugs
No more pink materials on mapping I hope as reported by @HexedHero
Fixed duplicate menu when using Steam Overlay on mapping menu, thanks to @HexedHero
Removed the speedrun button thanks to @Chrissy CILC and @HexedHero
Removed trailing weird background in gameplay options thanks to @Kannepy [DE/ENG]
Mapping ! First iteration of the mapping tools ! You'll find a **CUSTOM MAP** button on the main menu ! Steam Workshop support to allow you to publish your creations ! Tools are very basic for now, I'll add many things when I'm sure the basics work properly ! Options Added invert
Mapping !
First iteration of the mapping tools ! You'll find a **CUSTOM MAP** button on the main menu !
Steam Workshop support to allow you to publish your creations !
Tools are very basic for now, I'll add many things when I'm sure the basics work properly !
Options
Added inverted Y axis thanks to @kdnns
Bugs
Fixed the blackscreen bug when ending a level thanks to @thecrazedgamer4974
Fixed sand is a ramp in The Passage thanks to @copy_paste
Fixed many bugs on Mobius thanks to @77wi and @jhones_br
Fixed limbo keys issues after loading game thanks to @kannepyyyy
Next on the roadmap !
Replace gyro orbs with no gravity zones
Add the smoothness feedback
Multiple saves to support speedrunning officially
Many Hoverflow materials and assets support for mapping
Special thanks to @kannepyyyy for helping me on the German translation of the Steam page !
Thanks again for helping me making Hoverflow a wonderful movement game ! :hearts:
Gameplay Completely reworked limbo levels to be longer, prettier, and more fun Reworked chapter 2 appearance and triggers to be more enjoyable ! Started reworking chapter 3 assets Reworked level 1.7 to be longer Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncin
Gameplay
Completely reworked limbo levels to be longer, prettier, and more fun
Reworked chapter 2 appearance and triggers to be more enjoyable !
Started reworking chapter 3 assets
Reworked level 1.7 to be longer
Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncing spheres
Replaced many air funnels with jump marks, easier to use and more consistant
Simplified player collider thanks to @Pure and @mz_
Slowmo transition is faster thanks to @grey_goo
Distant Glade is easier and has a checkpoint thanks to @Becke
You can completely disable the camera leaning for a more rigid (and precise) surf experience
Added game intro in level 1
Options
Added a no HUD option thanks to @Kannepy
Added a no character model option thanks to @Kannepy
Added an option to disable the random ghosts thanks to @william
Simplified audio slider thanks to @hongkongviolence
Bug fixing
Fixed players jumping in the sand
Fixed ramps stopped spawning on Mobius (thanks to @william )
Fixed ramps clipping on Mobius (thanks to @william )
Fixed weird jumping behaviour on controller (thanks to @Chrissy CILC )
Fixed weird collision on Distant Glade thanks to @Mo and @grey_goo
Fixed secret altar relocking after closing the game thanks to @Chrissy CILC
Fixed bad collision in the tarp style object in ch2 thanks to @Nico
Fixed score on infinite thanks to @grey_goo
Fixed bug when respawning while using slowmo thanks to @Pure
Fixed medals on Anomaly thanks to @Nico
Fixed death zones on ch2 thanks to @TheCrazedGamer
Fixed speedrun ending button bug
Fixed midaire respawn on Swell thanks to @grey_goo
Fixed death zone on Leap of Faith thanks to @HexedHero
Fixed no trigger on some speed rings thanks to @grey_goo
Fixed no collider on the tomb on Mour thanks to @grey_goo
Fixed times no uploaded on limbo levels thanks to @mz_
Misc
Getting a secret key saves the game during a level thanks to @Nico and @grey_goo
At the end of the level, "Restart" is faster and keeps the loaded ghost thanks to @Becke
🗺️ Roadmap
Start working on no gravity zones and inverted gravity for ch3
Rework the start and finish zones to be more readable
Gameplay Added time played and attempts on pilgrimage map Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste ) Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo ) Smoother speedlines with g
Gameplay
Added time played and attempts on pilgrimage map
Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste )
Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo )
Smoother speedlines with good direction this time and more discrete
Mouse scroll can be used for bindings (thanks @w0uff )
Smoother jump animation
Bug fixing and stability
Fixed the automatically generated names on leaderboard haha thanks to everyone !
Fixed the landing preview that sometimes was too optimistic
Fixed missing texture (thanks to @nks._. )
Fixed missing collider on Rapids (thanks to @alexadagirl
When respawning while sliding, slide audio keeps playing (thanks to @calmpewter )
Fixed bad ramp on Distant Glade (thanks to @alexadagirl )
Fixed dash orb audio playing even when muted (thanks to @alexadagirl )
Fixed bad map order on levels (thanks to @copy_paste and @alexadagirl )
Misc
Added an option to hide all the random ghosts (thanks to @grey_goo )
Removed entirely Dynamic Blur, it was bad (thanks to @calmpewter )
Roadmap
Add a small game intro and level outro when you complete the pilgrimage
Continue level design on chapter 2-3
Small adjustements on bouncing spheres
I can now pay the bills all thanks to you this month !! :heart: