Hi goat burners! We've been hard at work recently brainstorming DEVOUR's next map. At present, we estimate it will be released during 2027. Read on for lore, concept art and a look at the map layout as it currently stands. Before we get into it - a quick notice that our merch sto
Hi goat burners!
We've been hard at work recently brainstorming DEVOUR's next map. At present, we estimate it will be released during 2027. Read on for lore, concept art and a look at the map layout as it currently stands.
Before we get into it - a quick notice that our merch store is due to go on hiatus from July 1st 2026. It's likely to re-open around the time the new map releases. Now, onto the good stuff...
The Apartments will be the first map we've set in a big, modern city. This means it may feel more familiar to players than anything they've encountered previously in DEVOUR. Set in Brooklyn, New York, the map will feature Frank, a local mob boss who's been recruiting lackeys into the cult, as the possessed antagonist.
Expect a rundown multi-story housing block with a variety of apartments, each with their own personality, as well as a ground floor shop/cafe. There will also be an outdoor area, including alleys and a subway exit. You might even spot a famous bridge in the distance...
This time, movies like Candyman (1992) and various retro comic book villains have been particularly influential when it comes to the aesthetic and feel of the environment and Frank's design.
Frank will embody all the confidence and physicality you'd expect from a mob boss. Since he'll be using his fists a lot, we've focused on making their appearance uniquely grotesque. We're really happy with how it's all shaping up:
Possessed Frank (concept art)
The Apartments floor plan (subject to change): Note: As always, we will release a detailed and high-resolution version of each section of the floor plan as part of the Supporter Edition just ahead of the map's release.
This is the first time we've explored how the horror at DEVOUR's heart feels in the context of an everyday environment. As a team, we're really excited to examine perhaps the oldest horror story of all - when the comfortably familiar holds dark, disturbing secrets... Stay tuned!
We’ve been made aware that some of the bugs we fixed in the latest patch were being used excessively by the speedrunning community and other regular players in a strategic matter. We weren’t aware of the full impacts of our changes and so we apologize for this. That being said, l
We’ve been made aware that some of the bugs we fixed in the latest patch were being used excessively by the speedrunning community and other regular players in a strategic matter. We weren’t aware of the full impacts of our changes and so we apologize for this.
That being said, like any game, we don’t want there to be bugs that can break the game in ways that remove the fun or fear factor for the regular player. It’s a constant balance for us to ensure that we don’t frustrate long-term players but also prevent awkward bugs from occurring for new players.
Regarding the next map, we’ve started working on it and will let you know how it’s going via a teaser post when we feel there is enough content worth sharing.
Fixed many locations on all maps (except Carnival) where Azazel was unable to knockout a player Enemies that look for dropped items to carry (i.e. spiders on The Inn) can now see those items even if they are hidden within other items Long interacts are now cancelled if you are fo
Fixed many locations on all maps (except Carnival) where Azazel was unable to knockout a player
Enemies that look for dropped items to carry (i.e. spiders on The Inn) can now see those items even if they are hidden within other items
Long interacts are now cancelled if you are forced into being out of range i.e. from falling
Crows no longer get stuck trying to pick up clean heads in certain locations on The Manor
Enemies can now see players that are in the middle of reviving a player or washing dirty eggs on The Inn
Nathan (Azazel) can no longer be pushed around if he calms down while inside a vent
Huge thanks to our community member z4p for compiling and reporting the majority of the fixes in this patch
Fixed all Azazel's from being able to ground themselves on players which caused issues where they could end up permanently getting stuck in the environment Slaughterhouse: Fixed being able to open a freezer room door on the same frame that it locks itself Doors opened using explo
Fixed all Azazel's from being able to ground themselves on players which caused issues where they could end up permanently getting stuck in the environment
Slaughterhouse: Fixed being able to open a freezer room door on the same frame that it locks itself
Doors opened using exploits that will be locked by keys will now close themselves on being locked to prevent being able to trap Azazel in locked rooms
Azazel Molly can no longer be trapped behind the basement door at the top of the stairs on the Asylum Swapping a doll head with another head while a doll is picking it up now correctly resets the animation Fixed Azazel Sam and Zara not consistently stopping to scream on burn if t
Azazel Molly can no longer be trapped behind the basement door at the top of the stairs on the Asylum
Swapping a doll head with another head while a doll is picking it up now correctly resets the animation
Fixed Azazel Sam and Zara not consistently stopping to scream on burn if they are running towards out a hiding spot
Hi demon banishers, We're excited to announce that DEVOUR is available on GeForce NOW! This has been a popular community request for a while and we're thrilled to finally be able to bring it to you. What this means for players: Geforce NOW allows players to stream and play DEVOUR
Hi demon banishers,
We're excited to announce that DEVOUR is available on GeForce NOW!
This has been a popular community request for a while and we're thrilled to finally be able to bring it to you.
What this means for players:
Geforce NOW allows players to stream and play DEVOUR on multiple platforms, including Windows PC, macOS, Android, iOS/iPadOS, and ChromeOS.
All you need is a Steam account with DEVOUR, a GeForce NOW account, and a stable internet connection. For a smooth experience with cloud gaming we recommended 25 Mbps+ for gameplay at 1080p as well as Wired Ethernet or 5GHz WiFi.
Check out the link below for more details and system requirements:
Deck the halls with blood and entrails, fa-la la-la la, la-la la la! We had a lot of fun with the release of our new map The Carnival and the Halloween event, and we're back to keep the party going! Our annual Christmas event will run from NOW until 10am PT on 2nd January 2026 .
Deck the halls with blood and entrails, fa-la la-la la, la-la la la!
We had a lot of fun with the release of our new map The Carnival and the Halloween event, and we're back to keep the party going! Our annual Christmas event will run from NOW until 10am PT on 2nd January 2026. Read on to find out what's included in the update.
Unique Unlockable Outfits
Players will have the opportunity to unlock Ice Wraith, a Jack Frost-inspired outfit for Sam. Our lead artist really went all out on this one, and we think it's one of DEVOUR's most unique skins yet. Even better, you can unlock it for free during the event if you beat any map on Hard or Nightmare while playing as Sam. Need some gameplay tips or a team to play with? Drop a message in our Discord server!
Ice Wraith
You'll also be able able to unlock this unique, bloody Christmas Robe by collecting the 70 presents hidden across all 7 maps (10 on each map).
Once unlocked, both of the above outfits will remain available to you after the Christmas event has ended.
Speaking of outfits, our possessed cultusts are feeling extra festive this year so we thought we'd give them all a classic Santa hat (yes, even spider Zara...)
EXP Boost
Take on the forces of darkness this Christmas and enjoy a 1.5x EXP boost for the duration of the event.
v6.0.28 Changelog
Started Christmas event
Added Sam 'Ice Wraith' outfit unlocked by beating any map on Hard or Nightmare while playing as him
Added 10 additional collectible presents to the Carnival
Added Santa hats to all Azazel demons
Added unlockable Christmas robe
Added Christmas theme to menu music
Fixed an issue with high latency clients losing items after filling a grave on the Manor or lowering the crank on the Slaughterhouse
There's more to come from DEVOUR, so stay tuned in 2026 and we'll share new info when we can. Whatever you're doing this holiday season, Merry Christmas from the whole DEVOUR team!
Carnival: Improved being able to UV monkeys that are directly below you Carnival: Inspired perk should now work on dolls emerging from sewer pipes as a client Replaced the FPS limit dropdown with a slider that supports up to 360 FPS Fixed an issue where the coins used stat was no
Carnival: Improved being able to UV monkeys that are directly below you
Carnival: Inspired perk should now work on dolls emerging from sewer pipes as a client
Replaced the FPS limit dropdown with a slider that supports up to 360 FPS
Fixed an issue where the coins used stat was not reliably being increased
Hi goat burners, We hope you had a great spooky season! Now that another successful Halloween Event has finished, we want to take a moment to thank players for their fantastic response to the recent release of our new map, The Carnival . We've had a great time watching your strea
Hi goat burners,
We hope you had a great spooky season!
Now that another successful Halloween Event has finished, we want to take a moment to thank players for their fantastic response to the recent release of our new map, The Carnival. We've had a great time watching your streams and uploads and seeing your reactions to demonic clown Kai, his (persistent) monkey minions, and the creepy puppet dolls. This is the most fun we've had making a map and it's been awesome to see you all jump, laugh and scream at what The Carnival has to offer, including some fun easter eggs (have you UV'd the shooting ranges yet?)
This is our busiest time of year, and up next is our annual Christmas Event, which we're currently working on. The event will run from 10am PT on 6th December 2025 through to 2nd January 2026. You'll be able to unlock the special Christmas robe if you don't already own it, and there will be the usual EXP boost for the event's duration. Our lead artist has also been working on an incredible, unlockable new outfit for Sam for the event - check it out our latest render below:
Stay tuned for a post when the Christmas event starts to have a closer look at the unlockables. But for now, enjoy The Carnival, and don't forget to wind up those music boxes...
Carnival: Monkeys now look at players when pursuing Slaughterhouse: Improved frozen air fog visuals in the freezer room The Exclude from Quick Play checkbox will now appear consistently when leaving a public lobby that you joined via Quick Play
Carnival: Monkeys now look at players when pursuing
Slaughterhouse: Improved frozen air fog visuals in the freezer room
The Exclude from Quick Play checkbox will now appear consistently when leaving a public lobby that you joined via Quick Play
Inspired perk now works on dolls that have newly emerged from sewer pipes on the Carnival Carnival: Fixed another spot that kept players safe from Kai Fixed Aftershock perk that was causing UV to begin re-generating even if UV was still being used after the perk's duration Preven
Inspired perk now works on dolls that have newly emerged from sewer pipes on the Carnival
Carnival: Fixed another spot that kept players safe from Kai
Fixed Aftershock perk that was causing UV to begin re-generating even if UV was still being used after the perk's duration
Prevented a condition that could lead to EXP being lost on won games
Challenge "Win a game without medkits" is now completable if you win in single player Headless dolls cannot be trapped by active music boxes Fixed more Kai safe spots
Challenge "Win a game without medkits" is now completable if you win in single player
Headless dolls cannot be trapped by active music boxes
First responder perk now shows the full screen speed effect when active, Various controller UI navigation fixes, Carnival: Fixed a battery and coin spawn point for easier pick up Improved the Pug pet's turning, Improved all pets aligning to slopes, Tweaked more spots that were sa
First responder perk now shows the full screen speed effect when active,
Various controller UI navigation fixes,
Carnival: Fixed a battery and coin spawn point for easier pick up
Improved the Pug pet's turning,
Improved all pets aligning to slopes,
Tweaked more spots that were safe from Kai,
Fixed the first monkey spawned not emerging from a demonic portal,
Fixed being able to repeatedly cause the fortune teller to speak new lines when crossing the welcome threshold,
Fixed Kai walking over the manhole if repeatedly focused with UV in the early game,
Calling all Kai fans! After the success of our previous campaign, we've partnered with Makeship again to bring you a chance to own a limited edition Kai plushie! The campaign goes live on Monday, so get ready by bookmarking the page now: Kai is crafted beautifully from high quali
Calling all Kai fans!
After the success of our previous campaign, we've partnered with Makeship again to bring you a chance to own a limited edition Kai plushie! The campaign goes live on Monday, so get ready by bookmarking the page now: https://www.makeship.com/products/kai-plushie
Kai is crafted beautifully from high quality, long lasting materials. He's wearing the classic blood-red, velvety cult robe (complete with hood and belt) as well as sandals, and is sporting his trademark laid back expression and hair-free noggin.
The Kai plushie campaign launches on Monday 20th October, at 10am PT. It ends on November 10th (this may be extended by a week). These are limited edition, which means that when the campaign is over, you'll no longer be able to order one.
Please note: we need to receive a minimum of 200 orders for the campaign to be successful. If we don't reach this, don't worry, you'll be refunded in full!
Order here from Monday: https://www.makeship.com/products/kai-plushie
We're thrilled to announce that our new map The Carnival is out NOW! This map is free to play for those who own DEVOUR. Its release coincides with our yearly Halloween event, so read on for info about that too. You can see a full list of what's included in this update in the chan
We're thrilled to announce that our new map The Carnival is out NOW! This map is free to play for those who own DEVOUR. Its release coincides with our yearly Halloween event, so read on for info about that too. You can see a full list of what's included in this update in the changelog at the end of this post.
The Carnival might be DEVOUR's most disturbing map yet, but it also expands our love of dark humour, a unifying trait amongst the members of our tiny development team. After the spine-tingling, gothic feel of our previous map The Manor, we also knew the time was right to return to our signature violent frights.
We considered a number of ideas for Kai's demon, but deep down, we probably always knew he'd be a clown. Kai was originally added as a playable character to provide balance to our group of quirky cultists: he adds playfulness, fun and just a touch of suppressed anger... We wanted all of this to be represented in the design of both the map and his demon form.
We truly love the end result and think the fun we all had with this map shines through in its quality and many details. From the hand crafted assets and small surprises built into a more responsive environment, to the dynamically gleeful sound design and fluid yet unpredictable AI behaviour, the Carnival is a terrifying, chaotic adventure that we hope makes you laugh as well as scream.
Lore & Gameplay
While working as a clown, Kai Rewiti was propelled into an insane and monstrous rage that saw him make helpless victims of a number of circus visitors and use their mutilated bodies to summon the demon Azazel.
In The Carnival, you'll avoid crazed wind up monkey toys while finding a way to collect the human eyes that Kai placed into creepy, roaming puppet dolls. Once collected, depositing the eyes into the fortune telling machine along with a coin will push forward map completion. Kai will hound you all the way, and like all good clowns, he has a few tricks up his sleeve...
Halloween Event
There's plenty to do in this update with our yearly Halloween Event releasing simultaneously. The event will run from now until 3rd November 2025.
Pug Pet
A bundle of squishy loyalty to tag along as you banish Azazel and his minions. Unlock this pet by beating The Carnival on hard or nightmare difficulty. Also available for purchase after the Halloween event has ended.
Nathan's Halloween Outfit
Beat any map on hard or nightmare while playing as Nathan to unlock this chilling outfit. Also available for purchase after the Halloween event has ended.
Pumpkin Robe
Collect 10 pumpkins hidden around each map to unlock the unique Halloween robe. Note: For those who have already unlocked the Halloween robe, you will now retain it without needing to collect the pumpkins on the latest map. You can still collect them for fun!
Bonus XP
With the new map release and Halloween upon us, we know many players will be upping their DEVOUR play time, so we're offering a 1.5x XP boost for the duration of the event.
Unlockable Robes
Here are the 4 unique Robes you can collect in The Carnival.
Hard Mode
Nightmare Mode
Collected all Tickets
Melted 666 doll heads
New perks
Time for some new strategies.
First Responder: Movement speed increased by 15% when carrying a medkit.
Aftershock: UV charge is not consumed for 3 seconds after banishing a minion.
New flashlights
There's no rule that says you can't fight demons with a sense of style.
New! Sam's Demon Outfit
Continuing our series of outfits carefully recreating the style of each character's demon counterpart. It's Sam's turn this time - howdy!
Full 6.0 changelog
New map The Carnival
New outfit for Nathan: Bad Omen
New outfit for Sam: Lone Ranger
New pet: Pug
New perk: First Responder
New perk: Aftershock
Steam overlay now works on Mac again
Fixed a bug where text chat didn't work correctly in Chinese language
Fixes a bug where the Voice Chat icon in lobbies sometimes displays the wrong mute state
Fixes a bug where the menu environment is sometimes invisible on slower machines
Fixes a bug where embers are seen at bottom of lobby screen when joining from server browser
Tweak Lobby UI to allow more space for player perk descriptions on different aspect ratios
Upgraded Unity engine version
Adds a confirmation modal when leaving a lobby. For public servers, a checkbox will also be shown if you want to exclude the server from Quick Join in future.
VR: In-game options that use a slider now fit without overlapping the label
Asylum: Fixed an issue where the dissolve effect sometimes didn't work on inmates
Asylum: Slightly improved visuals of smashed glass effect
Calling all DEVOUR players - the official teaser trailer for our upcoming new map The Carnival is out now! Check it out below: The Carnival will release on October 15th 2025 at 10am PT . As with our previous maps, The Carnival will be free to download for anyone who already owns
Calling all DEVOUR players - the official teaser trailer for our upcoming new map The Carnival is out now! Check it out below:
The Carnival will release on October 15th 2025 at 10am PT. As with our previous maps, The Carnival will be free to download for anyone who already owns DEVOUR. Players can also look forward to a Steam news post on map release day with a breakdown of everything that is included in the update.
Over the past five weeks, we've been running our annual contest for someone to have a piece of fan art included in our new, upcoming map The Carnival . If you haven't checked out our recent teaser post for The Carnival you can do so here. This year, the contest theme was a wall p
Over the past five weeks, we've been running our annual contest for someone to have a piece of fan art included in our new, upcoming map The Carnival. If you haven't checked out our recent teaser post for The Carnival you can do so here.
This year, the contest theme was a wall posteradvertisement for a circus attraction, ride, performance or game. We'd like to extend a huge thank you to everyone who submitted a piece (in some cases more than one). The contest is now closed, and over the past few days the development team has been voting for their favourite. This is always incredibly difficult, but it's been especially tough this year because we received so many great entries. That said, we're pleased to reveal that Sandro Luiz is the winner with this beautifully detailed, terrifying piece:
We hope players enjoy keeping an eye out for the winning piece in The Carnival. You can check out more of Sandro's art here.
We also want to give a special mention to these runners up who received multiple votes from the development team:
translucentkitty
LactoseLover
Abaandoned_Coff
GRECiA
_Shieldmaiden
Lalita
Once again, thank you to everyone who entered the contest this year. We enjoyed looking at every single entry and feel grateful to be part of such a talented community. Keep creating!
It's time for our favourite kind of development update - a sneaky look at our upcoming new map! This time, it's The Carnival, due for release mid October. As before, our annual Halloween event will launch at the same time, so it'll be a busy time for DEVOUR players. Development i
It's time for our favourite kind of development update - a sneaky look at our upcoming new map! This time, it's The Carnival, due for release mid October. As before, our annual Halloween event will launch at the same time, so it'll be a busy time for DEVOUR players. Development is moving at a good pace - we don't have a precise release date yet, but we'll get it to you as soon as we can. Read on for a closer look at what's in store for our next big update.
Story
At the age of 32, Kai Rewiti moved from New Zealand, where he experienced an unhappy childhood, to Los Angeles, USA. After spending much of his life drifting from place to place, Kai finally felt he'd found a sense of purpose when he was befriended by members of the satanic cult The Watchers of Azazel. He soon became the group's newest recruit.
While working part-time as a circus clown in LA, Kai began to experience a creeping mania, greatly exaggerated by witnessing the happy children and families he encountered - a stark contrast to his own upbringing. After luring a group of victims to an underground lair, murdering them and gouging out each of their eyes, Kai performed a ritual learned during his time with the cult, with the intention of taking revenge on a world that had let him down. However, the ritual summoned the demon Azazel, and Kai became possessed by him. It will be your goal to undo the ritual and banish the evil.
Assets
Take a look at some of the handcrafted objects that will be important in The Carnival.
Music box Maybe this is one you don't want to wind up...
Coins This time, you'll be paying with more than just your sanity.
Tickets Well, you can't enter a carnival without a ticket, right?
Big top entrance It's really fun inside, promise. We'd never lie to you.
Concept Art
Please note: the following images are not fully representitive of in-game models.
Doll We can't decide if these little guys are cute, downright creepy, or both. One thing's for sure, nobody's pulling their strings anymore.
Demon Kai
The man himself - or should we say, the clown. He's got a few nasty tricks up his sleeve, some bad jokes to tell, and he just can't stop smiling at how much fun you're going to have together at The Carnival...
The Carnival marries our commitment to body horror and classic, heart-thumping scares with a sense of fun and absurdity. We are a small, diverse development team, but we share a love for dark humour, and it shines through in this map. We are so excited to share it with you.
A huge thank you, as always, to all our amazing players and supporters. We wouldn't be here without you.