Inferno - Beyond the 7th Circle and Ludus Mortis (Early Access) are now available in the "FIRST PERSON DUNGEON CRAWLERS" bundle! You can save 20% on both games here:
Inferno - Beyond the 7th Circle and Ludus Mortis (Early Access) are now available in the "FIRST PERSON DUNGEON CRAWLERS" bundle!
You can save 20% on both games here: https://store.steampowered.com/bundle/35544/First_Person_Dungeon_Crawlers/
Hi, I want to introduce you the new game I'm currently working on, Ludus Mortis . Like "Inferno - Beyond the 7th Circle", "Ludus Mortis" is First Person Dungeon Crawler, but this time is party-based. It's set in Rome, during the 4th Century AD; an evil force has been summoned by
Hi, I want to introduce you the new game I'm currently working on, Ludus Mortis.
Like "Inferno - Beyond the 7th Circle", "Ludus Mortis" is First Person Dungeon Crawler, but this time is party-based.
It's set in Rome, during the 4th Century AD; an evil force has been summoned by corrupted members of the Roman Senate and now the undead are taking control over the Eternal City.
In this chaos, a Ludus (School of gladiators) has continued to train gladiators and is ready to put an end to the shadow that prevails over Rome.
The Steam page is available: you can check it for more info about the game and to add Ludus Mortis to your Wishlist Ludus Mortis on Steam
Version 1.0.16 is now live. I was planning to release a new post-game campaign, but I wasn't fully satisfied with the result so I preferred to move all new contents into the original campaign. This new update, one year after the game's release, contains precisely these new conten
Version 1.0.16 is now live.
I was planning to release a new post-game campaign, but I wasn't fully satisfied with the result so I preferred to move all new contents into the original campaign.
This new update, one year after the game's release, contains precisely these new contents:
New Boss: Beelzebub. Appears in new games if you have killed the main campaign boss at least once. Beelzebub is a very powerful (but optional) boss; you can find it near the Cathedral.
New enemies: Bears and Armored Bears.
New items: Anctient Tomes, which increase the level of some skills.
New hazards: swarms of flies (a "gift" from Beelzebub)
Changes have been made to some enemies attributes (the first monsters will be slightly easier)
Increased cost for upgrading attributes with a value that is over 20
Big update: Mac Version is now available! Also, a lot of improvements and fixes for the game: New "Survival Mode: Beginner" difficulty available: you will recover more HP and SP while resting and your Hunger and Thirst level will decrease slower. The "Don't bother" perk now works
Big update: Mac Version is now available!
Also, a lot of improvements and fixes for the game:
New "Survival Mode: Beginner" difficulty available: you will recover more HP and SP while resting and your Hunger and Thirst level will decrease slower.
The "Don't bother" perk now works correctly
The "Open Wounds" status is more likely to happens
If you build a campfire in a dungeon you will now read the correct text
Increased Skill XP gained for the Survivalism Skill
Reduced the amount of Metal Scraps needed to upgrade weapons for higher levels
Fixed the error that prevents the "Magic Fire" spell to be casted in some squares
Some enemies (like vampires) now will be blinded for some rounds by your torchlight (or the equivalent spell)
The spell that bring you back to the Shelter now works correctly even if you save on an old slot
Changelog: On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor) You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the enti
Changelog:
On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)
You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build
The Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage
New Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)
New Background "Child of the Wilderness" (start the game with some supplies)
Fixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it)
Reduced XP obtained killing the Doppelganger
Changed how Fitness and Willpower saving throws for enemies are calculated on higher difficulties
Reduces Skill XP obtained using twin weapons and fists
Fixed key binding for Combat
New option: "Remove flashes on critical hits"
New option: "Remove fog" to increase performances on older devices
Fixed the "Drain" and "Entangled" statuses that where not triggered
Fixed the "starred armors with no upgrades" bug
New Crating Skill perks "Masterpiece Maker I & II": you can now create starred armor pieces
Reduced the armor value of every piece to prevent reaching the armor level cap too soon
Reduced the increase of armor value given by the Light and Heavy armor skills
Slightly reduced Skill XP obtained with any weapon
A little update to inform you on what I'm currently working on. In the next update of Inferno - Beyond the 7th Circle you will find some new settings (like the option to remove flashes after a critical hit or to remove the fog to increase the frame rate on slower machines) and so
A little update to inform you on what I'm currently working on.
In the next update of Inferno - Beyond the 7th Circle you will find some new settings (like the option to remove flashes after a critical hit or to remove the fog to increase the frame rate on slower machines) and some balancing to the game mechanics (I've reduced the Skill XP gained for Unarmed and Twin weapons, reduced the armor bonus given by Light and Heavy Armor skill and added two new perks for the Crafting skill). The update will be published in a couple of weeks.
Also, I'm working on a new campaign that will be available (for every one that have completed the main game) in the next few months. And it will be free because I really hate DLCs, microtransactions and stuff like that.
That said, what kind of content, option, game mode or fix do you want to see in the next updates?
And remember to join my Discord server here https://discord.gg/RfUNc8w to give me your feedbacks and suggestions.
PS: Are you enjoying the game? Please write a review on the Steam page, it's really important to me ;)
Changelog: "True Survivor" mode available for any new character: it will increase the difficulty for some gameplay elements (reduced amount of HP and SP recovered resting without a campfire, increased cost of water and food in the Shelter, reduced SP recovered in battle, reduced
Changelog:
"True Survivor" mode available for any new character: it will increase the difficulty for some gameplay elements (reduced amount of HP and SP recovered resting without a campfire, increased cost of water and food in the Shelter, reduced SP recovered in battle, reduced the regeneration of the resources)
Increased the difficulty of the "Hell" mode
Enemies have higher chance to hit you in any difficulty level beyond "Normal"
Fixed a couple of issues with the maps
The cost for food and water in the Shelter will increase a little every time you will consume something (also if the "True Survivor" mode is not enabled)
Inferno - Beyond the 7th Circle is a brand new dungeon crawler like they used to make. Grid-based movement, a moody theme and now there's a Linux native version available. Read the full article here:
Inferno - Beyond the 7th Circle is a brand new dungeon crawler like they used to make. Grid-based movement, a moody theme and now there's a Linux native version available.
Read the full article here: https://www.gamingonlinux.com/2021/06/first-person-grid-based-dungeon-crawler-inferno-beyond-the-7th-circle-out-now
While some people consider Inferno a really hard game, there are other players that have managed to master the game mechanics so well that may want something more. So, a new challenge is coming for them: the new Hardcore Mode . Beating the game you will unlock the Hardcore Mode (
While some people consider Inferno a really hard game, there are other players that have managed to master the game mechanics so well that may want something more. So, a new challenge is coming for them: the new Hardcore Mode.
Beating the game you will unlock the Hardcore Mode (Permadeath) in the character creation screen. In this mode, you can't save or load the game and if you die the character is lost forever. The game will be automatically saved every few seconds, so mistakes can't be undone.
This option will be available in the upcoming update, together with the Linux version of the game.
The OST from "Inferno - Beyond the 7th Circle" is available right now, 20% off for the first week
The OST from "Inferno - Beyond the 7th Circle" is available right now, 20% off for the first week https://store.steampowered.com/app/1629410/Inferno__Beyond_the_7th_Circle_Soundtrack/
Changelog: Fixed the freeze after a battle with the Doppelganger Cooked meat now fill the stomach by the correct amount Smoother movement in the map screen (Magic Map spell)
Changelog:
Fixed the freeze after a battle with the Doppelganger
Cooked meat now fill the stomach by the correct amount
Smoother movement in the map screen (Magic Map spell)
Changelog: Deck of doom "Back" button doesn't delete selected cards anymore Fixed "High kick" attack range in battle Key binding extended to more keys Reduced the intensity of flashes for critical hits To enter into the Forgotten Limbo now you have to spent some Blood Drops Fixed
Changelog:
Deck of doom "Back" button doesn't delete selected cards anymore
Fixed "High kick" attack range in battle
Key binding extended to more keys
Reduced the intensity of flashes for critical hits
To enter into the Forgotten Limbo now you have to spent some Blood Drops
Fixed a couple of puzzles
You can now use campfires in the dungeon if it's raining outside
You can now scroll the map ("Magic Map" spell)
The demonologist will now correctly pay you for your Blood Drops
Changelog: You can now correctly mix "Armor" and "Hit" potions. Success rate while lockpicking (based on dice rolls) is a little higher Custom Rune spell now works correctly if the damage dealt is 0 Fixed the double click on a ladder that causes the game to be instable Traits des
Changelog:
You can now correctly mix "Armor" and "Hit" potions.
Success rate while lockpicking (based on dice rolls) is a little higher
Custom Rune spell now works correctly if the damage dealt is 0
Fixed the double click on a ladder that causes the game to be instable
Traits description is now displayed correctly in the Status screen
Inferno - Beyond The 7th Circle will be released on Walpurgisnacht (April 30, 2021). The choice of date is not accidental: Walpurgis night is the "night of the witches", the night in which demons awaken and in which humans light immense fires to ward off evil. The battle for surv
Inferno - Beyond The 7th Circle will be released on Walpurgisnacht (April 30, 2021).
The choice of date is not accidental: Walpurgis night is the "night of the witches", the night in which demons awaken and in which humans light immense fires to ward off evil.