ULTRAKILL

Arsi "Hakita" Patala · New Blood Interactive

Released
Sep 3, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Patch 17d4 Changelog

    Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet Wave progression to spawn a Mirror Reaper in the Cyber Grind n

  2. Developer post

    Patch 17d3 Changelog

    Added a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the player's center body instead of near their feet Changed Malicious Face's aiming system to avoid it bein

  3. Developer post

    Patch 17d2 Changelog

    Fixed a secret room in 8-1 no longer working Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw Fixed error spam when moving a Malicious Face with the Spawner arm Fixed the intro warning screen not playing Reverted Malicious Face beams being able to dire

  4. Developer post

    Patch 17d Changelog

    Improved optimization on non-portal levels and the Cyber Grind Made the Friends leaderboard at the end of a Cyber Grind run scrollable The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemie

  5. Developer post

    Fraud Hotfix #2

    Good luck. Have fun. Read on. General changes: Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocity Level time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted) Added "Wind st

  6. Developer post

    Patch 17b2 Changelog

    Fixed default Piercer splitcoin not ignoring the same target on subsequent splits Removed most "oops" OOB preventers from 8-3's final section Fixed Mirror Reaper not having damage resistance to sawblades Mirror Reaper toxic projectiles now stop tracking the player after 2 seconds

  7. Developer post

    Fraud Hotfix #1

    MACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW. The release of Ultrakill: Layer 8 - Fraud was HUGE. We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch

  8. Developer post

    LAYER 8: FRAUD

    FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAU

  9. Developer post

    Patch 17: FRAUD Changelog

    Additions: - Added Layer 8: FRAUD - Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony Changes: - Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam - Sawed-On Shotgun's m

  10. Developer post
  11. Developer post

    FRAUD NEXT WEEK

    SKIP SCHOOL. CALL OUT SICK FROM WORK. IT'S FINALLY HAPPENING. AND WE'RE NOT LYING. The New Blood Anniversary Sale is nearly here. February 23rd - March 2nd Our biggest discounts on games and merch Game updates, new drops, restocked favorites Maybe even a new friend <3 PREPARE

  12. Developer post

    Fraud Development Update

    Hello Machines, Big Dave here. Now while we said that Fraud would be out this year, and while we were hoping for a Christmas or New Years miracle - unfortunately we still need some more time to complete Layer 8 of ULTRAKILL. You see, when we embarked on this upside down / inside

  13. Developer post

    ULTRA SUMMER 2025

    Hello Machines, hot enough for you outside? You know what else is hot? These SAVING S This NEW MERCH This GIVEAWAY And these NEW SCREENSHOTS OF LAYER 8 Indeed. The new enemy is called PROVIDENCE. BE NOT AFRAID. Here are the original concepts Do you like the one we chose, machines

  14. Developer post

    Layer 8 : FRAUD - First Look

    Hello machines. Are you ready to have your world turned... upside down? Inside out? Round and round? Good... very good. Trust not your eyes, machines. ULTRAKILL: Layer 8 - FRAUD will be out this year. View game page

  15. Developer post

    Layer 8 First Look (SOON™)

    The time is nearly at hand, machines. Soon you may look upon ULTRAKILL: LAYER 8: FRAUD for the very first time. Tune in to the PC Gaming Show on June 8th: And stay tuned here for an Extended Look on the New Blood YouTube Channel: Prepare thyselves.

  16. Developer post

    Patch 16d Changelog

    Improved performance Added option to completely disable fog in the Cyber Grind Dash jumps performed via enemy step now only cost 1 bar of stamina Radiant Idols now have a rainbow-colored halo to make them easier to distinguish Alternate Shotgun can now launch dying Mindflayers Gr

  17. Developer post

    Patch 16c Changelog

    Fixed the custom music option in the Cyber Grind Fixed a bug that caused the player to clip through thin ceilings Fixed the 5-2 idol room disappearing when entered Sped up punch exhaustion regeneration by 25% Removed all console logs and warnings since they caused performance hit

  18. Developer post

    Patch 16b Changelog

    General: Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena) Fixed game crashing on exit sometimes Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (sho

  19. Developer post

    The ULTRA_REVAMP Update

    Machines, it has been awhile indeed. But what stands before you is a complete visual and technical overhaul of ULTRAKILL. Worked upon for nearly a year. BEHOLD: And yes, your ears do not deceive you. That's the mighty KING GIZZARD AND THE LIZARD WIZARD you're hearing. As we've ad

  20. Developer post

    Patch 16: The ULTRA_REVAMP Update

    Additions: Added Encore levels 0-E and 1-E Added per-material footstep and scrape sounds Added per-material environmental impact and scrape particles Added performance option for disabling environmental impact particles Added new death sequence Added new main menu Added new HUD L