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The new major update adds nodes that optimize network length (also known as Steiner nodes) to the aether network. Build an efficient colony!
Developer posts and news about this game.

The new major update adds nodes that optimize network length (also known as Steiner nodes) to the aether network. Build an efficient colony!

The rival colonies now kindly ask to remove buildings from "their area".

The new version 0.15.3 includes multiple great game play improvements. The Building Demand is displayed on the Building Properties Panel and the Price Development Curves of the commodities consumed and produced by the building are shown when the Building Properties Panel is opene

These valuable items can now be obtained from the UFO wreck: - Blue Crystals - Red Crystals - Fungus - Aether - Glitter There are always 1-5 of these inside the wreck and they can be collected by placing a Hovercraft over the wreck!

Interaction with the individual colonists begins here! You can now ask the entrepreneur candidate to suggest another building type or location for the business. Also, you can ask the candidate to come back only after his/her School or College degree has been completed.

"I have never seen anything like this!", says the Cadet Take your gaming experience to a new level: - Each colony has a Star Portal that acts as connection to the market for buying and selling the goods. - The flow of commodities and units through the Aether Pipes has been visual

Here is another glimpse of the forthcoming major update. The produced units storage is visualized and mobilization through the aether pipes will be visible too.

Here is a glimpse. Guess what it is?

New Rookie mode is now available! It is selected by default when you play the game for the first time and will give you a more relaxed start as you get more initial resources, the rival colonies don’t declare war so easily and you don’t have to worry about Slimes swallowing your

Zoom: You can now select Close Up, Normal or Strategic camera view by pressing '1', '2' or '3'. Boom: Optimize your colony's finances, prosperity and welfare by selecting from these budget models: - 14 new tax models added - 7 new wage models added - 7 new fee settings added for

Massive amount of tooltips has been added. This information will give you complete control of the genre-defining Management Real Time Strategy game. Also in the new release: - When mouse cursor is over a skill symbol (Knowledge or Practical Skill) on the top bar, the skill level

The Getting Started Guide is in-game. You can open the guide from the Start Menu and also when playing the game by pressing the Guide Button in the bottom right corner. You can now find out instantly how to build and mobilize units, what are the winning and losing conditions, how

Dealing with the Rival Colonies is renewed. You can now make deals that consist of multiple items and get deal proposals by clicking the New Offer button on the Deal Panel. The opponents also have more to trade as they now collect the crystals and fungus more effectively from the

Profitable and unprofitable investment positions are highlighted so that you can easily observe them and see the overall situation. Also, the population panel now shows the gender distribution, which can be useful, for example, when deciding who to recruit next. In the new game v

Blast your troubles away! The Defense Guide describes the military units, bases and production of the armaments. Factors leading to the war and making peace are discussed in the guide.

New easier Cadet mode is now available for beginners and those who are looking for a more relaxed start. Begin the game with double Aether, total extra 30 Crystals and Fungus and stronger financial resources. The rival colonies are also less aggressive in the Cadet mode. Remember

You can now see the valuation of the rival colonies on the top bar and their exact value is also shown on the relations panel after the contact with them has been made. These updates make it easier to decide with whom you need to have good relations with. During the war It also h

Raw Materials are the basis of all production and it's very important to have access to as many of them as possible. The guide introduces the Raw Materials and where you can find them. It also presents the Raw Material Buildings and their Production Chains. Undermanning and Priva

The colonists can now become Overjoyed. It happens occasionally when their morale would exceed 100%. An overjoyed colonist makes a Donation to the Colony. Also, the visibility of the Raw Material deposit information has been updated. In the new version 0.11.7 the size of a Raw Ma

The Society Management Guide covers the colonists' characteristics and their life cycle. It also describes the Civic Buildings, the effect of Education, Health Care and Accommodation. Concepts like Families, Unemployment and Entrepreneurship are highlighted.