Defend Your Peasants
Hello dear peasants! While my focus in 2022 was testing I identified some features that needed to be added for all of the Peasant Uprise ecosystem to make sense. These new features strengthen the game's idea that there are different ways to face the enemy and different resources
Hello dear peasants!
While my focus in 2022 was testing I identified some features that needed to be added for all of the Peasant Uprise ecosystem to make sense.
These new features strengthen the game's idea that there are different ways to face the enemy and different resources to protect your precious peasants.
Shields
During testing my peasants with a higher health pool were still dying fairly often and I wanted to emphasize the arc-type role of a "tank" while still staying true to the reality that a peasant can never be stronger than a trained armed soldier.
Another issue detected, was that some resources like wood or metal were only used for trading after you built all the facilities. So adding things that wear out such as shields would still deem these resources more useful!
The path forward was to allow peasants to wield a shield instead of a farm tool. This will give the peasant a defense value were some of the damage intake could be mitigated by the shield. Of course, the shield would need repairs and could break as well.
Armor
While Shields added a much needed damage mitigation for tanks, I wanted to give the player other options to further protect the peasants without compromising what weapon they can take. So I created a new item, a metal armor, that could be equipped under their clothes. This is an important defense upgrade but it's rather expensive to craft, which makes metal a more desired and required resource. Since iron is not available in all levels, planning your path to Swayne becomes increasingly important.

Crafting
I did not want to create new facilities to craft these items so I resorted to make the workbench a production facility where you can choose and queue what to craft. This system is the same as crafting potions so it's consistent with how other production options work.

What's Next
The game is still on a complete state, however testing, testing and more testing needs to be done. Yes, unfortunately, this is the less "exciting" part of game development but it's necessary not only for finding bugs but also for balancing the game and understanding if new functionality is need to fill certain gaps.
Aside from that, I will have to update the tutorial to match the changes added to the game as well as covering some of the new features added since I created the tutorial, specially combat tactics.
With that said, I expect great things for this project in 2023.
Happy journey!



