Hello dear peasants!
Peasant Stats
As a way to balance the game I had for a while been tracking stats on peasants; things such as who got the kill? How much damage did each peasant receive? How much work did each peasant produce? etc.
These were meant to be used as a way to balance the game but it became extremely important to catch a few inconsistencies and the need to adjust some values in order to balance the game.
But I also thought that this would be good data to show to the players. It validates the work that I put into ‘building’ some of my peasants. Seeing my tanks get the most damage and the dps to produce the most hurt!
The result was this extra view that showcases the stats that I’ve been tracking.

Feasts
On the same topic to balance the game and its features, wine was a resource that was undervalued. Sure it was a good money maker and it’s also used in donations but it didn’t excuse the high production cost.
The original idea was to be able to set up feasts as a way to improve the rebellion's morale drastically. But somehow I never found the right time to implement it until now. So there you have it, now the player will be able to arrange a feast using excess food and wine in order to handle the devastating impacts of low morale.

Finally, during testing, I have not been able to resist the temptation to remedy those things that I found annoying. These are what I call Quality of Life improvements and there are plenty.
The goal is still to push through further testing and game balancing with the final objective to release a version 1.0 in the near future.
Stay tuned to upcoming release updates and follow Games In House in social media;
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Happy journey!