Hello dear peasants!
With the feature set and game almost complete, I’ll take the time to introduce the tools and weapons at your disposal in the Peasant Uprise journey.
One point to make is that I interchangeably use tools and weapons because in the Peasant Uprise world your heroes are peasants and they’ll use the farming tools that they’re most comfortable with to engage in combat.
I’m very proud of the evolution of this feature because there is a lot of depth into tools yet the player can choose to pay more attention to it and manage the best tool for each peasant or it can be something automatic that you can assign.
So let’s jump right into it!
Tools are divided into three groups, light, normal and heavy. Yes, the bigger the weapon the more energy it will take for each swing and the slower to use. However, the heavier weapons do a lot more damage and have a higher chance to proc their abilities.
Each weapon has one special ability out of the three available that can proc with each swing.
- Slash tools have the bleed ability which is a health debuff over time.
- Pierce tools are capable of inflicting a critical hit, which greatly increases the damage output.
- Blunt tools can stun the target, giving the peasants valuable seconds to take the enemy down.
| T O O L • • • • • | G R O U P • • • • • | A B I L I T Y • • • • • | E F F E C T • • • • • |
|---|---|---|---|
| Sickle | Light | Slash | Bleed |
| Dagger | Light | Pierce | Critical Hit |
| Tongs | Light | Blunt | Stun |
| Axe | Normal | Slash | Bleed |
| Saw | Normal | Slash | Bleed |
| Knife | Normal | Pierce | Critical Hit |
| Pickaxe | Normal | Pierce | Critical Hit |
| Hammer | Normal | Blunt | Stun |
| Lute | Normal | Blunt | Stun |
| Scythe | Heavy | Slash | Bleed |
| Pitchfork | Heavy | Pierce | Critical Hit |
| Shovel | Heavy | Blunt | Stun |
You’ll discover that each tool is unique in one way or another, they might not pour a lot of damage but they may have a higher chance to proc their abilities. The following panel as shown below will give the player a better indication of the best use for each tool.

While strength is important to hit your enemies hard, so is energy, as an exhausted peasant will not deal too much damage, regardless of the strength or weapon. The energy consumption is also related to the tool in use. So while heavy weapons will do a lot of damage at first, they’ll decay shortly after due to its higher energy ‘cost’. However there are some things at your disposal to counter exhaustion such as herbal tea and also just having an overall higher stamina. That’s an example of why matching each tool to the right peasant is important.
Tools also deteriorate with each use both in combat and at camp so it’s recommended to get an anvil and forge to repair your tools so you’re better prepared for the tough encounters ahead.
In game, using tools is rather simple and in most cases the player will not have to think too hard about it, but as the game progresses and you start facing bosses, a bit more planning will go a long way.
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Happy journey!