Patch Update (V0.6.7.1)
Updates You now receive a strike when the bunkers food or water supplies empty The player is now killed when they receive 3 strikes Patches Fixed crash while sleeping

Developer posts and news about this game.

Updates You now receive a strike when the bunkers food or water supplies empty The player is now killed when they receive 3 strikes Patches Fixed crash while sleeping

Updates New weapon: Pocket Reaper New silenced pistol: Hush Puppy New attachments: muzzle break, compensator, and flash hider New NPC: the Arms Dealer Appears every even number of days and can be found by following the gun minimap icon. Sells various weapons and attachments. His

Updates New weapon added: the Breach Shotgun Deserts have been reworked into snow biomes Added new structures to discover Introduced a Medieval Cult faction, with knight enemies that appear on the surface Anomalies now follow terrain height Anomalies have new damage sounds and no

Updates Merchants avatar, name, rep level, and XP bar now show on the trade screen Quest waypoints now point toward their target direction Added blueberry seeds and bunker planter for future farming update Patches Fixed a bug where swapping weapons would cause attachments to disa

Hey everyone, this update includes all the important changes in versions v0.6.1.4 to v0.6.5. I've created a new tool to help me track and make update posts so expect all future updates and patches to have individual posts from now on. A lot of work has been done in the backend to

Updates Guards added to the club that shoot the player if hostile Developer cheat menu now uses buttons rather then commands Club interior revamped NPCs now ragdoll when shot New room added to the club with a music control terminal Changed mini-map warning indicator Patches Fixed

Updates Thunderstorm weather event Spirit-Walkers now drop anomalous hearts Volumetric Fog quality now defaults to low Field of View slider added to gameplay settings Structures are now taller and easier to spot Spirit-Walkers now have a mask Multiple Spirit-Walkers can be spawne

Updates Bunker supply bars now indicate change amount with arrows Reduced terminal startup time Added exit button to NPC convos Refactored death screen Changed the intro animation Added Archeologist merchant and room in the club More ambient nature sounds added near forests Adjus

Updates Reworked main-menu UI Added new shooting target in bunker Reworked zombies perk icons Added invisible boundaries to zombies map Reworked the notification system Patches Fixed settings button inverting when hovered over Fixed soft-lock if weapon picked up before elevator

Updates Added mini-map Added NPC dialogue Replaced bunker stats screen with a terminal Reworked intro quest Added Club location Added Blackjack and other casino games New bartender NPC Removed compass Item icons reworked GUI complete overhaul Removed player hunger & thirst Ad

Beetle Breeding A new Beetle Habitat has been added to your bunker. This device allows you to mix and match beetle species to create new ones. When you breed two of the same species they will gather specific liked items corresponding to their species, Anomalous Artifacts Anomaly

Updates New scorpion enemy added to the wasteland White Suits (Corpses) now only have one lootable spot Anomaly pulsating sound readded Outside forest ambience added Menu selector icons changed Added context text to timer Added more detailed colliders to trees Removed beginners g

Updates Dialogue and captions added in the intro Skills UI remade Skills now properly get visualized in bars Main menu buttons changed Subtitles now have a contrasting background Patches Timer only now starts after letting go of Q Fixed sleeping only showing skill cards c/o Lelan

Just a minor update to the inventory UI and intro. Updates Added Timer to intro of game Added possibility to fail the game in intro Item borders are now 2 pixels wide (was 1) Item rotating is now snappier and faster Patches Fixed weapons attachments from resetting on Quick Loot

Quick update which lays out the groundwork for overhauling how the intro of the game plays out. Instead of selecting a starting kit like before you now spawn in a locker room at the bottom of the elevator which you can loot. This area is only accessible during the beginning of a

Thank you to everyone who has bought the game during the FPS Fest. Hopefully, you have all had a good experience and I look forward to any feedback. Updates Skills now added Selectable skill cards on sleep Sleep screen revamped Revamped merchant trading Attachments added per weap

Sleep UI has been overhauled Outside lighting has been overhauled HD Volumetric fog toggle added to settings Hand clipping out of gloves fixed Trader bug fixed Crash while trying to sprint on death is fixed Added SFX to splash screen Fixed health lowering after sleeping bug

Hello again, recently I have been working on the backend and small details in the game. This includes reworking the entire audio system to work with FMOD and Steam Audio. With these changes, many things in the game had to be done from scratch which delayed some gameplay improveme

Terrain tessellation is now fixed Tessellation option now affects terrain Loading screen progress tweaked Loot Vision added to guide Made weapon wall collision more responsive Added more garbage prefabs to be pooled Fixed lighting error inside the bunker Made bullet casings disab

Patches Stopped AI from crashing game on spawn Optimized airlock transition Fixed foliage from disappearing Fixed foliage from getting exponentially larger