Hotfix 1.2.10
A quick fix for Return to Save Crystal creating a softlock condition on one specific save crystal. If you were previously affected by this bug and managed to save out-of-bounds, just Return to Save Crystal again to move back in bounds.

A quick fix for Return to Save Crystal creating a softlock condition on one specific save crystal. If you were previously affected by this bug and managed to save out-of-bounds, just Return to Save Crystal again to move back in bounds.

Fixes the convergence doors setting your return crystal location. (If it's already set there, it doesn't forcibly clear it, but you won't be able to set it there again, which prevents the cloning issue). Fixes the Gem that doesn't get properly tracked by the eye (hopefully, again

Today's update is pretty straightforward: The pause menu has been redesigned slightly. There is a notable new entry: Return to Save Crystal . If you have previously activated a Save Crystal, this will return you to the last one you used. There are some circumstances in which the

A DLL file got excluded from 1.2.7 by mistake, preventing the game from launching for anyone that doesn't have OpenAL natively installed. This corrects that omission.

Quick fix for an important item that was not being properly located by the eye of the collector.

Hotfixes an critical issue where one chest of gold became inaccessible in the 1.2.5 update. It's now accessible again. Savedata was not affected by either.

Not the 'big deal' that's still coming up. But the cat bug and a couple quality of life fixes were piling up, so we've pushed them to Steam! Prevent sprint starting if you lack sprinting technology. Replaced some music tracks (shops, dust shelf) Adjusted some dialogues Each shop

Very tiny maintenance update: Fixes the footprint icon on the credits screen by adding some padding to all the end screen stat displays Update credits for Haphestia -> The Witch of Null

Improves upon variable cat solidity. Resolved by making the cat a bit hungrier than before. Who knew that cat science was so complicated? (Cats will now path into enemies, resolving the troublesome "stalemate" bug from before the last "fix", while also reverting the last "fix" wh

Changelog: Cats are a liquid, not a solid (eww) Fixes mirror portal being unresponsive in some circumstances. Fixes some inaccurate tiles in Memory culling. Fixes some portals being the wrong color. Added a wisdom closet

A minor update to fix some issues with the "Update++" update changes. Rewrote all of the main boss dialogues. Fixed some shortcuts in Heroic Hardcore Mode. A lot of general cleanup on the backend, should marginally improve performance Reorganized ROM contents to be more, well, or

Well, look who’s back! It’s hard to believe it’s been five years since Hero’s Spirit first hit the scene, right? Hero’s Spirit has always been a true passion project—a labor of love. But, oh boy, what a journey it’s been. There were ups and downs, some things that didn’t quite la

A quality of life update has been pushed to Steam. Lots of fixes here, folks. (Though let's be realistic, we probably broke something as well and are standing by for reports.) This is not New Gen+ , please read the previous announcement, The Future of Hero's Spirit , for more inf

- Added: A completely new HUD, including new items and location names. - Added: A crystal has been unearthed, one that resembles the save crystals scattered across the world. - Added: A mysterious artifact known as the Broom has been discovered. Spiders beware! - Added: A new sho

It's come to our attention that a certain one of our players has very nearly completed the dive, all the way to the bottom of the game. In a desperate attempt to slow them down, we've contrived a small, simple update that just adds a couple new maps, a handful of new equipment, a

Summer has officially begun, and what better way to celebrate than the Steam Summer Sale ! Hero's Spirit has always tried to present a great value - we set the normal price accordingly. But even more important than that is that we want you to play the game, and to experience the

Hero's Spirit: View Distance Update Hello everyone! An update for Hero's Spirit has just gone live. With it comes a new parameter in the Settings menu, called View Distance . Defaults to Original which is the game as you currently know it; but you can change it to Enhanced to inc

We're all super-excited; it's been a long road, a ton of work, but we're finally here! And with it, achievements are visible, community content is available (screenshots, guides, etc). Let's play the game!