Version 1.1.78 released
Fixed an error at the end of the campaign. Refactored to speed up some processes.

Developer posts and news about this game.

Fixed an error at the end of the campaign. Refactored to speed up some processes.

Fixed message for no turret being displayed even when a turret is placed on a building.

Implemented the ability to copy turret assignment information to a building by SHIFT + right click and paste it to another building by SHIFT + left click.

- 1.1.75 Added research to introduce the concept of maintenance and operating costs to the turret. - 1.1.74 Added the ability to change the Value0 parameter of the enemy in custom mode. Added support for players to register maps for ranking.

2024-07-12 - 1.1.73 Fixed the problem of enemies sometimes moving fast on the cliffs facing the base. When determining the depth to build a stone wall, the height is now used in 8 directions instead of 4 directions around it. 2024-07-10 - 1.1.72 Reduced the overlap of enemies. Re

Icon is now displayed when the turret runs out of arrow ammunition.

When playing a new game, it is now possible to specify the direction in which the enemy will not attack, even outside of the normal mode.

Fixed UI to the next stage being displayed by pressing F1 even outside of the campaign.

Fixed English localization.

Fixed the size of the menu back panel.

When building a stone wall while pushing for SHIFT, I tried to make the wall one stone deep.

Fixed the problem of not being able to set the language to Japanese.

Fixed strange campaign messages in languages other than English and Japanese. Fixed freezing during campaign in languages where floating point is not a period. Fixed the timing of loading language files. Capped the number of digits that can be entered in custom settings.

Added the ability to change the number of seconds between the defense phase and the collection phase in the custom settings.

Since we cannot fix the bugs in the demo version immediately, we will stop distributing it once.

The gates of buildings under construction are now closed. Fixed a problem with the hit detection of walls, depending on the appearance. Enemies with range attacks will now move slightly after attacking.

Changed the display of "Japanese(Kanji)" to "Japanese". Moved the language data for the campaign.

It was officially released on 2021-04-30. Now that we've implemented most of the features we want to build, we'll finish the Early Access and release it officially on 2021-04-30! Campaign This campaign is also a tutorial. . Normal Mode This is the main part of the game. Enjoy the

Fixed enemies not attacking turrets on top of steps. Fixed inability to control the load panel in map sharing. Custom mode is now handled in map sharing.

Now that we've implemented most of the features we want to build, we'll finish the Early Access and release it officially on 2021-04-30! Campaign This campaign is also a tutorial. . Normal Mode This is the main part of the game. Enjoy the freedom of castle building. Endless Mode