Released
Nov 24, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Update 1.1.2

    Updates and improvements Performance optimization for multiple rooms within procedurally generated levels Optimization of several visual effects, muzzle flashes, smoke and teleporter Menus have been improved to work better with both lower and higher aspect ratios Several helping

  2. Developer post

    Update 1.1.1

    Changelist Raised and normalized ID-EGO's voice Fixed a bug that caused crouch to be hidden in the keymap settings Small visual improvements to the video-settings menu

  3. Developer post

    Update 1.1.0

    The team have worked hard to improve upon the game with the help of your feedback! We have chatted with you guys and watched your awesome videos and used that as reference to make the game better! We hope you will enjoy the improvements and added features. Improvements and change

  4. Developer post

    Update 1.1.0 Coming Soon

    Upcoming patch 1.1.0 is currently in beta-testing, this means that it's almost done! Achievements (which is a big part of the patch) will begin showing up on steam but can as of yet not be achieved without acces to the beta. The patch is rather big and includes a lot of new featu

  5. Developer post

    ID-EGO, RELEASED!

    It has been a couple of amazing years developing this game, and now we at rosmic games are proud to present "ID-EGO" for you all to play and enjoy! ID-EGO is now fully playable with great performance and all features operational! We may be very proud and happy with the current st

  6. Developer post

    BETA-3.5.0

    This will be the final beta-patch of ID-EGO! We are confident that we have captured all major nasty bugs and bugs that had any impact on a normal playthrough. The team have been relentless and spent many a sleepless nights in bugtesting, any final adjustments before release will

  7. Developer post

    ID-EGO-3.4.10

    Fixes and improvements: An area which was under water was not covered by the water physics and post process volumes Slight tweaks to a sniper tower to grant the enemies better line of sight Slight loadingscreen tweak for boss level to allow map longer to load ID-EGO should now mo

  8. Developer post

    BETA-3.4.9

    Bug fixes & Improvements Objective at turret boss updated weirdly Turret boss debris now fades gracefully Auto uncrouch have a little higher tolerance Removed several spots where the player could get stuck Enemies that should respawn did not respawn Slight tweak to en enemy c

  9. Developer post

    BETA-3.4.8

    Bug fixes Optimization unintentionally removed some characters from the last last part of the final level, only occured while playing through at least one loading screen. Improvements Enemy projectiles now have effect and sound when missing the player and hitting environment Ener

  10. Developer post

    BETA-3.4.7

    Bugfixes Player could damage themselves with energy rifle under certain conditions Objectives was faultily overwritten in changed areas on last level Enemies sometimes did not spawn in lobby One objective did not update properly if player quit the game at a small time interval le

  11. Developer post

    BETA-3.4.6

    Fixed a bug in the last level which could cause an event not to initiate and reduced the countdown timer for another event.

  12. Developer post

    BETA-3.4.5

    Small bug fix of a streaming volume in the last level that caused the player to fall out of the map in one area.

  13. Developer post

    BETA-3.4.4

    This is a minor patch fixing some issues with simulated physics assets, we have added physics substepping which allows physics assets to more accurately be simulated even with lower frames. This should minimize the chance of ragdolls and grenades passing through the environment (

  14. Developer post

    BETA-3.4.3

    This is a slightly bigger bugfixing and performance optimizing patch. The biggest changes are that we added another spawn-point in the last level which comes with a new loading-screen as well, it interrupts gameplay a bit but at a safe location and for a great cause. Better FPS!

  15. Developer post

    BETA-3.4.2

    A minor patch containing performance improvements, focusing on the debris from destroying mechanical enemies. The debris will now disappear gracefully by fading out after its embers have cooled down and have an overall shorter duration.