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BETA-3.4.9

Bug fixes & Improvements

  • Objective at turret boss updated weirdly
  • Turret boss debris now fades gracefully
  • Auto uncrouch have a little higher tolerance
  • Removed several spots where the player could get stuck
  • Enemies that should respawn did not respawn
  • Slight tweak to en enemy character mesh
  • Allowed enemy impact sounds to have higher priority in the sound concurrency stream as they not played often enough due to other sounds overriding them
  • ID-EGO will not be affected by explosions in the last fight which caused him to move into wrong position
  • Corrected a misspelled objective
  • Enemy ragdolls have a shorter lifetime to improve performance
  • Planet level got a few tweaks for sniper line of sight reasons