Bug fixes & Improvements
- Objective at turret boss updated weirdly
- Turret boss debris now fades gracefully
- Auto uncrouch have a little higher tolerance
- Removed several spots where the player could get stuck
- Enemies that should respawn did not respawn
- Slight tweak to en enemy character mesh
- Allowed enemy impact sounds to have higher priority in the sound concurrency stream as they not played often enough due to other sounds overriding them
- ID-EGO will not be affected by explosions in the last fight which caused him to move into wrong position
- Corrected a misspelled objective
- Enemy ragdolls have a shorter lifetime to improve performance
- Planet level got a few tweaks for sniper line of sight reasons