Fixes and improvements:
- An area which was under water was not covered by the water physics and post process volumes
- Slight tweaks to a sniper tower to grant the enemies better line of sight
- Slight loadingscreen tweak for boss level to allow map longer to load
- ID-EGO should now move a bit smoother in the lobby
- Openable crates in the crane-puzzle now have their hatches highlighted when player is inside range to open them, as well as sounds for opening and dropping items
- Tweaks to forcefield deactivation widgets to make them a bit easier to click, as well as causing them to notify nearby enemies while ticking down
- Added some visual effects to last level to accompany the environment
- ID-EGO logo now plays instead of placeholder text at the end-game credits
- Fixed a bug which caused one or more movement keys to be locked after a loadingscreen