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ID-EGO-3.4.10

Fixes and improvements:

  • An area which was under water was not covered by the water physics and post process volumes
  • Slight tweaks to a sniper tower to grant the enemies better line of sight
  • Slight loadingscreen tweak for boss level to allow map longer to load
  • ID-EGO should now move a bit smoother in the lobby
  • Openable crates in the crane-puzzle now have their hatches highlighted when player is inside range to open them, as well as sounds for opening and dropping items
  • Tweaks to forcefield deactivation widgets to make them a bit easier to click, as well as causing them to notify nearby enemies while ticking down
  • Added some visual effects to last level to accompany the environment
  • ID-EGO logo now plays instead of placeholder text at the end-game credits
  • Fixed a bug which caused one or more movement keys to be locked after a loadingscreen