Hotfix Update v1.1.5
Spanish text tweaks/fixes

Developer posts and news about this game.

Spanish text tweaks/fixes

A few more fixes... Fixed a line of Mick's dialogue having "//, 1047" at the end Fix for looping winch sound never ending in Chapter 5 Renamed "Accessibility" option "Advanced" (English only) Fix for VO dropping out when VO volume was turned down low A couple of other very minor

Another round of fixes and tweaks that have built up while I've been working on ports and other things! Tweaks/minor features- Added controller vibration for XBox controllers. (I did try to get it working on steam deck but the results weren't great, so XBox controllers only for n

Fix for stuffI broke in v1.1.1! Controller hotspot points back in their correct spots. Fixed flag for saving prop data. Fix for "Craft Items" tutorial appearing on restore game. NB: If you played in the 12 hours v1.1.1 was up - you may encounter weirdness in certain rooms after r

Another round of pretty minor fixes... Grammar fixes - "grey" and "no one" are consistently spelled now. Fix to never fading in fully if saved/restored immediately after entering crypt. Fix to some animated lights not turning on/off character rim-lights in the Chapter 9 corridors

Just in time for Steam Detective Fest we have another update to The Drifter, and it's 20% off for the festival! Today's update adds official support for Italian, French and Spanish! By far the most requested feature for The Drifter has been localization into more languages. There

A few minor fixes and a QoL tweak or two this time- Up to 8 pages of save games now supported (hopefully enough for the save-early-save-often folks!). It only shows the first few pages until you fill them up to keep the UI clean. Notification option added to Accessibility menu, s

Got caught up in a bunch of business admin tasks this week- the joys of being a small indie team :P But found time for a few quick fixes: VSync option now saves/restores correctly. Notification setting saves/restores correctly. Fixed Ä character font issue in German credits. Repo

Found some time to hack in a few extra options people have asked for. I'll add these to the options menu properly later, but thought I'd update with just keyboard shortcuts for now, since I had a couple of bug fixes to publish too. Added Vsync option in the Limit Framerate slider

Another batch of small fixes- Fixed player teleporting to destination after pausing game for 3 sec while walking somewhere. Fixed being able to walk through fence in desert. Fix for potential softlock after mine explosion if ambient audio wasn't playing. Fixed some mouth animatio

Another bunch of fixes. You keep findin' em, I'll keep patchin' em! Fixed walk-to point for cutlery drawer with gamepad. Fixed potential soft-lock in hospital after Hara knocked out . No longer have to leave and return to find something behind the generator. Changed "carotid" bac

Working through a bunch more bugs, don't mind me... Some potential fixes for Mac display issues (Set to native retina display on first launch) to see if it helps with some reported issues there. Fixed text alignment under topics gui when using a controller. Fix for rare softlock

A few more quick fixes- mainly for rare soft-locks some people hit. Fix for soft-lock in Chapter 7 Roth being in his room when he shouldn't be Fix for walking through cemetery gate in chapter 4. Combine items button prompt no longer persists when it shouldn't. Text position fix w

It's been an awesome launch, thanks everyone for your support! I finally got some sleep and now I've fixed a few issues that some folks ran into- Fix for potential softlock where player could get stuck and couldn't move in Chapter 3 cemetery. Fix for potential softlock in Chapter

The Drifter is out! Check out the launch trailer below, but why bother, the game's out- go play it! :D Thanks to everyone who waited a long time for this, believe me I've been waiting longer :D We're really proud of the result, can't wait to hear what you all think! View game pag

The Drifter’s finally jumping a box car to your home town, arriving July 17th! Check out our gnarly new trailer while you wait- If you haven't played the demo, or need a refresher, it's available again as part of the upcoming STEAM NEXT FEST. I've set it up so progress in the dem

Dev stream Join Powerhoof's Dave Lloyd (That's me!) as I show off The Drifter and chat about the inspiration and design ideas behind it! I'm going to show some never-before seen footage of the early version of the demo with some of my programmer art like this- And then we'll see

Something's rotten in the city of Mawson. We've been working hard on The Drifter, and the Steam Mystery fest felt like a great time to show off some of what we've been doing! Updated Demo The updated demo is live, so if you've missed it so far, you have this week to check it out!

Hullo, Dave here! I've recently starting recording little developer diary videos for The Drifter during a dev stream, and sticking them up on youtube. In each I talk about or share some stuff we've been working on, and also talk a bit about a topic, either something about the Dri

Dev stream Join Powerhoof's Dave Lloyd (That's me!) as I play through the demo of my game The Drifter, and blather on about its development . I'm gonna go into details about the idea behind the game, inspirations, the control scheme, and my approach to writing and puzzle design.