1.4.1 Hotfix
A new version of Project Apocalypse is available. Fixed AI attack behavior. Fixed medical equipment production.

Developer posts and news about this game.

A new version of Project Apocalypse is available. Fixed AI attack behavior. Fixed medical equipment production.

Hi everyone! Thanks to the community's feedback, the new Project Apocalypse patch is live! Changes: Increased cloth generation amount. Cloth can now be crafted at the tailor workstation by recycling junk. Fixed incorrect resource tooltip in empty inventory slots. Fixed incorrect

Hi everyone! The new version of Project Apocalypse is available. Metal can now be created at the Recycling Station from Junk. Thanks to the player, Lunasti, for valuable feedback! Also, minor UI tweaks for Japanese Localization are implemented to make everything more neat. Don't

Hi everyone! The new update for Project Apocalypse is live! Thanks to your feedback, some issues have been fixed: Settings adjustment now works correctly Workshop building now upgrades correctly Building tooltips and level information has been improved Minor localization tweaks S

Hello! New hotfix update for Project Apocalypse is available. Thank you for your feedback and reports! Changelog: Various localization fixes Fixed Production Queue items amount information Decreased cloth requirements for upgrades and buildings Increased water production speed Re

Hi everyone! The new update for Project Apocalypse is live and here is the list of some changes: Decoration Screen Redesign Improved AI, including better attack patterns and movement Halloween-themed decorations for your camp Customizable lights Chinese and Japanese localization

Greetings, Project Apocalypse survivors! I'm excited to introduce a major update that enhances various aspects of your gaming experience. Here's a concise summary of the key changes: User Interface Overhaul: Completely revamped UI for improved readability, visual appeal, and over

Hi there! I wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates. Nonetheless, I analyzed all your feedback (thank you!) and have been slowly implementing the new and promi

Quality of life changes and tweaks. The most important one is the UI interaction - you could easily close the UI with an accidental click on some non-interactive part. Now it's fixed and overall interaction should feel way smoother and better. Improved Infected AI Fixed annoying

Localization logic updated. Now it should actually work without requiring the game to restart. I hope that fixes the last urgent problem and I can now focus on gameplay improvements ;-)

Hi there! Another minor update: You can use the "Survivors" tab to bulk manage the weapons for every survivor at once Increased camera speed and overall handling Localization fixes (still in progress) Changed Heal icon in the Survivors tab

Hi there! Two minor tweaks: Increased the readability of the resource panel (will rework it later on) Fixed possible freezes in the main menu

Minor quality of life hotfix: Removed extra information from Jobs panel Changed the icon for Metal More metal available overall

Attention all base-building fans! Project Apocalypse is finally here! In this post-apocalyptic game, you'll have the opportunity to build and manage a camp of survivors, facing off against the dangers of a world overrun by the infected. With two game modes (Survival and Sandbox),

Hello! Another pre-release update is now live. This will probably be the last one if nothing else breaks down. Changelog: Reworked weapon management. Now you can manually assign a weapon to any survivor. They will use it until they run out of ammo. If there is no ammo available,

Hi there! Moving forward with the patches. Fixing the bugs. Changelog: Fixed incorrect damage indication for buildings after repair Fixed invisible job markers for resource gathering Increased survivor's speed while hauling a lot of resources Improved collision detection for Aban

Hi there! It has been a long journey - way longer than I expected - but Project Apocalypse is close to the release. The game is feature-complete in the current stage. However, some plans were cut and will be implemented as free updates later. Nothing too important, all the core i

Hi there! Another update is up, It's great to finally just tweak and fix every single problem and set it live, instead of waiting for months until another major feature is finished. The most significant change is a major save-load problem. Until now, every upgraded building was t

Hi there! Minor quality of life update: Fixed Hunger calculation. It was not working in the last version. Added light to the main base building, so the camp is brighter during the night Added color coding for job creation and building management (Green = "good", Red = "caution!")

I can't believe it, but the new version of Project Apocalypse is finally here! It took almost a year to develop (not constantly, but still). And I'm a bit scared because of it. From one side, the game is now almost feature-complete and quite fun to play. On the other side - there