SteamDeck Controller Profile adjustments
Small tweaks to the steamdeck controller template Thanks ~Wild Ox Studios

Developer posts and news about this game.

Small tweaks to the steamdeck controller template Thanks ~Wild Ox Studios

- Fix bug with seated mode causing players to sometimes appear clipping into the ground. - Performance improvements - Spring theme Thanks, ~Wild Ox Studios~

Updated Winter Theme Season Added new trump mask Thanks ~Wild Ox Studios~

Swapped to Xmas Theme Fixed Collison bug with cars no longer colliding with each other. Fixed resolution issues for non vr and steam deck. Happy Holidays! ~WildOx Studios~

Corrected issue with vive wand trackpad input detection that was reported following the latest steamvr update. Shout out to "Fath0m" for reporting this in the DropIn Discord. Join our Discord :) Thanks, ~WildOx Studios~

This is the first release after migrating from UE4.24 to UE4.27 and we've tested over the course of multiple weeks to try and eliminate any bugs/issues that were apparent. We've actually had to report some issues with the steam subsystem and also issues to epic with base replicat

--Swap from Xmas to New Years Lobby music --Swap from Xmas to generic winter lobby theme --fix respawn bug reported where players would no longer save spawn progress on progression. Thanks! ~WildOx Studios~

--Added Rockets vs Cars Beta Gamemode --Updated Vehicles to take damage from explosions vs exploding on first hit to better balance bullet vs explosion damage for the new RvC gamemode. Happy Holidays! Thanks ~WildOx Studios~

* Updated Lobby to Winter/Holiday Theme * Vehicles now register hits and take damage from bullets and after enough damage will explode similar to damage that used to only be cause by explosives. Thanks ~WildOx Studios~

Bug fix to spawning issues with jump/crash pad. Applied Thanksgiving Theme to Lobby. Turkey ai will be in the back of the lobby (you can grip them and ride them or shoot them). Corn crop interactions have replaced the apple tree. Thanks ~WildOx Studios~

Updated NPC dialog system to debounce audio so NPC's aren't firing the event over and over for audio. Added additional choice events to the system. Implemented the choice logic on "Joseph" near the Apocalypse entry area in the Lobby. Players can now choose to have transport take

This should resolve the issue with quest 3 not detecting the HMD and controller profiles correctly after steamvr update changing from "oculus" to "meta" on the device information in openvr resulting in Vive wand "toggle grip" behavior instead of Oculus touch grip mechanics. Shout

Resolving issues with hang on exit and session list duplication. Removed "Lan" options from the tablet while troubleshooting session issues. Removed "Dedicated Server Search" from tablet until next DLC launch. Thanks, ~Wildox Studios~

Updated Vivox Voice support to the V5 core subsystem and migrated from Vivox developer portal to unity admin portal as required for v5. Developed Unreal Engine subsystem for Vivox core and implemented. Voice Chat should now be fully functional again. Thanks ~WildOx Studios~

Fixed Bug with whiteboard usage due to packaging game from new machine. Fixed "return to lobby" bug when completing "The Deep" coop missions. Fixed issue with start game button bug (tablet) making player get stuck if a map isn't selected before pressing start game. Thanks ~WildOx

Added SteamDeck non VR Beta controller support! Created Default SteamDeck controller Layout. Stay tuned for more native SteamDeck Features! Join our Discord! Thanks, ~WildOx Studios~

Patch Notes: -New Landscape and pathing system. -Ferris Wheel Added to Lobby -Additional work to insurgents -Additional prep for Questing system -New Glass Bridge Gamemode (May do a prize for first person to stream completion!) -Added Achievement for Glass Bridge completion (Very

Patch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug wit

Patch Notes: --Worked on fade and client transition (getting rid of jittter and fade inconsistencies) --fixed bug with bulk ammo spawner sometimes simulating the spawned items and causing collision sounds --added new weapon racks to sandbox and lobby --arrow quiver now auto destr

Patch Notes: --corrected materials in new climbing adventure map --corrected leftover snow in sandbox map --lowered volume for female sprint as it was a bit louder than male sprinting --adjusted some of the climbing objects after play testing and feedback to make level completion