Patch #5 | v1.0.5a
-Changed flux back to how it was -Most trainer items that cost over e100 at their base have been reduced.

Developer posts and news about this game.

-Changed flux back to how it was -Most trainer items that cost over e100 at their base have been reduced.

-Increased base chance to get candles from runes and increased total of owning both of the bomb upgrades to that for a total of 10%. -The legendary dagger was incorrectly only working on natural drops (drops from enemies). It now works on candles gained from loot bags and runes.

-Fixed the gear displaying incorrect values. The backend is still the same, NOTE: YOU STILL HAVE THE SAME STATS YOU HAD, but they are now displaying correctly. -The sub 10% stats should no longer display wrong either. -Crushing blow chance has been increased. -Crushing blow dmg f

-When crafting with right click, the crafting will now pause for 2.5s upon crafting a perfect. -The trainer now has "Max" covers to help distinguish between active and finished ones. -The skills window now shows what skill you will get with a locked icon. The skills coloring and

This is just a minor patch to address a few issues pointed out tonight. -Fixed lvl 72 new armor stat from not showing the full stat amount. -Double checked all shop artifacts to find any that were functioning improperly. -More various bug fixes and display fixes.

-Experience was adjusted again to try to improve the flow. -Loot Bag's tooltip now auto-closes when the satchel is used. -Adjusted Armor window layout to more easily compare gear. -Armor window was updated for most texts to no longer round. -Text in the Armor screen should no lon

Patch #1 | v1.0.2 -Tyranna's skill images are now turned back on. -The 7 extra base skill points are now spendable. -Some advanced skills were displaying the wrong descriptions (and able to be overleveled) this is now fixed. Remember you can hit 'Reset Adv Skills' to reset the sk