Released
Apr 11, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Full Release

    Hello, Today, Minds of Nations, has successfully completed it's Early Access phase. We have entered Early Access on February 20, 2020 and today, 3 years later we exit that phase. I would like to thank everyone who has helped us develop the game. Every bug report and feedback help

  2. Developer post

    More Bug Fixes, MMO's Blitz = SOON, Full Release

    Bug Fixes - "Population from other sources" would not affect total pop - Population growth beyond 5M would yield lower growth per turn than it should have. - Fixed 12 bugs with ideology effect presentation. Missing % etc. - Loading heraldries was bugged on steam. - Heraldries wou

  3. Developer post

    New MMO Sim System, Single-Player Bug Fixes, Blitz, Full Release

    Hello, FULL RELEASE The game will be fully released in the coming days. Everyone that got the game on steam during early access will keep the steam game. SINGLE-PLAYER BUGS - Quality of life improvements with 4k displays at 100% scaling. - Forum links when not logged in. - UI dis

  4. Developer post

    Music. Help Videos. Stories. Full Release IMMINENT.

    Hello, 1. Full Release Coming SOON ! Probably late next month or in April. As mentioned in the previous 4 months, the game will switch from free early access to one time payment. 2. Music. We've added about 1 hour and 20 minutes of music. You can switch music on/off when you star

  5. Developer post

    Microtransactions removed. +150 Souls Added. +3 Maps. +Graphics.

    MICROTRANSACTIONS REMOVED I have removed in-app purchases. The game will switch to a one-time payment upon full release. Thank you all who have supported development. Either through your presence or financially. 3 LARGE MAPS HAVE BEEN ADDED - Alangakara of 49 nations. - Quakia of

  6. Developer post

    Single Player: "A.I. is thinking", "Can't save game", "Conquest Customizations"

    Single Player: "A.I. is thinking", "Can't save game" & New Customizations Version: 1.3.9. Changes: 1. There was a gigantic bug when your windows username had accents. The game was unable to save. It is fixed now. 2. Now, you can also change your save-game folder. 3. You can n

  7. Developer post

    Single-Player "LIVE PORT" error, Heraldry Error

    Please make sure you have version 1.3.7 at the bottom of your front page, on the steam game. - The notorious live-port error for Single-Player SHOULD be fixed. There was an artefact from the online version that was affecting some computers. - I've updated the entire heraldry libr

  8. Developer post

    Single-Player is BACK, MMO is also BACK

    Hello, Single-player is now back and playable. After the launch yesterday, there were many reports that the game wouldn't run correctly. There was a nasty configuration issue which basically made the game unplayable. If the folder where the game was installed had a white space "

  9. Developer post
  10. Developer post

    Single-Player

    Hello, After quite a bit of time.. single-player is finally here ! Most of the update has been completed by June if I remember correctly. Since then however, I spent quite a lot of time debugging and tweaking settings. There have been 1,210 bugs and tweaks to the A.I., game-play,

  11. Developer post

    DEVLOG: SINGLE-PLAYER

    Hello, As you may know, work on single-player has begun in earnest after the province-editor update last month. Most of the prerequisites have been done and I am now working on the first games, settings, and A.I. I have been discussing with players in the in-game forum customizat

  12. Developer post

    Fixed Effects Are Back !!!

    Hello, After the trade update, some weeks ago, the fixed effects pack had been disabled. We needed to remove obsolete effects in light of the new variables employed by the algos of the trade update. Today, the fixed effects pack is back ! We will alternate effect packs from now o

  13. Developer post

    Fixed Effects are back ! And other updates..

    Hello, After the trade update, some weeks ago, the fixed effects pack had been disabled. We needed to remove obsolete effects in light of the new variables employed by the algos of the trade update. Today, the fixed effects pack is back! We will alternate effect packs from now on

  14. Developer post

    1.2.91 - 2 small Bugfixes

    Hello, - The "Spheres of Influence" steam achievement bug should be fixed. - Specialist group spawn rate had an issue, it is now solved. Thank you.

  15. Developer post

    Bugfixes & Other Adjustments

    Hello, This version brings only some tweaks and bugfixes: - New sim - Elephant Units will be more expensive - Rhino units will be more expensive - Specialist group spawn rate malus while at war was increased a bit - Removed technological conditions for patent laws - Several other

  16. Developer post

    1.2.81 - Some changes to the previous update based on community feedback

    1. After a conquest the influence cost per 20 gold is 0.1. Which increases every 50 years by 5 gold after year 432 . 2. After a conquest the influence cost per 20,000 food is 0.1. This also updates every 50 years by 5,000 food after year 432 . 3. They are also upgradable effects:

  17. Developer post

    Idea cost. Influence cost. Trade limits on prestige products. Bug fixes.

    Adjustments to metas, small tweaks and other bug fixes: 1. Conquering an unconnected capital now costs 20 Influence with 5 Centralization. The old strategy of conquering far away inactive as soon as the peaceful context ended was back. 2. Conquering a connected capital now costs

  18. Developer post

    Updates and Fixes. 1.2.73. Sim 16.

    1. ONE NEW MAP! 2. You can now clear large stockpiles for SOME resources multiple times. 3. Threesold and effects have been adjusted here and there. 4. Cost to raise armies has been increased a hundredfold. 5. Agricultural specialists have been capped at 25,000 land worked. 6. Su

  19. Developer post

    1.2.68 [ More Bugfixes to the Trade Update ]

    Just a few more bugfixes: The lifestyle effect was listed as "average lifespan" Unemployment was wacky. In some nations, there was enough land for subsistence agriculture yet people went unemployed. New Prestige Products broke. Icons showed blank icons. Elite Cavalry Corps were n

  20. Developer post

    1.2.67 [ more bugfixes to the trade update ]

    - Population loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection. - Revenues from vassals were not shown in the UI. - Coastal province