Patch Notes: 1.14
Fixed a bug that could occur by pressing other menu buttons while the Help Page was open. Improved some enemy hitboxes. Performance improvement on Belzun.

Developer posts and news about this game.

Fixed a bug that could occur by pressing other menu buttons while the Help Page was open. Improved some enemy hitboxes. Performance improvement on Belzun.

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Performance improvements on Aesa, Belzun and Delkur. Added some new tips to the Tip Box, removed a duplicate tip and lengthened the delay on changing tips 3 seconds so you can read them more comfortably.

Improved stat tracking for achievements. Fixed a bug that could occur if you tried to open other menus while Load or Save pages were open. A lot of people struggle with the combat system and some other mechanics early on so I've added a Tip Box that will rotate through helpful me

Hey everyone, today's patch makes some minor performance improvements and adds 22 new achievements, happy hunting!

Hey guys. the first round of achievements has been added to the game. This set is achieved through number of kills. If you should have unlocked some of them already they will be added for you at the top of your next 100 kills. More achievements will be added shortly, good luck ha

Adjusted volumes on several effects to help equalize everything. (Rain, Hurricane, Ion Beam, Bullet Spam, Kaleidoscopic Grenade, Attack Order) Fixed several bugs that could occur with the UI for the world portal and alert boxes. Adjusted wording in some alerts for clarity. Improv

Performance improvements all around. When building an Armorsmith it no longer rotates 90 degrees. Slowed the rate dropped lumber amounts scale with your level. Increased the size of the Marketplace so everyone can visit. Stopped the Firebug's fire animation from disappearing so q

Fixed a bug where saving games wouldn't properly label the save or load button. Added an alert message when your castle gets destroyed and you now lose 10% of your resources should this happen. Rifleman bullets now properly ignore all friendly unit types. Improved visual of Tree

Removed jerking look of the animations for most secondary weapon types when stopping or starting movement frequently while firing. Fixed a bug where the visual positioning of your cooldown bars could get confused. Resolved an issue with loading a game while alert boxes such as th

Significant performance improvement on Aesa, smaller improvement on the other planets. Improved visual of health indicator orb on enemies, especially in larger piles. Adjusted mouse smoothing. Upgraded audio for all tower buildings. Improved hit boxes on all enemy main fortresses

Increased the default severity of enemy invasions as well as the range of angles they will attack you from. Darkened the bleed effect of Double Penetrator. Lowered the volume of Kaleidoscopic Grenade. Added a new firing sound to Polychromatic Plasma. Lowered mouse smoothing. Adju

Improved the visual of your shield ability. Buffed Polychromatic Plasma energy generated from 25 to 30. Buffed Kaleidoscopic Grenade energy generated from 15 to 20. Reduced Matter Spam's energy generated from 4 to 3. Adjusted lighting in the Start Menu, Aesa and Belzun. Resolved

Stopped your primary shot from triggering when placing a new structure Brightened the label of the Time Siphon panel Removed the unnecessary decimal points from Damage and MaxHP in the Info menu Added lights to Aesa to brighten things up a little Fixed a typo on the Help Page Sli

Improved the look of kaleidoscopic grenade's explosion Fixed a visual glitch with the attack animation of the flying insects on Delkur Improved the visual effect of the fires left by the flamethrower and firebug weapons

The game is now officially released! Thanks to those who supported the project over the years. Have fun everyone!