The Wild at Heart

Moonlight Kids · Balor Games

Released
May 19, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix Patch 1.1.10

    Hail and well met, all ye Deep Wooders! We're working hard on our new game, Echo Weaver , but in the meantime thought Wild was overdue for a lil love. If you're a longtime fan, probably nothing too juicy for ya here (but maybe you're due for a replay??). If you're new, welcome to

  2. Developer post

    Our new game, Echo Weaver, has a Demo!

    🔥We're live!🔥 Come play the Echo Weaver demo as part of the Time Masters Steam Festival! ABOUT ECHO WEAVER Echo Weaver is a time loop metroidBRAINia where time is your currency and secrets are your only upgrades. You are the last Weaver, remnant of a ruined society trapped in a

  3. Developer post

    Hotfix Patch 1.1.9

    Fixed long-standing bug where player can get more Spritelings than their cap. Safety net for rare bug where player can get to Frostfields Camp without a Shiverling. Now if this happens, you'll just be given a Shiverling. Fixed issue where Faeflies can still spawn in an area where

  4. Developer post

    Twigling Plushies Are Here!!

    It's finally time... TWIGLING PLUSHIES ARE HERE!!! Pre-order yours now! 🥳🌿🧸 We need at least 200 orders to be fully funded, so please share with everyone you know!! A little bit more about this cutie: Meet the Twigling, a curious type of Spriteling imbued with floral magic of

  5. Developer post

    Wild is Two Giveaway!

    We're thrilled to announce the 2-year anniversary of the beloved game, The Wild at Heart! Join us in celebrating this milestone and embark on a magical journey once again with a 50% off discount from May 14th through May 21st! To show our gratitude for your incredible support, we

  6. Developer post

    The "Oh, you guys are still here?" Patch (1.1.8)

    Hello forest friends, and long time no see! We've been hard at work on our new unannounced project, but in the meantime have compiled a chunky list of small fixes and improvements for Wild. Read on! - Fixed an issue where players could simply walk around the first two toxic mushr

  7. Developer post

    The "Farewell For Now" Patch (1.1.5)

    Hello dear players! We have another minor patch ready to deliver. This will likely be our last update for the foreseeable future. We will of course continue to hotfix any critical bugs that pop up, but otherwise it's time for us to move on. A massive, tear-swelling thank you to e

  8. Developer post

    Hotfix Patch 1.1.3.0

    Urgent fix to a soft lock that could happen in Sunken Grotto, if you killed the bottom-most Knightcap in the Buff Puff fight room, before triggering the little tutorial cutscene that introduces the Buff Puffs. Small optimization to make the foxglove plants to use our sway shader

  9. Developer post

    "Field Guide Update" Week 1 Patch (1.1.1.0)

    Urgent fix to Chinese dialogue and text being broken and unreadable throughout the game, as of version 1.1. Big apologies for that! Fixed some missing characters in Japanese and Korean, as of version 1.1. Greatly improved inventory sorting! Now crafted items group together by typ

  10. Developer post

    The Field Guide Update (1.1)

    Welcome to version 1.1, the Field Guide Update! We’ve watched, listened and tested throughout the summer and into the fall, and we’re ready to present this quality-of-life update packed with new features, new ways to play, boatloads of performance improvements and usability updat

  11. Developer post

    The October Patch (1.0.21.0)

    Hello all! And happy Fall (or Spring, for you Southern Hemispherians). We have another minor patch ready and are eager to share the details - let's dive in! Fixed a bug where Lunalings could get stuck running in place when overthrown at large boulders. Improving Lunaling spacing

  12. Developer post

    The Random Lil Goodies Patch (1.0.20.0)

    Happy August everyone! Nothing too major in this patch, just some quality-of-life improvements and minor bug fixes. Enjoy! (NOTE: For those of you keeping track, there is no 1.0.19.0 patch! Just goes straight from .18 to .20) - New-and-improved objective markers on the map! Main

  13. Developer post

    The Big Performance Patch! (1.0.18.0)

    So it's been awhile since we've pushed out a patch, but we have good reason for that! We've been working on a ton of optimizations and improvements across the entire game to make it more performant for everyone :) It required a bunch of rework to certain chunks of the game, and t

  14. Developer post

    The Week 4 Patch (1.0.17.0)

    Hello all! In this week's patch we have a wide range of fixes and improvements to dish out. More Pinnable Map Icons! We've added 5 new icons to the Map Pin menu that players can use to mark points of interest on their map. The icons include: flower, fire, snowflake, crystal, barb

  15. Developer post

    The Week 2 Patch (1.0.16.0)

    Hey everyone! Not a ton new here, as we've been pretty swamped this week (we have a wedding on the team this weekend!!!), but we're still here and still fixing stuff! More to come next week as we all get back to a normal work schedule, but for now here's what's in this patch: Exa

  16. Developer post

    The "Oopsies" Patch (1.0.15.1)

    So uh, we goofed! In between 1.013.0 and 1.0.15.0 we introduced a couple of new bugs, such as messing up people's heart counts, and preventing a particular achievement (the all Health Upgrades one). We're pushing this patch asap to Steam, since we have a lot more freedom there to

  17. Developer post

    The Week 1 Patch (1.0.15.0)

    Thanks to everyone who has been playing and enjoying The Wild at Heart! And a special shout-out to folks who have taken the time to report issues and give us feedback :) Here's a handful of fixes and improvements that we've been working on this week: Giant audio mix pass! Includi

  18. Developer post

    The "Displaced Items" Patch (1.0.13.0)

    The main fix of this patch is attempting to address issues some players are having where heavy carryables will start loading into random positions, eventually making the game unplayable. This update makes sure that those items stay put before they're touched, and are forced to th

  19. Developer post

    1.0.12.1

    A few launch-day fixes and improvements: Making Spriteling ability targets (e.g. grow bulbs, ice bridges and brambles) be a little easier to fill, and drain a little slower. Slight rebalance to Bounty requirements Fixing issue where Glint Bulbs could respawn too frequently Fixing

  20. Developer post

    Demo Patch 0.0.11

    Just pushed out another patch to the Steam Fest demo! Want to thank everyone so much for the continued bug reports and notes, the feedback seriously helps us so much in tracking down and fixing issues. Here's what's new in this patch! Fixed a bunch of issues with saving, where if