A few launch-day fixes and improvements:
- Making Spriteling ability targets (e.g. grow bulbs, ice bridges and brambles) be a little easier to fill, and drain a little slower.
- Slight rebalance to Bounty requirements
- Fixing issue where Glint Bulbs could respawn too frequently
- Fixing issue where the note Wake leaves in the beginning of the game wasn't showing
- Fixing some text overlap in the save slot UI
- Fixing a tiny visual glitch in the HUD, an element being partially visible that shouldn't have been
- Adding in a safety-net where, if a main save file gets corrupted (e.g. if the game force-closes while writing to disk) it will attempt to automatically pull in a backup save and make that the main save