Urgent fix to Chinese dialogue and text being broken and unreadable throughout the game, as of version 1.1. Big apologies for that!
Fixed some missing characters in Japanese and Korean, as of version 1.1.
Greatly improved inventory sorting! Now crafted items group together by type, the types are ordered by most frequently used, and Pips always sort to the back.
Fixed localization issue where the Play Style UI subheader would show the an ID for non-English languages.
Fixed soft lock for players that had already defeated the Buff Puff + Knightcaps in Sunken Grotto, then updated to version 1.1, and then tried to walk back through that room. (We added a new visual tutorial for this fight, but forgot to make sure the player hadn't already finished the fight!)
Fixed issue where Temp Hearts wouldn't apply to Passive if Player already had some.
Fixed a rare a soft lock that could occur if a Shiny Rock call came in right as a separate cutscene was starting.
Fixed the climbing animation not playing if initiating a climb during character switch animation.
Fixed a bug where quick-crafting a Hearty Meal from three Poop Fruit would instead produce a Mush Sammy.
Fixed a Map issue where one of the lost Greenshield markers could show up before it should have, if the player stepped into Wispwagon in Chapter 1.
Fixed Spriteling emote icons not fading out anymore, as of 1.1.
Fixed Spritelings becoming unresponsive after the Rattlebrook "reunite" scene, if they were carrying any resources when the cutscene started.
Fixed issues with Faeflies drifting by in a straight line after cutscenes, ignoring player and Spritelings.
Fixed some Map fog slightly overlapping into adjacent areas.
Small optimization to large amounts of Scrap and Glint spawning from chests.
Some rebalance to Mushroom Sammy and Craft Honey heal amounts.
Slightly larger spawn intervals for Faeflies in Adventurer.
Hiding the new Shiverling hint sign past Chapter 2.
Nerfed that one Bitterblop in Frostfields that Kirby has to fight solo with only a few Spritelings, since it's pretty tough in Adventurer now.