NVIDIA have discontinued Quake II RTX
Quake II RTX released back in 2019, with NVIDIA using it to show off more ray tracing effects for their RTX GPUs but now they're done with it. Read the full article here:

Developer posts and news about this game.

Quake II RTX released back in 2019, with NVIDIA using it to show off more ray tracing effects for their RTX GPUs but now they're done with it. Read the full article here:

Lightspeed Studios / NVIDIA have recently updated Quake II RTX, their ray-traced reimagining of id software’s old school classic. Read the full article here:

Maintenance update that includes the fixes and features introduced in the past two years. Highlights: - Added screen warping when underwater - Added an option to shoot at the crosshair (aimfix) - Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator -

Maintenance update that includes the fixes and features introduced in the past year. Highlights: - Added a player flashlight (use "bind toggle cl_flashlight" to bind it to a key) - Fixed multiple compatibility and stability issues - Fixed some texturing issues - Reduced visual no

Quake II RTX from Lightspeed Studios and NVIDIA just recently gained another big upgrade, this time with some AMD tech thanks to community-provided code. Read the full article here:

Hey, everyone! Today we're releasing v1.6.0, featuring the below fixed issues and improvements. Breaking Changes: Re-designed the material definition system for flexibility and modding. Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by VK_KHR_ray_

QuakeCon 2021 will be held from 19th to 21st August, Bethesda has announced, and be an all-digital event once again this year. Last year's event shifted online from its usual big in-person meetup in Dallas, Texas for obvious reasons. Tune in on Thursday 19th August at 7pm UK time

Quake II RTX from Lightspeed Studios and NVIDIA continues expanding with a brand new update out now. It's not a huge one but it does continue to expand the Ray Tracing support for Vulkan. Read the full article here:

Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements. New Features: Added support for ray tracing using the `VK_KHR_ray_query` extension API. NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray

Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements. Fixed issues: Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file. Fixed crashes or corruptions on AMD GPUs by increasi

Great news for AMD fans as Quake II RTX has been updated again, and it now features support for the newly released official cross-vendor Ray Tracing support with the Vulkan API. Read the full article here:

Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends. New Features: Added support for final Vulkan Ray Tracing API. The ga

Hey, everyone! Today we're releasing v1.3.0, featuring an exclusive Photo Mode, support for video cutscenes, and further improvements. Read our full article here. New Features: Added Photo Mode Added free camera controls for Photo Mode when the game is paused. See the Readme for

Today we're releasing a minor update for Quake II RTX, v1.2.1. This update focuses mostly on fixing the issues reported by the community since the launch of v1.2.0 two days ago. Fixed Issues: Fixed the bug with broken OpenAL sound on certain maps: Fixed the material on the pipe a

In June, we released our ray-traced remaster of the beloved 1997 first-person shooter. Now, we’re launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking. Most noticeably, we’

Hey, everyone! Today we're releasing v1.2.0, coming with fixes and improvements. Read our full article here. New Features: Added support for dynamic resolution scaling that adjusts rendering resolution to meet an FPS target. Added support for multiple reflection or refraction bou

Whatever your feelings are on Quake II RTX , it looks like it won’t be the only classic PC game getting Nvidia’s fancy pants ray tracing treatment. A recently posted job ad for Nvidia’s Lightspeed Studios has revealed a new “game remastering program” that aims to bring “some of t

Today we're releasing v1.1.0, coming with fixes and improvements. New Features: Added music playback support - see the Readme for instructions. Fixed Issues: Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map. Fixed the i

Hello Everyone, Welcome to our NVIDIA Quake II RTX installation guide + FAQ page. Make sure to check out the video link below on remastering a classic game with our Ray Tracing technology! Tony Tamasi - Remastering 1997's Quake II with Ray Tracing Q: Where can I get the game? A: