Shmuptember version (v2.345) now live on Linux and Mac.
Shmuptember version (v2.345) now live on Linux and Mac.

Developer posts and news about this game.

Shmuptember version (v2.345) now live on Linux and Mac.

Bugs fixed where some one-time dialogue triggers would crash on "Minimal" dialogue mode Several chapter 4 bosses adjusted: EX Izanami has 10000 hp instead of 15k, and EX Izanagi has 20000 hp instead of 15k. EX Izanami no longer has the 360o arrow attack, and EX Izanagi no longer

Fixed minor bug involving volume range (could initially exceed 0-100). Applied fix to Linux and Mac builds.

Rather than a one-shot sale, I figured I'd make this change permanent, around the same time I made that one post-release fix.

Fixed a bug involving full screen mode where in some cases the game would recognize 4:3 boundaries even in 16:9 screen sizes. Seraphine could still enter the whole screen area. Now full screen will work as it should in all cases. Fix currently applied to Windows. Mac and Linux to

Linux now updated, as of Dec 5, 9:19am Atlantic/8:19 Eastern/5:19PST/1:19pm GMT. The last step before full release.

Thanks to Andrew Shouldice (known more importantly for developing TUNIC) for porting the build after a bit of fact-finding between us about Stencyl (where I have the most knowledge) and Mac infrastructure (where he has the most knowledge by far.) See the general update for more n

Steel Seraph is in its final form on Windows, with Linux and Mac updates in progress. Before I send the game to full release, we will need to complete the Linux and Mac builds. This may take several days, but the game's long journey will be complete afterward! Major changes: Game

Thanks to TUNIC developer and longtime colleague Andrew Shouldice , the mac build of Steel Seraph is now up to date.

Linux version of 1.11.0 now available.

Added the entire Hyperspace Beacon ground stage, complete with the air EX bosses, the enemy-summoning "Amon" midbosses, the Zarathustra final boss fight, and the escape from the beacon. Adjusted part of Spaceport Alpha to solve an issue with landing on the southeastern side of it

To reiterate: Added 4-B air and ground, including several EX bosses (and the Gravity Generator), which took some time to do. Added 4-C air boss (Beacon Guardian) and completed air boss rush (with the guardian at the end.) D11, 12, 13 edge cases where tiles can be hidden fixed Man

Review all ground-based (at least) scenes to check for any blank spots, D12 in particular for layering issues. D11, 12, 13 edge cases where tiles can be hidden fixed Manananggal healing no longer adjusts its invulnerability to 1 (an edge case because I forgot, at the time, to exp

Character portraits have been added to all major characters (Implementing this took most of the time by far but it was absolutely worth it.) Demeter battle made more forgiving, spore pods, Persephone spawns and spore clouds less oppressive. Minor bugs and timing hiccups removed,

Changes made between March 4 and July 4, for 1.8.0 1- Walking movement accelerates to posted speed in 0.2 seconds rather than immediately going to that speed. 2- Text box and menus have a monitor-like appearance, menus have been massively adjusted for presentation. 3- Controls ha

Version 1.7.1 of #SteelSeraph is available on Windows and Linux, across #GameJolt, #ItchIO and Steam. Changes: -Bugs related to certain kinds of controllers removed (PS4 in particular suffered) -FWB Maginley 20th floor transition icon and transition regions now functional -Rocket

Version 1.7.0 of #SteelSeraph is available on Windows and Linux. Changes: -A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) with endgame subweapons -A fully implemented final version of the microjet (All tiered, non-optimal weapons upgraded to level 3

Windows, Linux and Mac updated to 1.6.1. Version may still show as 1.6.0, an admitted oversight. 1.6.1 Changes: At the fringes of scenes without direct transitions to other scenes, the game prompts (Map) for Fast Travel, as a reminder of how to zone between distant locations. If

Windows now updated to 1.6.0. Linux and Mac changes to follow. November 1 (1.6.0) Changes: Act 4 prologue added (briefing before going into any stages.) Demeter Battle changes -Persephone health nerfed from 1000 to 500, speed nerfed from 20 to 15. -Spore pods face the player and

The latest the next update will be is in late October. The reason for this is that I plan to make major improvements on this game in gameplay, visuals and (in some cases) music. Seraphine and her weapons will move approximately 33% faster I plan to have destructible rubble in som