Build 210607
Changes: fixed bug when checkpoint was triggered in the wrong place preventing player from passing throught the door

Developer posts and news about this game.

Changes: fixed bug when checkpoint was triggered in the wrong place preventing player from passing throught the door

Further performance improvements: - reduced number of pixel lights per object - slightly reduced shadow resolution In some of the future updates, players will be able to choose between "Performance" mode with deferred rendering enabled that provides best performance and "Quality"

Changes: bug fixes

First of all, thank you so much for all your feedback and involvement from launch! Last week was fantastic! We were really touched to see such a dedicated following. We already provided a few patches but we still need to address some issues. Over the course of the next month we w

* performance improvements: - enabled multi-threaded rendering - enabled dynamic resolution - default frame rate set to 30 (when vSync is on) to make performance more stable * minor scene tweaks to improve gameplay experience

- improved performance by selectively disabling occlusion culling & simplifying water effect - improved player stamina - tweaked script parameters for better gameplay experience - selectively improved scene geometry

Small patch: some critical bug fixed

Small patch: fixed bug that enabled Player jumping